pub struct PbrDeferredLightingDepthId { /* private fields */ }
Expand description

Component with a depth_id for specifying which corresponding materials should be rendered by this specific PBR deferred lighting pass. Will be automatically added to entities with the DeferredPrepass component that don’t already have a PbrDeferredLightingDepthId.

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impl PbrDeferredLightingDepthId

pub fn new(value: u8) -> PbrDeferredLightingDepthId

pub fn set(&mut self, value: u8)

pub fn get(&self) -> u8

Trait Implementations§

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impl Clone for PbrDeferredLightingDepthId

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fn clone(&self) -> PbrDeferredLightingDepthId

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for PbrDeferredLightingDepthId

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type Storage = TableStorage

A marker type indicating the storage type used for this component. This must be either TableStorage or SparseStorage.
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impl CreateFrom for PbrDeferredLightingDepthId
where PbrDeferredLightingDepthId: ShaderType<ExtraMetadata = StructMetadata<1>>, u32: for<'__> CreateFrom,

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fn create_from<B>(reader: &mut Reader<B>) -> PbrDeferredLightingDepthId
where B: BufferRef,

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impl Default for PbrDeferredLightingDepthId

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fn default() -> PbrDeferredLightingDepthId

Returns the “default value” for a type. Read more
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impl ExtractComponent for PbrDeferredLightingDepthId

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type QueryData = &'static PbrDeferredLightingDepthId

ECS ReadOnlyQueryData to fetch the components to extract.
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type QueryFilter = ()

Filters the entities with additional constraints.
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type Out = PbrDeferredLightingDepthId

The output from extraction. Read more
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fn extract_component( item: <<PbrDeferredLightingDepthId as ExtractComponent>::QueryData as WorldQuery>::Item<'_> ) -> Option<<PbrDeferredLightingDepthId as ExtractComponent>::Out>

Defines how the component is transferred into the “render world”.
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impl ReadFrom for PbrDeferredLightingDepthId
where PbrDeferredLightingDepthId: ShaderType<ExtraMetadata = StructMetadata<1>>, u32: for<'__> ReadFrom,

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fn read_from<B>(&mut self, reader: &mut Reader<B>)
where B: BufferRef,

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impl ShaderSize for PbrDeferredLightingDepthId
where u32: ShaderSize,

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const SHADER_SIZE: NonZeroU64 = _

Represents WGSL Size (equivalent to ShaderType::min_size)
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impl ShaderType for PbrDeferredLightingDepthId
where u32: ShaderType,

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fn size(&self) -> NonZeroU64

Returns the size of Self at runtime Read more
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fn min_size() -> NonZeroU64

Represents the minimum size of Self (equivalent to GPUBufferBindingLayout.minBindingSize) Read more
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fn assert_uniform_compat()

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impl WriteInto for PbrDeferredLightingDepthId
where PbrDeferredLightingDepthId: ShaderType<ExtraMetadata = StructMetadata<1>>, u32: for<'__> WriteInto,

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fn write_into<B>(&self, writer: &mut Writer<B>)
where B: BufferMut,

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impl Copy for PbrDeferredLightingDepthId

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )

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Creates Self using data from the given World.
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