# Struct bevy::math::Mat3

``````#[repr(C)]pub struct Mat3 {
pub x_axis: Vec3,
pub y_axis: Vec3,
pub z_axis: Vec3,
}``````
Expand description

A 3x3 column major matrix.

This 3x3 matrix type features convenience methods for creating and using linear and affine transformations. If you are primarily dealing with 2D affine transformations the `Affine2` type is much faster and more space efficient than using a 3x3 matrix.

Linear transformations including 3D rotation and scale can be created using methods such as `Self::from_diagonal()`, `Self::from_quat()`, `Self::from_axis_angle()`, `Self::from_rotation_x()`, `Self::from_rotation_y()`, or `Self::from_rotation_z()`.

The resulting matrices can be use to transform 3D vectors using regular vector multiplication.

Affine transformations including 2D translation, rotation and scale can be created using methods such as `Self::from_translation()`, `Self::from_angle()`, `Self::from_scale()` and `Self::from_scale_angle_translation()`.

The `Self::transform_point2()` and `Self::transform_vector2()` convenience methods are provided for performing affine transforms on 2D vectors and points. These multiply 2D inputs as 3D vectors with an implicit `z` value of `1` for points and `0` for vectors respectively. These methods assume that `Self` contains a valid affine transform.

## Fields§

§`x_axis: Vec3`§`y_axis: Vec3`§`z_axis: Vec3`

## Implementations§

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### impl Mat3

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#### pub const ZERO: Mat3 = _

A 3x3 matrix with all elements set to `0.0`.

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#### pub const IDENTITY: Mat3 = _

A 3x3 identity matrix, where all diagonal elements are `1`, and all off-diagonal elements are `0`.

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All NAN:s.

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#### pub const fn from_cols(x_axis: Vec3, y_axis: Vec3, z_axis: Vec3) -> Mat3

Creates a 3x3 matrix from three column vectors.

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#### pub const fn from_cols_array(m: &[f32; 9]) -> Mat3

Creates a 3x3 matrix from a `[f32; 9]` array stored in column major order. If your data is stored in row major you will need to `transpose` the returned matrix.

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#### pub const fn to_cols_array(&self) -> [f32; 9]

Creates a `[f32; 9]` array storing data in column major order. If you require data in row major order `transpose` the matrix first.

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#### pub const fn from_cols_array_2d(m: &[[f32; 3]; 3]) -> Mat3

Creates a 3x3 matrix from a `[[f32; 3]; 3]` 3D array stored in column major order. If your data is in row major order you will need to `transpose` the returned matrix.

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#### pub const fn to_cols_array_2d(&self) -> [[f32; 3]; 3]

Creates a `[[f32; 3]; 3]` 3D array storing data in column major order. If you require data in row major order `transpose` the matrix first.

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#### pub const fn from_diagonal(diagonal: Vec3) -> Mat3

Creates a 3x3 matrix with its diagonal set to `diagonal` and all other entries set to 0.

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#### pub fn from_mat4(m: Mat4) -> Mat3

Creates a 3x3 matrix from a 4x4 matrix, discarding the 4th row and column.

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#### pub fn from_quat(rotation: Quat) -> Mat3

Creates a 3D rotation matrix from the given quaternion.

##### Panics

Will panic if `rotation` is not normalized when `glam_assert` is enabled.

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#### pub fn from_axis_angle(axis: Vec3, angle: f32) -> Mat3

Creates a 3D rotation matrix from a normalized rotation `axis` and `angle` (in radians).

##### Panics

Will panic if `axis` is not normalized when `glam_assert` is enabled.

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#### pub fn from_euler(order: EulerRot, a: f32, b: f32, c: f32) -> Mat3

Creates a 3D rotation matrix from the given euler rotation sequence and the angles (in radians).

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#### pub fn from_rotation_x(angle: f32) -> Mat3

Creates a 3D rotation matrix from `angle` (in radians) around the x axis.

