Struct bevy::math::primitives::Cylinder

pub struct Cylinder {
    pub radius: f32,
    pub half_height: f32,
}
Expand description

A cylinder primitive

Fields§

§radius: f32

The radius of the cylinder

§half_height: f32

The half height of the cylinder

Implementations§

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impl Cylinder

pub fn new(radius: f32, height: f32) -> Cylinder

Create a new Cylinder from a radius and full height

Examples found in repository?
examples/3d/transmission.rs (line 76)
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fn setup(
    mut commands: Commands,
    mut meshes: ResMut<Assets<Mesh>>,
    mut materials: ResMut<Assets<StandardMaterial>>,
    asset_server: Res<AssetServer>,
) {
    let icosphere_mesh = meshes.add(Sphere::new(0.9).mesh().ico(7).unwrap());
    let cube_mesh = meshes.add(Cuboid::new(0.7, 0.7, 0.7));
    let plane_mesh = meshes.add(Plane3d::default().mesh().size(2.0, 2.0));
    let cylinder_mesh = meshes.add(Cylinder::new(0.5, 2.0).mesh().resolution(50));

    // Cube #1
    commands.spawn((
        PbrBundle {
            mesh: cube_mesh.clone(),
            material: materials.add(StandardMaterial::default()),
            transform: Transform::from_xyz(0.25, 0.5, -2.0).with_rotation(Quat::from_euler(
                EulerRot::XYZ,
                1.4,
                3.7,
                21.3,
            )),
            ..default()
        },
        ExampleControls {
            color: true,
            specular_transmission: false,
            diffuse_transmission: false,
        },
    ));

    // Cube #2
    commands.spawn((
        PbrBundle {
            mesh: cube_mesh,
            material: materials.add(StandardMaterial::default()),
            transform: Transform::from_xyz(-0.75, 0.7, -2.0).with_rotation(Quat::from_euler(
                EulerRot::XYZ,
                0.4,
                2.3,
                4.7,
            )),
            ..default()
        },
        ExampleControls {
            color: true,
            specular_transmission: false,
            diffuse_transmission: false,
        },
    ));

    // Candle
    commands.spawn((
        PbrBundle {
            mesh: cylinder_mesh,
            material: materials.add(StandardMaterial {
                base_color: Color::srgb(0.9, 0.2, 0.3),
                diffuse_transmission: 0.7,
                perceptual_roughness: 0.32,
                thickness: 0.2,
                ..default()
            }),
            transform: Transform::from_xyz(-1.0, 0.0, 0.0),
            ..default()
        },
        ExampleControls {
            color: true,
            specular_transmission: false,
            diffuse_transmission: true,
        },
    ));

    // Candle Flame
    let scaled_white = LinearRgba::from(ANTIQUE_WHITE) * 20.;
    let scaled_orange = LinearRgba::from(ORANGE_RED) * 4.;
    let emissive = LinearRgba {
        red: scaled_white.red + scaled_orange.red,
        green: scaled_white.green + scaled_orange.green,
        blue: scaled_white.blue + scaled_orange.blue,
        alpha: 1.0,
    };

    commands.spawn((
        PbrBundle {
            mesh: icosphere_mesh.clone(),
            material: materials.add(StandardMaterial {
                emissive,
                diffuse_transmission: 1.0,
                ..default()
            }),
            transform: Transform::from_xyz(-1.0, 1.15, 0.0).with_scale(Vec3::new(0.1, 0.2, 0.1)),
            ..default()
        },
        Flicker,
        NotShadowCaster,
    ));

    // Glass Sphere
    commands.spawn((
        PbrBundle {
            mesh: icosphere_mesh.clone(),
            material: materials.add(StandardMaterial {
                base_color: Color::WHITE,
                specular_transmission: 0.9,
                diffuse_transmission: 1.0,
                thickness: 1.8,
                ior: 1.5,
                perceptual_roughness: 0.12,
                ..default()
            }),
            transform: Transform::from_xyz(1.0, 0.0, 0.0),
            ..default()
        },
        ExampleControls {
            color: true,
            specular_transmission: true,
            diffuse_transmission: false,
        },
    ));

