Struct bevy::math::prelude::Vec2

source ·
#[repr(C)]
pub struct Vec2 { pub x: f32, pub y: f32, }
Expand description

A 2-dimensional vector.

Fields§

§x: f32§y: f32

Implementations§

source§

impl Vec2

source

pub const ZERO: Vec2 = _

All zeroes.

source

pub const ONE: Vec2 = _

All ones.

source

pub const NEG_ONE: Vec2 = _

All negative ones.

source

pub const MIN: Vec2 = _

All f32::MIN.

source

pub const MAX: Vec2 = _

All f32::MAX.

source

pub const NAN: Vec2 = _

All f32::NAN.

source

pub const INFINITY: Vec2 = _

All f32::INFINITY.

source

pub const NEG_INFINITY: Vec2 = _

All f32::NEG_INFINITY.

source

pub const X: Vec2 = _

A unit vector pointing along the positive X axis.

source

pub const Y: Vec2 = _

A unit vector pointing along the positive Y axis.

source

pub const NEG_X: Vec2 = _

A unit vector pointing along the negative X axis.

source

pub const NEG_Y: Vec2 = _

A unit vector pointing along the negative Y axis.

source

pub const AXES: [Vec2; 2] = _

The unit axes.

source

pub const fn new(x: f32, y: f32) -> Vec2

Creates a new vector.

source

pub const fn splat(v: f32) -> Vec2

Creates a vector with all elements set to v.

source

pub fn select(mask: BVec2, if_true: Vec2, if_false: Vec2) -> Vec2

Creates a vector from the elements in if_true and if_false, selecting which to use for each element of self.

A true element in the mask uses the corresponding element from if_true, and false uses the element from if_false.

source

pub const fn from_array(a: [f32; 2]) -> Vec2

Creates a new vector from an array.

source

pub const fn to_array(&self) -> [f32; 2]

[x, y]

source

pub const fn from_slice(slice: &[f32]) -> Vec2

Creates a vector from the first 2 values in slice.

Panics

Panics if slice is less than 2 elements long.

source

pub fn write_to_slice(self, slice: &mut [f32])

Writes the elements of self to the first 2 elements in slice.

Panics

Panics if slice is less than 2 elements long.

source

pub const fn extend(self, z: f32) -> Vec3

Creates a 3D vector from self and the given z value.

source

pub fn dot(self, rhs: Vec2) -> f32

Computes the dot product of self and rhs.

source

pub fn dot_into_vec(self, rhs: Vec2) -> Vec2

Returns a vector where every component is the dot product of self and rhs.

source

pub fn min(self, rhs: Vec2) -> Vec2

Returns a vector containing the minimum values for each element of self and rhs.

In other words this computes [self.x.min(rhs.x), self.y.min(rhs.y), ..].

source

pub fn max(self, rhs: Vec2) -> Vec2

Returns a vector containing the maximum values for each element of self and rhs.

In other words this computes [self.x.max(rhs.x), self.y.max(rhs.y), ..].

source

pub fn clamp(self, min: Vec2, max: Vec2) -> Vec2

Component-wise clamping of values, similar to f32::clamp.

Each element in min must be less-or-equal to the corresponding element in max.

Panics

Will panic if min is greater than max when glam_assert is enabled.

source

pub fn min_element(self) -> f32

Returns the horizontal minimum of self.

In other words this computes min(x, y, ..).

source

pub fn max_element(self) -> f32

Returns the horizontal maximum of self.

In other words this computes max(x, y, ..).

source

pub fn cmpeq(self, rhs: Vec2) -> BVec2

Returns a vector mask containing the result of a == comparison for each element of self and rhs.

In other words, this computes [self.x == rhs.x, self.y == rhs.y, ..] for all elements.

source

pub fn cmpne(self, rhs: Vec2) -> BVec2

Returns a vector mask containing the result of a != comparison for each element of self and rhs.

In other words this computes [self.x != rhs.x, self.y != rhs.y, ..] for all elements.

source

pub fn cmpge(self, rhs: Vec2) -> BVec2

Returns a vector mask containing the result of a >= comparison for each element of self and rhs.