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#### pub fn from_rotation_y(angle: f32) -> Mat3

Creates a 3D rotation matrix from `angle` (in radians) around the y axis.

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#### pub fn from_rotation_z(angle: f32) -> Mat3

Creates a 3D rotation matrix from `angle` (in radians) around the z axis.

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#### pub fn from_translation(translation: Vec2) -> Mat3

Creates an affine transformation matrix from the given 2D `translation`.

The resulting matrix can be used to transform 2D points and vectors. See `Self::transform_point2()` and `Self::transform_vector2()`.

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#### pub fn from_angle(angle: f32) -> Mat3

Creates an affine transformation matrix from the given 2D rotation `angle` (in radians).

The resulting matrix can be used to transform 2D points and vectors. See `Self::transform_point2()` and `Self::transform_vector2()`.

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#### pub fn from_scale_angle_translation( scale: Vec2, angle: f32, translation: Vec2 ) -> Mat3

Creates an affine transformation matrix from the given 2D `scale`, rotation `angle` (in radians) and `translation`.

The resulting matrix can be used to transform 2D points and vectors. See `Self::transform_point2()` and `Self::transform_vector2()`.

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#### pub fn from_scale(scale: Vec2) -> Mat3

Creates an affine transformation matrix from the given non-uniform 2D `scale`.

The resulting matrix can be used to transform 2D points and vectors. See `Self::transform_point2()` and `Self::transform_vector2()`.

##### Panics

Will panic if all elements of `scale` are zero when `glam_assert` is enabled.

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#### pub fn from_mat2(m: Mat2) -> Mat3

Creates an affine transformation matrix from the given 2x2 matrix.

The resulting matrix can be used to transform 2D points and vectors. See `Self::transform_point2()` and `Self::transform_vector2()`.

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#### pub const fn from_cols_slice(slice: &[f32]) -> Mat3

Creates a 3x3 matrix from the first 9 values in `slice`.

##### Panics

Panics if `slice` is less than 9 elements long.

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#### pub fn write_cols_to_slice(self, slice: &mut [f32])

Writes the columns of `self` to the first 9 elements in `slice`.

##### Panics

Panics if `slice` is less than 9 elements long.

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#### pub fn col(&self, index: usize) -> Vec3

Returns the matrix column for the given `index`.

##### Panics

Panics if `index` is greater than 2.

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#### pub fn col_mut(&mut self, index: usize) -> &mut Vec3

Returns a mutable reference to the matrix column for the given `index`.

##### Panics

Panics if `index` is greater than 2.

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#### pub fn row(&self, index: usize) -> Vec3

Returns the matrix row for the given `index`.

##### Panics

Panics if `index` is greater than 2.

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#### pub fn is_finite(&self) -> bool

Returns `true` if, and only if, all elements are finite. If any element is either `NaN`, positive or negative infinity, this will return `false`.

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#### pub fn is_nan(&self) -> bool

Returns `true` if any elements are `NaN`.

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#### pub fn transpose(&self) -> Mat3

Returns the transpose of `self`.

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#### pub fn determinant(&self) -> f32

Returns the determinant of `self`.

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#### pub fn inverse(&self) -> Mat3

Returns the inverse of `self`.

If the matrix is not invertible the returned matrix will be invalid.

##### Panics

Will panic if the determinant of `self` is zero when `glam_assert` is enabled.

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#### pub fn transform_point2(&self, rhs: Vec2) -> Vec2

Transforms the given 2D vector as a point.

This is the equivalent of multiplying `rhs` as a 3D vector where `z` is `1`.

This method assumes that `self` contains a valid affine transform.

##### Panics

Will panic if the 2nd row of `self` is not `(0, 0, 1)` when `glam_assert` is enabled.

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#### pub fn transform_vector2(&self, rhs: Vec2) -> Vec2

Rotates the given 2D vector.

This is the equivalent of multiplying `rhs` as a 3D vector where `z` is `0`.

This method assumes that `self` contains a valid affine transform.