    // R Sphere
    commands.spawn((
        PbrBundle {
            mesh: icosphere_mesh.clone(),
            material: materials.add(StandardMaterial {
                base_color: RED.into(),
                specular_transmission: 0.9,
                diffuse_transmission: 1.0,
                thickness: 1.8,
                ior: 1.5,
                perceptual_roughness: 0.12,
                ..default()
            }),
            transform: Transform::from_xyz(1.0, -0.5, 2.0).with_scale(Vec3::splat(0.5)),
            ..default()
        },
        ExampleControls {
            color: true,
            specular_transmission: true,
            diffuse_transmission: false,
        },
    ));

    // G Sphere
    commands.spawn((
        PbrBundle {
            mesh: icosphere_mesh.clone(),
            material: materials.add(StandardMaterial {
                base_color: LIME.into(),
                specular_transmission: 0.9,
                diffuse_transmission: 1.0,
                thickness: 1.8,
                ior: 1.5,
                perceptual_roughness: 0.12,
                ..default()
            }),
            transform: Transform::from_xyz(0.0, -0.5, 2.0).with_scale(Vec3::splat(0.5)),
            ..default()
        },
        ExampleControls {
            color: true,
            specular_transmission: true,
            diffuse_transmission: false,
        },
    ));

    // B Sphere
    commands.spawn((
        PbrBundle {
            mesh: icosphere_mesh,
            material: materials.add(StandardMaterial {
                base_color: BLUE.into(),
                specular_transmission: 0.9,
                diffuse_transmission: 1.0,
                thickness: 1.8,
                ior: 1.5,
                perceptual_roughness: 0.12,
                ..default()
            }),
            transform: Transform::from_xyz(-1.0, -0.5, 2.0).with_scale(Vec3::splat(0.5)),
            ..default()
        },
        ExampleControls {
            color: true,
            specular_transmission: true,
            diffuse_transmission: false,
        },
    ));

    // Chessboard Plane
    let black_material = materials.add(StandardMaterial {
        base_color: Color::BLACK,
        reflectance: 0.3,
        perceptual_roughness: 0.8,
        ..default()
    });

    let white_material = materials.add(StandardMaterial {
        base_color: Color::WHITE,
        reflectance: 0.3,
        perceptual_roughness: 0.8,
        ..default()
    });

    for x in -3..4 {
        for z in -3..4 {
            commands.spawn((
                PbrBundle {
                    mesh: plane_mesh.clone(),
                    material: if (x + z) % 2 == 0 {
                        black_material.clone()
                    } else {
                        white_material.clone()
                    },
                    transform: Transform::from_xyz(x as f32 * 2.0, -1.0, z as f32 * 2.0),
                    ..default()
                },
                ExampleControls {
                    color: true,
                    specular_transmission: false,
                    diffuse_transmission: false,
                },
            ));
        }
    }

    // Paper
    commands.spawn((
        PbrBundle {
            mesh: plane_mesh,
            material: materials.add(StandardMaterial {
                base_color: Color::WHITE,
                diffuse_transmission: 0.6,
                perceptual_roughness: 0.8,
                reflectance: 1.0,
                double_sided: true,
                cull_mode: None,
                ..default()
            }),
            transform: Transform::from_xyz(0.0, 0.5, -3.0)
                .with_scale(Vec3::new(2.0, 1.0, 1.0))
                .with_rotation(Quat::from_euler(EulerRot::XYZ, PI / 2.0, 0.0, 0.0)),
            ..default()
        },
        TransmittedShadowReceiver,
        ExampleControls {
            specular_transmission: false,
            color: false,
            diffuse_transmission: true,
        },
    ));

    // Candle Light
    commands.spawn((
        PointLightBundle {
            transform: Transform::from_xyz(-1.0, 1.7, 0.0),
            point_light: PointLight {
                color: Color::from(
                    LinearRgba::from(ANTIQUE_WHITE).mix(&LinearRgba::from(ORANGE_RED), 0.2),
                ),
                intensity: 4_000.0,
                radius: 0.2,
                range: 5.0,
                shadows_enabled: true,
                ..default()
            },
            ..default()
        },
        Flicker,
    ));