In other words this computes [self.x >= rhs.x, self.y >= rhs.y, ..] for all elements.

source

pub fn cmpgt(self, rhs: Vec2) -> BVec2

Returns a vector mask containing the result of a > comparison for each element of self and rhs.

In other words this computes [self.x > rhs.x, self.y > rhs.y, ..] for all elements.

source

pub fn cmple(self, rhs: Vec2) -> BVec2

Returns a vector mask containing the result of a <= comparison for each element of self and rhs.

In other words this computes [self.x <= rhs.x, self.y <= rhs.y, ..] for all elements.

source

pub fn cmplt(self, rhs: Vec2) -> BVec2

Returns a vector mask containing the result of a < comparison for each element of self and rhs.

In other words this computes [self.x < rhs.x, self.y < rhs.y, ..] for all elements.

source

pub fn abs(self) -> Vec2

Returns a vector containing the absolute value of each element of self.

source

pub fn signum(self) -> Vec2

Returns a vector with elements representing the sign of self.

  • 1.0 if the number is positive, +0.0 or INFINITY
  • -1.0 if the number is negative, -0.0 or NEG_INFINITY
  • NAN if the number is NAN
source

pub fn copysign(self, rhs: Vec2) -> Vec2

Returns a vector with signs of rhs and the magnitudes of self.

source

pub fn is_negative_bitmask(self) -> u32

Returns a bitmask with the lowest 2 bits set to the sign bits from the elements of self.

A negative element results in a 1 bit and a positive element in a 0 bit. Element x goes into the first lowest bit, element y into the second, etc.

source

pub fn is_finite(self) -> bool

Returns true if, and only if, all elements are finite. If any element is either NaN, positive or negative infinity, this will return false.

source

pub fn is_nan(self) -> bool

Returns true if any elements are NaN.

source

pub fn is_nan_mask(self) -> BVec2

Performs is_nan on each element of self, returning a vector mask of the results.

In other words, this computes [x.is_nan(), y.is_nan(), z.is_nan(), w.is_nan()].

source

pub fn length(self) -> f32

Computes the length of self.

source

pub fn length_squared(self) -> f32

Computes the squared length of self.

This is faster than length() as it avoids a square root operation.

source

pub fn length_recip(self) -> f32

Computes 1.0 / length().

For valid results, self must not be of length zero.

source

pub fn distance(self, rhs: Vec2) -> f32

Computes the Euclidean distance between two points in space.

source

pub fn distance_squared(self, rhs: Vec2) -> f32

Compute the squared euclidean distance between two points in space.

source

pub fn div_euclid(self, rhs: Vec2) -> Vec2

Returns the element-wise quotient of [Euclidean division] of self by rhs.

source

pub fn rem_euclid(self, rhs: Vec2) -> Vec2

Returns the element-wise remainder of Euclidean division of self by rhs.

source

pub fn normalize(self) -> Vec2

Returns self normalized to length 1.0.

For valid results, self must not be of length zero, nor very close to zero.

See also Self::try_normalize() and Self::normalize_or_zero().

Panics

Will panic if self is zero length when glam_assert is enabled.

source

pub fn try_normalize(self) -> Option<Vec2>

Returns self normalized to length 1.0 if possible, else returns None.

In particular, if the input is zero (or very close to zero), or non-finite, the result of this operation will be None.

See also Self::normalize_or_zero().

source

pub fn normalize_or_zero(self) -> Vec2

Returns self normalized to length 1.0 if possible, else returns zero.

In particular, if the input is zero (or very close to zero), or non-finite, the result of this operation will be zero.

See also Self::try_normalize().

source

pub fn is_normalized(self) -> bool

Returns whether self is length 1.0 or not.

Uses a precision threshold of 1e-6.

source

pub fn project_onto(self, rhs: Vec2) -> Vec2

Returns the vector projection of self onto rhs.

rhs must be of non-zero length.

Panics

Will panic if rhs is zero length when glam_assert is enabled.

source

pub fn reject_from(self, rhs: Vec2) -> Vec2

Returns the vector rejection of self from rhs.

The vector rejection is the vector perpendicular to the projection of self onto rhs, in rhs words the result of self - self.project_onto(rhs).

rhs must be of non-zero length.