##### Panics

Will panic if the 2nd row of `self` is not `(0, 0, 1)` when `glam_assert` is enabled.

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#### pub fn mul_vec3(&self, rhs: Vec3) -> Vec3

Transforms a 3D vector.

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#### pub fn mul_vec3a(&self, rhs: Vec3A) -> Vec3A

Transforms a `Vec3A`.

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#### pub fn mul_mat3(&self, rhs: &Mat3) -> Mat3

Multiplies two 3x3 matrices.

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#### pub fn sub_mat3(&self, rhs: &Mat3) -> Mat3

Subtracts two 3x3 matrices.

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#### pub fn mul_scalar(&self, rhs: f32) -> Mat3

Multiplies a 3x3 matrix by a scalar.

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#### pub fn abs_diff_eq(&self, rhs: Mat3, max_abs_diff: f32) -> bool

Returns true if the absolute difference of all elements between `self` and `rhs` is less than or equal to `max_abs_diff`.

This can be used to compare if two matrices contain similar elements. It works best when comparing with a known value. The `max_abs_diff` that should be used used depends on the values being compared against.

For more see comparing floating point numbers.

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## Trait Implementations§

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#### type Output = Mat3

The resulting type after applying the `+` operator.
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Performs the `+` operation. Read more
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#### fn add_assign(&mut self, rhs: Mat3)

Performs the `+=` operation. Read more
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### impl AsMut<[f32; 9]> for Mat3

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#### fn as_mut(&mut self) -> &mut [f32; 9]

Converts this type into a mutable reference of the (usually inferred) input type.
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### impl AsRef<[f32; 9]> for Mat3

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#### fn as_ref(&self) -> &[f32; 9]

Converts this type into a shared reference of the (usually inferred) input type.
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### impl Clone for Mat3

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#### fn clone(&self) -> Mat3

Returns a copy of the value. Read more
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#### fn clone_from(&mut self, source: &Self)

Performs copy-assignment from `source`. Read more
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### impl Debug for Mat3

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#### fn fmt(&self, fmt: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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### impl Default for Mat3

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#### fn default() -> Mat3

Returns the “default value” for a type. Read more
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### impl<'de> Deserialize<'de> for Mat3

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#### fn deserialize<D>( deserializer: D ) -> Result<Mat3, <D as Deserializer<'de>>::Error>where D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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### impl Display for Mat3

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#### fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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### impl From<Affine2> for Mat3

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#### fn from(m: Affine2) -> Mat3

Converts to this type from the input type.
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### impl From<Mat3> for Mat3A

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#### fn from(m: Mat3) -> Mat3A

Converts to this type from the input type.
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### impl From<Mat3A> for Mat3

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#### fn from(m: Mat3A) -> Mat3

Converts to this type from the input type.
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### impl FromReflect for Mat3where Vec3: FromReflect + TypePath,

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#### fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<Mat3>

Constructs a concrete instance of `Self` from a reflected value.
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#### fn take_from_reflect( reflect: Box<dyn Reflect, Global> ) -> Result<Self, Box<dyn Reflect, Global>>

Attempts to downcast the given value to `Self` using, constructing the value using `from_reflect` if that fails. Read more
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### impl Mul<Affine2> for Mat3

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#### type Output = Mat3

The resulting type after applying the `*` operator.
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#### fn mul(self, rhs: Affine2) -> <Mat3 as Mul<Affine2>>::Output

Performs the `*` operation. Read more
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### impl Mul<Mat3> for Affine2

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#### type Output = Mat3

The resulting type after applying the `*` operator.
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#### fn mul(self, rhs: Mat3) -> <Affine2 as Mul<Mat3>>::Output

Performs the `*` operation. Read more
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### impl Mul<Mat3> for Mat3

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#### type Output = Mat3

The resulting type after applying the `*` operator.
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#### fn mul(self, rhs: Mat3) -> <Mat3 as Mul<Mat3>>::Output

Performs the `*` operation. Read more
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### impl Mul<Mat3> for f32

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#### type Output = Mat3

The resulting type after applying the `*` operator.