    // Camera
    commands.spawn((
        Camera3dBundle {
            camera: Camera {
                hdr: true,
                ..default()
            },
            transform: Transform::from_xyz(1.0, 1.8, 7.0).looking_at(Vec3::ZERO, Vec3::Y),
            color_grading: ColorGrading {
                global: ColorGradingGlobal {
                    post_saturation: 1.2,
                    ..default()
                },
                ..default()
            },
            tonemapping: Tonemapping::TonyMcMapface,
            exposure: Exposure { ev100: 6.0 },
            ..default()
        },
        #[cfg(not(all(feature = "webgl2", target_arch = "wasm32")))]
        TemporalAntiAliasBundle::default(),
        EnvironmentMapLight {
            intensity: 25.0,
            diffuse_map: asset_server.load("environment_maps/pisa_diffuse_rgb9e5_zstd.ktx2"),
            specular_map: asset_server.load("environment_maps/pisa_specular_rgb9e5_zstd.ktx2"),
        },
        BloomSettings::default(),
    ));

    // Controls Text
    let text_style = TextStyle::default();

    commands.spawn((
        TextBundle::from_section("", text_style).with_style(Style {
            position_type: PositionType::Absolute,
            top: Val::Px(12.0),
            left: Val::Px(12.0),
            ..default()
        }),
        ExampleDisplay,
    ));
}

pub fn base(&self) -> Circle

Get the base of the cylinder as a Circle

pub fn lateral_area(&self) -> f32

Get the surface area of the side of the cylinder, also known as the lateral area

pub fn base_area(&self) -> f32

Get the surface area of one base of the cylinder

Trait Implementations§

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impl Bounded3d for Cylinder

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fn aabb_3d(&self, translation: Vec3, rotation: Quat) -> Aabb3d

Get an axis-aligned bounding box for the shape with the given translation and rotation
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fn bounding_sphere(&self, translation: Vec3, _rotation: Quat) -> BoundingSphere

Get a bounding sphere for the shape with the given translation and rotation
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impl Clone for Cylinder

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fn clone(&self) -> Cylinder

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Cylinder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Cylinder

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fn default() -> Cylinder

Returns the default Cylinder with a radius of 0.5 and a height of 1.0.

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impl<'de> Deserialize<'de> for Cylinder

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fn deserialize<__D>( __deserializer: __D, ) -> Result<Cylinder, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<Cylinder> for Mesh

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fn from(cylinder: Cylinder) -> Mesh

Converts to this type from the input type.
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impl FromReflect for Cylinder
where Cylinder: Any + Send + Sync, f32: FromReflect + TypePath + RegisterForReflection,

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fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<Cylinder>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn Reflect>, ) -> Result<Self, Box<dyn Reflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for Cylinder
where Cylinder: Any + Send + Sync, f32: FromReflect + TypePath + RegisterForReflection,

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl<'w, 's, Config, Clear> GizmoPrimitive3d<Cylinder> for Gizmos<'w, 's, Config, Clear>
where Config: GizmoConfigGroup, Clear: 'static + Send + Sync,

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type Output<'a> = Cylinder3dBuilder<'a, 'w, 's, Config, Clear> where Gizmos<'w, 's, Config, Clear>: 'a

The output of primitive_3d. This is a builder to set non-default values.
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fn primitive_3d( &mut self, primitive: &Cylinder, position: Vec3, rotation: Quat, color: impl Into<Color>, ) -> <Gizmos<'w, 's, Config, Clear> as GizmoPrimitive3d<Cylinder>>::Output<'_>

Renders a 3D primitive with its associated details.
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impl Measured3d for Cylinder

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fn area(&self) -> f32

Get the total surface area of the cylinder

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fn volume(&self) -> f32

Get the volume of the cylinder

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impl Meshable for Cylinder

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type Output = CylinderMeshBuilder

The output of Self::mesh. This will be a MeshBuilder used for creating a Mesh.
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fn mesh(&self) -> <Cylinder as Meshable>::Output

Creates a Mesh for a shape.
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impl PartialEq for Cylinder

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fn eq(&self, other: &Cylinder) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Reflect for Cylinder
where Cylinder: Any + Send + Sync, f32: FromReflect + TypePath + RegisterForReflection,

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn into_any(self: Box<Cylinder>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>.
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any.
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fn into_reflect(self: Box<Cylinder>) -> Box<dyn Reflect>

Casts this type to a boxed reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable reflected value.
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fn clone_value(&self) -> Box<dyn Reflect>

Clones the value as a Reflect trait object. Read more
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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fn try_apply( &mut self, value: &(dyn Reflect + 'static), ) -> Result<(), ApplyError>

Tries to apply a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<Cylinder>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn apply(&mut self, value: &(dyn Reflect + 'static))