Panics

Will panic if rhs has a length of zero when glam_assert is enabled.

source

pub fn project_onto_normalized(self, rhs: Vec2) -> Vec2

Returns the vector projection of self onto rhs.

rhs must be normalized.

Panics

Will panic if rhs is not normalized when glam_assert is enabled.

source

pub fn reject_from_normalized(self, rhs: Vec2) -> Vec2

Returns the vector rejection of self from rhs.

The vector rejection is the vector perpendicular to the projection of self onto rhs, in rhs words the result of self - self.project_onto(rhs).

rhs must be normalized.

Panics

Will panic if rhs is not normalized when glam_assert is enabled.

source

pub fn round(self) -> Vec2

Returns a vector containing the nearest integer to a number for each element of self. Round half-way cases away from 0.0.

source

pub fn floor(self) -> Vec2

Returns a vector containing the largest integer less than or equal to a number for each element of self.

source

pub fn ceil(self) -> Vec2

Returns a vector containing the smallest integer greater than or equal to a number for each element of self.

source

pub fn trunc(self) -> Vec2

Returns a vector containing the integer part each element of self. This means numbers are always truncated towards zero.

source

pub fn fract(self) -> Vec2

Returns a vector containing the fractional part of the vector, e.g. self - self.floor().

Note that this is fast but not precise for large numbers.

source

pub fn exp(self) -> Vec2

Returns a vector containing e^self (the exponential function) for each element of self.

source

pub fn powf(self, n: f32) -> Vec2

Returns a vector containing each element of self raised to the power of n.

source

pub fn recip(self) -> Vec2

Returns a vector containing the reciprocal 1.0/n of each element of self.

source

pub fn lerp(self, rhs: Vec2, s: f32) -> Vec2

Performs a linear interpolation between self and rhs based on the value s.

When s is 0.0, the result will be equal to self. When s is 1.0, the result will be equal to rhs. When s is outside of range [0, 1], the result is linearly extrapolated.

source

pub fn abs_diff_eq(self, rhs: Vec2, max_abs_diff: f32) -> bool

Returns true if the absolute difference of all elements between self and rhs is less than or equal to max_abs_diff.

This can be used to compare if two vectors contain similar elements. It works best when comparing with a known value. The max_abs_diff that should be used used depends on the values being compared against.

For more see comparing floating point numbers.

source

pub fn clamp_length(self, min: f32, max: f32) -> Vec2

Returns a vector with a length no less than min and no more than max

Panics

Will panic if min is greater than max when glam_assert is enabled.

source

pub fn clamp_length_max(self, max: f32) -> Vec2

Returns a vector with a length no more than max

source

pub fn clamp_length_min(self, min: f32) -> Vec2

Returns a vector with a length no less than min

source

pub fn mul_add(self, a: Vec2, b: Vec2) -> Vec2

Fused multiply-add. Computes (self * a) + b element-wise with only one rounding error, yielding a more accurate result than an unfused multiply-add.

Using mul_add may be more performant than an unfused multiply-add if the target architecture has a dedicated fma CPU instruction. However, this is not always true, and will be heavily dependant on designing algorithms with specific target hardware in mind.

source

pub fn from_angle(angle: f32) -> Vec2

Creates a 2D vector containing [angle.cos(), angle.sin()]. This can be used in conjunction with the rotate() method, e.g. Vec2::from_angle(PI).rotate(Vec2::Y) will create the vector [-1, 0] and rotate Vec2::Y around it returning -Vec2::Y.

source

pub fn to_angle(self) -> f32

Returns the angle (in radians) of this vector in the range [-π, +π].

The input does not need to be a unit vector however it must be non-zero.

source

pub fn angle_between(self, rhs: Vec2) -> f32

Returns the angle (in radians) between self and rhs in the range [-π, +π].