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#### fn mul(self, rhs: Mat3) -> <f32 as Mul<Mat3>>::Output

Performs the `*` operation. Read more
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### impl Mul<Vec3> for Mat3

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#### type Output = Vec3

The resulting type after applying the `*` operator.
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#### fn mul(self, rhs: Vec3) -> <Mat3 as Mul<Vec3>>::Output

Performs the `*` operation. Read more
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### impl Mul<Vec3A> for Mat3

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#### type Output = Vec3A

The resulting type after applying the `*` operator.
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#### fn mul(self, rhs: Vec3A) -> Vec3A

Performs the `*` operation. Read more
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### impl Mul<f32> for Mat3

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#### type Output = Mat3

The resulting type after applying the `*` operator.
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#### fn mul(self, rhs: f32) -> <Mat3 as Mul<f32>>::Output

Performs the `*` operation. Read more
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### impl MulAssign<Mat3> for Mat3

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#### fn mul_assign(&mut self, rhs: Mat3)

Performs the `*=` operation. Read more
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### impl MulAssign<f32> for Mat3

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#### fn mul_assign(&mut self, rhs: f32)

Performs the `*=` operation. Read more
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### impl Neg for Mat3

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#### type Output = Mat3

The resulting type after applying the `-` operator.
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#### fn neg(self) -> <Mat3 as Neg>::Output

Performs the unary `-` operation. Read more
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### impl PartialEq<Mat3> for Mat3

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#### fn eq(&self, rhs: &Mat3) -> bool

This method tests for `self` and `other` values to be equal, and is used by `==`.
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#### fn ne(&self, other: &Rhs) -> bool

This method tests for `!=`. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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### impl<'a> Product<&'a Mat3> for Mat3

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#### fn product<I>(iter: I) -> Mat3where I: Iterator<Item = &'a Mat3>,

Method which takes an iterator and generates `Self` from the elements by multiplying the items.
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### impl Product<Mat3> for Mat3

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#### fn product<I>(iter: I) -> Mat3where I: Iterator<Item = Mat3>,

Method which takes an iterator and generates `Self` from the elements by multiplying the items.
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### impl Reflect for Mat3where Vec3: FromReflect + TypePath,

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#### fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the `TypeInfo` of the type represented by this value. Read more
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#### fn into_any(self: Box<Mat3, Global>) -> Box<dyn Any, Global>

Returns the value as a `Box<dyn Any>`.
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#### fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a `&dyn Any`.
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#### fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a `&mut dyn Any`.
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#### fn into_reflect(self: Box<Mat3, Global>) -> Box<dyn Reflect, Global>

Casts this type to a boxed reflected value.
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#### fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a reflected value.
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#### fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable reflected value.
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#### fn clone_value(&self) -> Box<dyn Reflect, Global>

Clones the value as a `Reflect` trait object. Read more
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#### fn set( &mut self, value: Box<dyn Reflect, Global> ) -> Result<(), Box<dyn Reflect, Global>>

Performs a type-checked assignment of a reflected value to this value. Read more
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#### fn apply(&mut self, value: &(dyn Reflect + 'static))

Applies a reflected value to this value. Read more
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#### fn reflect_ref(&self) -> ReflectRef<'_>

Returns an enumeration of “kinds” of type. Read more
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#### fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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#### fn reflect_owned(self: Box<Mat3, Global>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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#### fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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#### fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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#### fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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#### fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
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#### fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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### impl Serialize for Mat3

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#### fn serialize<S>( &self, serializer: S ) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>where S: Serializer,

Serialize this value into the given Serde serializer. Read more
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#### fn min_size() -> NonZeroU64

Represents the minimum size of `Self` (equivalent to GPUBufferBindingLayout.minBindingSize) Read more
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#### fn size(&self) -> NonZeroU64

Returns the size of `Self` at runtime Read more
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#### fn assert_uniform_compat()

Asserts that `Self` meets the requirements of the uniform address space restrictions on stored values and the uniform address space layout constraints Read more
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### impl Struct for Mat3where Vec3: FromReflect + TypePath,

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#### fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field named `name` as a `&dyn Reflect`.