Applies a reflected value to this value. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Serialize for Cylinder

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl ShapeSample for Cylinder

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type Output = Vec3

The type of vector returned by the sample methods, Vec2 for 2D shapes and Vec3 for 3D shapes.
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fn sample_interior<R>(&self, rng: &mut R) -> Vec3
where R: Rng + ?Sized,

Uniformly sample a point from inside the area/volume of this shape, centered on 0. Read more
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fn sample_boundary<R>(&self, rng: &mut R) -> Vec3
where R: Rng + ?Sized,

Uniformly sample a point from the surface of this shape, centered on 0. Read more
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fn interior_dist(self) -> impl Distribution<Self::Output>
where Self: Sized,

Extract a Distribution whose samples are points of this shape’s interior, taken uniformly. Read more
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fn boundary_dist(self) -> impl Distribution<Self::Output>
where Self: Sized,

Extract a Distribution whose samples are points of this shape’s boundary, taken uniformly. Read more
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impl Struct for Cylinder
where Cylinder: Any + Send + Sync, f32: FromReflect + TypePath + RegisterForReflection,

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fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field named name as a &dyn Reflect.
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fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field named name as a &mut dyn Reflect.
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fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field with index index as a &dyn Reflect.
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fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field with index index as a &mut dyn Reflect.
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fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
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fn clone_dynamic(&self) -> DynamicStruct

Clones the struct into a DynamicStruct.
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impl TypePath for Cylinder
where Cylinder: Any + Send + Sync,

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for Cylinder
where Cylinder: Any + Send + Sync, f32: FromReflect + TypePath + RegisterForReflection,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl Copy for Cylinder

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impl Primitive3d for Cylinder

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impl StructuralPartialEq for Cylinder

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> DynamicTypePath for T
where T: TypePath,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> FromWorld for T
where T: Default,

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fn from_world(_world: &mut World) -> T

Creates Self using data from the given World.
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impl<S> GetField for S
where S: Struct,

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fn get_field<T>(&self, name: &str) -> Option<&T>
where T: Reflect,

Returns a reference to the value of the field named name, downcast to T.
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fn get_field_mut<T>(&mut self, name: &str) -> Option<&mut T>
where T: Reflect,

Returns a mutable reference to the value of the field named name, downcast to T.
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impl<T> GetPath for T
where T: Reflect + ?Sized,

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fn reflect_path<'p>( &self, path: impl ReflectPath<'p>, ) -> Result<&(dyn Reflect + 'static), ReflectPathError<'p>>

Returns a reference to the value specified by path. Read more
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fn reflect_path_mut<'p>( &mut self, path: impl ReflectPath<'p>, ) -> Result<&mut (dyn Reflect + 'static), ReflectPathError<'p>>

Returns a mutable reference to the value specified by path. Read more
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fn path<'p, T>( &self, path: impl ReflectPath<'p>, ) -> Result<&T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed reference to the value specified by path. Read more
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fn path_mut<'p, T>( &mut self, path: impl ReflectPath<'p>, ) -> Result<&mut T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed mutable reference to the value specified by path. Read more
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<F, T> IntoSample<T> for F
where T: FromSample<F>,

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fn into_sample(self) -> T

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impl<T> NoneValue for T
where T: Default,

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type NoneType = T

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fn null_value() -> T

The none-equivalent value.
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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<R, P> ReadPrimitive<R> for P
where R: Read + ReadEndian<P>, P: Default,

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fn read_from_little_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_little_endian().
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fn read_from_big_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_big_endian().
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fn read_from_native_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> Serialize for T
where T: Serialize + ?Sized,

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fn erased_serialize(&self, serializer: &mut dyn Serializer) -> Result<(), Error>

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fn do_erased_serialize( &self, serializer: &mut dyn Serializer, ) -> Result<(), ErrorImpl>

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> ToSample<U> for T
where U: FromSample<T>,

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fn to_sample_(self) -> U

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> TypeData for T
where T: 'static + Send + Sync + Clone,

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fn clone_type_data(&self) -> Box<dyn TypeData>

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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> ConditionalSend for T
where T: Send,

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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,

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impl<T> Settings for T
where T: 'static + Send + Sync,

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T
where T: WasmNotSend + WasmNotSync,

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impl<T> WasmNotSync for T
where T: Sync,