The inputs do not need to be unit vectors however they must be non-zero.

source

pub fn perp(self) -> Vec2

Returns a vector that is equal to self rotated by 90 degrees.

source

pub fn perp_dot(self, rhs: Vec2) -> f32

The perpendicular dot product of self and rhs. Also known as the wedge product, 2D cross product, and determinant.

source

pub fn rotate(self, rhs: Vec2) -> Vec2

Returns rhs rotated by the angle of self. If self is normalized, then this just rotation. This is what you usually want. Otherwise, it will be like a rotation with a multiplication by self’s length.

source

pub fn as_dvec2(&self) -> DVec2

Casts all elements of self to f64.

source

pub fn as_i16vec2(&self) -> I16Vec2

Casts all elements of self to i16.

source

pub fn as_u16vec2(&self) -> U16Vec2

Casts all elements of self to u16.

source

pub fn as_ivec2(&self) -> IVec2

Casts all elements of self to i32.

source

pub fn as_uvec2(&self) -> UVec2

Casts all elements of self to u32.

source

pub fn as_i64vec2(&self) -> I64Vec2

Casts all elements of self to i64.

source

pub fn as_u64vec2(&self) -> U64Vec2

Casts all elements of self to u64.

Trait Implementations§

source§

impl Add<Vec2> for f32

§

type Output = Vec2

The resulting type after applying the + operator.
source§

fn add(self, rhs: Vec2) -> Vec2

Performs the + operation. Read more
source§

impl Add<f32> for Vec2

§

type Output = Vec2

The resulting type after applying the + operator.
source§

fn add(self, rhs: f32) -> Vec2

Performs the + operation. Read more
source§

impl Add for Vec2

§

type Output = Vec2

The resulting type after applying the + operator.
source§

fn add(self, rhs: Vec2) -> Vec2

Performs the + operation. Read more
source§

impl AddAssign<f32> for Vec2

source§

fn add_assign(&mut self, rhs: f32)

Performs the += operation. Read more
source§

impl AddAssign for Vec2

source§

fn add_assign(&mut self, rhs: Vec2)

Performs the += operation. Read more
§

impl Animatable for Vec2

§

fn interpolate(a: &Vec2, b: &Vec2, t: f32) -> Vec2

Interpolates between a and b with a interpolation factor of time. Read more
§

fn blend(inputs: impl Iterator<Item = BlendInput<Vec2>>) -> Vec2

Blends one or more values together. Read more
§

fn post_process(&mut self, _world: &World)

Post-processes the value using resources in the World. Most animatable types do not need to implement this.
source§

impl AsMut<[f32; 2]> for Vec2

source§

fn as_mut(&mut self) -> &mut [f32; 2]

Converts this type into a mutable reference of the (usually inferred) input type.
§

impl AsMutVectorParts<f32, 2> for Vec2
where Vec2: AsMut<[f32; 2]>, f32: VectorScalar,

§

fn as_mut_parts(&mut self) -> &mut [f32; 2]

source§

impl AsRef<[f32; 2]> for Vec2

source§

fn as_ref(&self) -> &[f32; 2]

Converts this type into a shared reference of the (usually inferred) input type.
§

impl AsRefVectorParts<f32, 2> for Vec2
where Vec2: AsRef<[f32; 2]>, f32: VectorScalar,

§

fn as_ref_parts(&self) -> &[f32; 2]

source§

impl Clone for Vec2

source§

fn clone(&self) -> Vec2

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
§

impl CreateFrom for Vec2

§

fn create_from<B>(reader: &mut Reader<B>) -> Vec2
where B: BufferRef,

source§

impl Debug for Vec2

source§

fn fmt(&self, fmt: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
source§

impl Default for Vec2

source§

fn default() -> Vec2

Returns the “default value” for a type. Read more
source§

impl<'de> Deserialize<'de> for Vec2

source§

fn deserialize<D>( deserializer: D ) -> Result<Vec2, <D as Deserializer<'de>>::Error>
where D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
source§

impl Display for Vec2

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
source§

impl Div<Vec2> for f32

§

type Output = Vec2

The resulting type after applying the / operator.
source§

fn div(self, rhs: Vec2) -> Vec2

Performs the / operation. Read more
source§

impl Div<f32> for Vec2

§

type Output = Vec2

The resulting type after applying the / operator.
source§

fn div(self, rhs: f32) -> Vec2

Performs the / operation. Read more
source§

impl Div for Vec2

§

type Output = Vec2

The resulting type after applying the / operator.
source§

fn div(self, rhs: Vec2) -> Vec2

Performs the / operation. Read more
source§

impl DivAssign<f32> for Vec2

source§

fn div_assign(&mut self, rhs: f32)