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#### fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field named `name` as a `&mut dyn Reflect`.
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#### fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field with index `index` as a `&dyn Reflect`.
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#### fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field with index `index` as a `&mut dyn Reflect`.
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#### fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index `index`.
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#### fn field_len(&self) -> usize

Returns the number of fields in the struct.
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#### fn iter_fields(&self) -> FieldIter<'_> ⓘ

Returns an iterator over the values of the reflectable fields for this struct.
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#### fn clone_dynamic(&self) -> DynamicStruct

Clones the struct into a `DynamicStruct`.
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### impl Sub<Mat3> for Mat3

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#### type Output = Mat3

The resulting type after applying the `-` operator.
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#### fn sub(self, rhs: Mat3) -> <Mat3 as Sub<Mat3>>::Output

Performs the `-` operation. Read more
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### impl SubAssign<Mat3> for Mat3

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#### fn sub_assign(&mut self, rhs: Mat3)

Performs the `-=` operation. Read more
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### impl<'a> Sum<&'a Mat3> for Mat3

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#### fn sum<I>(iter: I) -> Mat3where I: Iterator<Item = &'a Mat3>,

Method which takes an iterator and generates `Self` from the elements by “summing up” the items.
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### impl Sum<Mat3> for Mat3

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#### fn sum<I>(iter: I) -> Mat3where I: Iterator<Item = Mat3>,

Method which takes an iterator and generates `Self` from the elements by “summing up” the items.
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### impl TypePath for Mat3where Vec3: FromReflect + TypePath,

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#### fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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#### fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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#### fn type_ident() -> Option<&'static str>

Returns the name of the type, or `None` if it is anonymous. Read more
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#### fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or `None` if it is anonymous. Read more
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#### fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or `None` if it is anonymous. Read more
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### impl Typed for Mat3where Vec3: FromReflect + TypePath,

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#### fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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### impl<T> Any for Twhere T: 'static + ?Sized,

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#### fn type_id(&self) -> TypeId

Gets the `TypeId` of `self`. Read more
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### impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,

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#### fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the `T` `ShaderType` for `self`. When used in `AsBindGroup` derives, it is safe to assume that all images in `self` exist.
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### impl<T> Borrow<T> for Twhere T: ?Sized,

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#### fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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### impl<T> BorrowMut<T> for Twhere T: ?Sized,

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#### fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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### impl<T> CheckedBitPattern for Twhere T: AnyBitPattern,

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#### type Bits = T

`Self` must have the same layout as the specified `Bits` except for the possible invalid bit patterns being checked during `is_valid_bit_pattern`.
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#### fn is_valid_bit_pattern(_bits: &T) -> bool

If this function returns true, then it must be valid to reinterpret `bits` as `&Self`.
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### impl<T> Downcast for Twhere T: Any,

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#### fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>

Convert `Box<dyn Trait>` (where `Trait: Downcast`) to `Box<dyn Any>`. `Box<dyn Any>` can then be further `downcast` into `Box<ConcreteType>` where `ConcreteType` implements `Trait`.
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#### fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>

Convert `Rc<Trait>` (where `Trait: Downcast`) to `Rc<Any>`. `Rc<Any>` can then be further `downcast` into `Rc<ConcreteType>` where `ConcreteType` implements `Trait`.
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#### fn as_any(&self) -> &(dyn Any + 'static)

Convert `&Trait` (where `Trait: Downcast`) to `&Any`. This is needed since Rust cannot generate `&Any`’s vtable from `&Trait`’s.
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#### fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert `&mut Trait` (where `Trait: Downcast`) to `&Any`. This is needed since Rust cannot generate `&mut Any`’s vtable from `&mut Trait`’s.
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### impl<T> DowncastSync for Twhere T: Any + Send + Sync,

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#### fn into_any_arc(self: Arc<T, Global>) -> Arc<dyn Any + Sync + Send, Global>

Convert `Arc<Trait>` (where `Trait: Downcast`) to `Arc<Any>`. `Arc<Any>` can then be further `downcast` into `Arc<ConcreteType>` where `ConcreteType` implements `Trait`.
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### impl<T> From<T> for T

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#### fn from(t: T) -> T

Returns the argument unchanged.

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### impl<T> FromWorld for Twhere T: Default,

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#### fn from_world(_world: &mut World) -> T

Creates `Self` using data from the given `World`.
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### impl<S> GetField for Swhere S: Struct,

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#### fn get_field<T>(&self, name: &str) -> Option<&T>where T: Reflect,

Returns a reference to the value of the field named `name`, downcast to `T`.
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#### fn get_field_mut<T>(&mut self, name: &str) -> Option<&mut T>where T: Reflect,

Returns a mutable reference to the value of the field named `name`, downcast to `T`.
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### impl<T> GetPath for Twhere T: Reflect + ?Sized,

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#### fn reflect_path<'p>( &self, path: impl ReflectPath<'p> ) -> Result<&(dyn Reflect + 'static), ReflectPathError<'p>>

Returns a reference to the value specified by `path`. Read more
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#### fn reflect_path_mut<'p>( &mut self, path: impl ReflectPath<'p> ) -> Result<&mut (dyn Reflect + 'static), ReflectPathError<'p>>

Returns a mutable reference to the value specified by `path`. Read more
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#### fn path<'p, T>( &self, path: impl ReflectPath<'p> ) -> Result<&T, ReflectPathError<'p>>where T: Reflect,

Returns a statically typed reference to the value specified by `path`. Read more
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#### fn path_mut<'p, T>( &mut self, path: impl ReflectPath<'p> ) -> Result<&mut T, ReflectPathError<'p>>where T: Reflect,

Returns a statically typed mutable reference to the value specified by `path`. Read more
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### impl<T> Instrument for T

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#### fn instrument(self, span: Span) -> Instrumented<Self> ⓘ

Instruments this type with the provided `Span`, returning an `Instrumented` wrapper. Read more
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#### fn in_current_span(self) -> Instrumented<Self> ⓘ

Instruments this type with the current `Span`, returning an `Instrumented` wrapper. Read more
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### impl<T, U> Into<U> for Twhere U: From<T>,

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#### fn into(self) -> U

Calls `U::from(self)`.

That is, this conversion is whatever the implementation of `From<T> for U` chooses to do.

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### impl<T> NoneValue for Twhere T: Default,

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#### fn null_value() -> T

The none-equivalent value.
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### impl<T> Pointable for T

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#### const ALIGN: usize = _

The alignment of pointer.
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#### type Init = T

The type for initializers.
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#### unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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#### unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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#### unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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#### unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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Read this value from the supplied reader. Same as `ReadEndian::read_from_little_endian()`.
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Read this value from the supplied reader. Same as `ReadEndian::read_from_big_endian()`.
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Read this value from the supplied reader. Same as `ReadEndian::read_from_native_endian()`.
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### impl<T> Same<T> for T

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#### type Output = T

Should always be `Self`
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### impl<T> ToOwned for Twhere T: Clone,

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#### type Owned = T

The resulting type after obtaining ownership.
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#### fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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#### fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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### impl<T> ToString for Twhere T: Display + ?Sized,

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#### default fn to_string(&self) -> String

Converts the given value to a `String`. Read more
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### impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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#### type Error = Infallible

The type returned in the event of a conversion error.
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#### fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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### impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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#### type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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#### fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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### impl<T> WithSubscriber for T

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#### fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> ⓘwhere S: Into<Dispatch>,

Attaches the provided `Subscriber` to this type, returning a `WithDispatch` wrapper. Read more
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#### fn with_current_subscriber(self) -> WithDispatch<Self> ⓘ

Attaches the current default `Subscriber` to this type, returning a `WithDispatch` wrapper. Read more
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