Performs the /= operation. Read more
source§

impl DivAssign for Vec2

source§

fn div_assign(&mut self, rhs: Vec2)

Performs the /= operation. Read more
source§

impl From<[f32; 2]> for Vec2

source§

fn from(a: [f32; 2]) -> Vec2

Converts to this type from the input type.
source§

impl From<(f32, f32)> for Vec2

source§

fn from(t: (f32, f32)) -> Vec2

Converts to this type from the input type.
source§

impl From<Vec2> for [f32; 2]

source§

fn from(v: Vec2) -> [f32; 2]

Converts to this type from the input type.
source§

impl From<Vec2> for (f32, f32)

source§

fn from(v: Vec2) -> (f32, f32)

Converts to this type from the input type.
source§

impl From<Vec2> for DVec2

source§

fn from(v: Vec2) -> DVec2

Converts to this type from the input type.
§

impl From<Vec2> for WindowResolution

§

fn from(res: Vec2) -> WindowResolution

Converts to this type from the input type.
§

impl FromIterator<Vec2> for BoxedPolygon

§

fn from_iter<I>(iter: I) -> BoxedPolygon
where I: IntoIterator<Item = Vec2>,

Creates a value from an iterator. Read more
§

impl FromIterator<Vec2> for BoxedPolyline2d

§

fn from_iter<I>(iter: I) -> BoxedPolyline2d
where I: IntoIterator<Item = Vec2>,

Creates a value from an iterator. Read more
§

impl<const N: usize> FromIterator<Vec2> for Polygon<N>

§

fn from_iter<I>(iter: I) -> Polygon<N>
where I: IntoIterator<Item = Vec2>,

Creates a value from an iterator. Read more
§

impl<const N: usize> FromIterator<Vec2> for Polyline2d<N>

§

fn from_iter<I>(iter: I) -> Polyline2d<N>
where I: IntoIterator<Item = Vec2>,

Creates a value from an iterator. Read more
§

impl FromReflect for Vec2

§

fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<Vec2>

Constructs a concrete instance of Self from a reflected value.
§

fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
§

impl FromVectorParts<f32, 2> for Vec2
where Vec2: From<[f32; 2]>, f32: VectorScalar,

§

fn from_parts(parts: [f32; 2]) -> Vec2

§

impl GetTypeRegistration for Vec2

source§

impl Index<usize> for Vec2

§

type Output = f32

The returned type after indexing.
source§

fn index(&self, index: usize) -> &<Vec2 as Index<usize>>::Output

Performs the indexing (container[index]) operation. Read more
source§

impl IndexMut<usize> for Vec2

source§

fn index_mut(&mut self, index: usize) -> &mut <Vec2 as Index<usize>>::Output

Performs the mutable indexing (container[index]) operation. Read more
source§

impl Mul<Vec2> for Mat2

§

type Output = Vec2

The resulting type after applying the * operator.
source§

fn mul(self, rhs: Vec2) -> <Mat2 as Mul<Vec2>>::Output

Performs the * operation. Read more
source§

impl Mul<Vec2> for f32

§

type Output = Vec2

The resulting type after applying the * operator.
source§

fn mul(self, rhs: Vec2) -> Vec2

Performs the * operation. Read more
source§

impl Mul<f32> for Vec2

§

type Output = Vec2

The resulting type after applying the * operator.
source§

fn mul(self, rhs: f32) -> Vec2

Performs the * operation. Read more
source§

impl Mul for Vec2

§

type Output = Vec2

The resulting type after applying the * operator.
source§

fn mul(self, rhs: Vec2) -> Vec2

Performs the * operation. Read more
source§

impl MulAssign<f32> for Vec2

source§

fn mul_assign(&mut self, rhs: f32)

Performs the *= operation. Read more
source§

impl MulAssign for Vec2

source§

fn mul_assign(&mut self, rhs: Vec2)

Performs the *= operation. Read more
source§

impl Neg for Vec2

§

type Output = Vec2

The resulting type after applying the - operator.
source§

fn neg(self) -> Vec2

Performs the unary - operation. Read more
source§

impl PartialEq for Vec2

source§

fn eq(&self, other: &Vec2) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
source§

impl<'a> Product<&'a Vec2> for Vec2

source§

fn product<I>(iter: I) -> Vec2
where I: Iterator<Item = &'a Vec2>,

Method which takes an iterator and generates Self from the elements by multiplying the items.
source§

impl Product for Vec2

source§

fn product<I>(iter: I) -> Vec2
where I: Iterator<Item = Vec2>,

Method which takes an iterator and generates Self from the elements by multiplying the items.
§

impl ReadFrom for Vec2

§

fn read_from<B>(&mut self, reader: &mut Reader<B>)
where B: BufferRef,

§

impl Reflect for Vec2

§

fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
§

fn into_any(self: Box<Vec2>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>.
§

fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any.
§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any.
§

fn into_reflect(self: Box<Vec2>) -> Box<dyn Reflect>

Casts this type to a boxed reflected value.
§

fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a reflected value.
§

fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable reflected value.
§

fn clone_value(&self) -> Box<dyn Reflect>

Clones the value as a Reflect trait object. Read more
§

fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
§

fn apply(&mut self, value: &(dyn Reflect + 'static))

Applies a reflected value to this value. Read more
§

fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
§

fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
§

fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
§

fn reflect_owned(self: Box<Vec2>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
§

fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>

Returns a “partial equality” comparison result. Read more
§

fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
§

fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
§

fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
§

fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
source§

impl Rem<Vec2> for f32

§

type Output = Vec2

The resulting type after applying the % operator.
source§

fn rem(self, rhs: Vec2) -> Vec2

Performs the % operation. Read more
source§

impl Rem<f32> for Vec2

§

type Output = Vec2

The resulting type after applying the % operator.
source§

fn rem(self, rhs: f32) -> Vec2

Performs the % operation. Read more
source§

impl Rem for Vec2

§

type Output = Vec2

The resulting type after applying the % operator.
source§

fn rem(self, rhs: Vec2) -> Vec2

Performs the % operation. Read more
source§

impl RemAssign<f32> for Vec2

source§

fn rem_assign(&mut self, rhs: f32)

Performs the %= operation. Read more
source§

impl RemAssign for Vec2

source§

fn rem_assign(&mut self, rhs: Vec2)

Performs the %= operation. Read more
source§

impl Serialize for Vec2

source§

fn serialize<S>( &self, serializer: S ) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>
where S: Serializer,

Serialize this value into the given Serde serializer. Read more
§

impl ShaderSize for Vec2
where f32: ShaderSize,

§

const SHADER_SIZE: NonZeroU64 = _

Represents WGSL Size (equivalent to ShaderType::min_size)
§

impl ShaderType for Vec2
where f32: ShaderSize,

§

fn min_size() -> NonZeroU64

Represents the minimum size of Self (equivalent to GPUBufferBindingLayout.minBindingSize) Read more
§

fn size(&self) -> NonZeroU64

Returns the size of Self at runtime Read more
§

fn assert_uniform_compat()

§

impl Struct for Vec2

§

fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field named name as a &dyn Reflect.
§

fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field named name as a &mut dyn Reflect.
§

fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field with index index as a &dyn Reflect.
§

fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field with index index as a &mut dyn Reflect.
§

fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
§

fn field_len(&self) -> usize

Returns the number of fields in the struct.
§

fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
§

fn clone_dynamic(&self) -> DynamicStruct

Clones the struct into a DynamicStruct.
source§

impl Sub<Vec2> for f32

§

type Output = Vec2

The resulting type after applying the - operator.
source§

fn sub(self, rhs: Vec2) -> Vec2

Performs the - operation. Read more
source§

impl Sub<f32> for Vec2

§

type Output = Vec2

The resulting type after applying the - operator.
source§

fn sub(self, rhs: f32) -> Vec2

Performs the - operation. Read more
source§

impl Sub for Vec2

§

type Output = Vec2

The resulting type after applying the - operator.
source§

fn sub(self, rhs: Vec2) -> Vec2

Performs the - operation. Read more
source§

impl SubAssign<f32> for Vec2

source§

fn sub_assign(&mut self, rhs: f32)

Performs the -= operation. Read more
source§

impl SubAssign for Vec2

source§

fn sub_assign(&mut self, rhs: Vec2)

Performs the -= operation. Read more
source§

impl<'a> Sum<&'a Vec2> for Vec2

source§

fn sum<I>(iter: I) -> Vec2
where I: Iterator<Item = &'a Vec2>,

Method which takes an iterator and generates Self from the elements by “summing up” the items.
source§

impl Sum for Vec2

source§

fn sum<I>(iter: I) -> Vec2
where I: Iterator<Item = Vec2>,

Method which takes an iterator and generates Self from the elements by “summing up” the items.
§

impl TryFrom<Vec2> for Dir2

§

type Error = InvalidDirectionError

The type returned in the event of a conversion error.
§

fn try_from(value: Vec2) -> Result<Dir2, <Dir2 as TryFrom<Vec2>>::Error>

Performs the conversion.
§

impl TypePath for Vec2
where Vec2: Any + Send + Sync,

§

fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
§

fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
§

fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
§

fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
§

fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
§

impl Typed for Vec2

§

fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
source§

impl Vec2Swizzles for Vec2

§

type Vec3 = Vec3

§

type Vec4 = Vec4

source§

fn xx(self) -> Vec2

source§

fn xy(self) -> Vec2

source§

fn yx(self) -> Vec2

source§

fn yy(self) -> Vec2

source§

fn xxx(self) -> Vec3

source§

fn xxy(self) -> Vec3

source§

fn xyx(self) -> Vec3

source§

fn xyy(self) -> Vec3

source§

fn yxx(self) -> Vec3

source§

fn yxy(self) -> Vec3

source§

fn yyx(self) -> Vec3

source§

fn yyy(self) -> Vec3

source§

fn xxxx(self) -> Vec4

source§

fn xxxy(self) -> Vec4

source§

fn xxyx(self) -> Vec4

source§

fn xxyy(self) -> Vec4

source§

fn xyxx(self) -> Vec4

source§

fn xyxy(self) -> Vec4

source§

fn xyyx(self) -> Vec4

source§

fn xyyy(self) -> Vec4

source§

fn yxxx(self) -> Vec4

source§

fn yxxy(self) -> Vec4

source§

fn yxyx(self) -> Vec4

source§

fn yxyy(self) -> Vec4

source§

fn yyxx(self) -> Vec4

source§

fn yyxy(self) -> Vec4

source§

fn yyyx(self) -> Vec4

source§

fn yyyy(self) -> Vec4

§

impl WriteInto for Vec2

§

fn write_into<B>(&self, writer: &mut Writer<B>)
where B: BufferMut,

source§

impl Zeroable for Vec2

§

fn zeroed() -> Self

source§

impl Copy for Vec2

source§

impl Pod for Vec2

§

impl Point for Vec2

source§

impl StructuralPartialEq for Vec2

Auto Trait Implementations§

§

impl RefUnwindSafe for Vec2

§

impl Send for Vec2

§

impl Sync for Vec2

§

impl Unpin for Vec2

§

impl UnwindSafe for Vec2

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
§

impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

§

fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
§

impl<T> CheckedBitPattern for T
where T: AnyBitPattern,

§

type Bits = T

Self must have the same layout as the specified Bits except for the possible invalid bit patterns being checked during is_valid_bit_pattern.
§

fn is_valid_bit_pattern(_bits: &T) -> bool

If this function returns true, then it must be valid to reinterpret bits as &Self.
§

impl<T> Downcast<T> for T

§

fn downcast(&self) -> &T

§

impl<T> Downcast for T
where T: Any,

§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
§

impl<T> DowncastSync for T
where T: Any + Send + Sync,

§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
§

impl<T> DynamicTypePath for T
where T: TypePath,

source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

§

impl<S> FromSample<S> for S

§

fn from_sample_(s: S) -> S

§

impl<T> FromWorld for T
where T: Default,

§

fn from_world(_world: &mut World) -> T

Creates Self using data from the given World.
§

impl<S> GetField for S
where S: Struct,

§

fn get_field<T>(&self, name: &str) -> Option<&T>
where T: Reflect,

Returns a reference to the value of the field named name, downcast to T.
§

fn get_field_mut<T>(&mut self, name: &str) -> Option<&mut T>
where T: Reflect,

Returns a mutable reference to the value of the field named name, downcast to T.
§

impl<T> GetPath for T
where T: Reflect + ?Sized,

§

fn reflect_path<'p>( &self, path: impl ReflectPath<'p> ) -> Result<&(dyn Reflect + 'static), ReflectPathError<'p>>

Returns a reference to the value specified by path. Read more
§

fn reflect_path_mut<'p>( &mut self, path: impl ReflectPath<'p> ) -> Result<&mut (dyn Reflect + 'static), ReflectPathError<'p>>

Returns a mutable reference to the value specified by path. Read more
§

fn path<'p, T>( &self, path: impl ReflectPath<'p> ) -> Result<&T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed reference to the value specified by path. Read more
§

fn path_mut<'p, T>( &mut self, path: impl ReflectPath<'p> ) -> Result<&mut T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed mutable reference to the value specified by path. Read more
§

impl<T> Instrument for T

§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

§

impl<F, T> IntoSample<T> for F
where T: FromSample<F>,

§

fn into_sample(self) -> T

§

impl<T> NoneValue for T
where T: Default,

§

type NoneType = T

§

fn null_value() -> T

The none-equivalent value.
§

impl<T> Pointable for T

§

const ALIGN: usize = _

The alignment of pointer.
§

type Init = T

The type for initializers.
§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
source§

impl<R, P> ReadPrimitive<R> for P
where R: Read + ReadEndian<P>, P: Default,

source§

fn read_from_little_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_little_endian().
source§

fn read_from_big_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_big_endian().
source§

fn read_from_native_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
source§

impl<T> Same for T

§

type Output = T

Should always be Self
source§

impl<T> Serialize for T
where T: Serialize + ?Sized,

source§

fn erased_serialize(&self, serializer: &mut dyn Serializer) -> Result<(), Error>

source§

fn do_erased_serialize( &self, serializer: &mut dyn Serializer ) -> Result<(), ErrorImpl>

source§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
§

impl<T, U> ToSample<U> for T
where U: FromSample<T>,

§

fn to_sample_(self) -> U

§

impl<T> ToSmolStr for T
where T: Display + ?Sized,

§

fn to_smolstr(&self) -> SmolStr

source§

impl<T> ToString for T
where T: Display + ?Sized,

source§

default fn to_string(&self) -> String

Converts the given value to a String. Read more
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<T> TypeData for T
where T: 'static + Send + Sync + Clone,

§

fn clone_type_data(&self) -> Box<dyn TypeData>

§

impl<T> Upcast<T> for T

§

fn upcast(&self) -> Option<&T>

§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

§

fn vzip(self) -> V

§

impl<T> WithSubscriber for T

§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
§

impl<T> AnyBitPattern for T
where T: Pod,

source§

impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

§

impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,

§

impl<T> GpuArrayBufferable for T

§

impl<T> NoUninit for T
where T: Pod,

source§

impl<T, Rhs> NumAssignOps<Rhs> for T
where T: AddAssign<Rhs> + SubAssign<Rhs> + MulAssign<Rhs> + DivAssign<Rhs> + RemAssign<Rhs>,

source§

impl<T, Rhs, Output> NumOps<Rhs, Output> for T
where T: Sub<Rhs, Output = Output> + Mul<Rhs, Output = Output> + Div<Rhs, Output = Output> + Add<Rhs, Output = Output> + Rem<Rhs, Output = Output>,

§

impl<T> Settings for T
where T: 'static + Send + Sync,

§

impl<T> WasmNotSend for T
where T: Send,

§

impl<T> WasmNotSendSync for T
where T: WasmNotSend + WasmNotSync,

§

impl<T> WasmNotSync for T
where T: Sync,