Struct bevy::math::prelude::Ray2d

pub struct Ray2d {
    pub origin: Vec2,
    pub direction: Dir2,
}
Expand description

An infinite half-line starting at origin and going in direction in 2D space.

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§origin: Vec2

The origin of the ray.

§direction: Dir2

The direction of the ray.

Implementations§

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impl Ray2d

pub fn new(origin: Vec2, direction: Vec2) -> Ray2d

Create a new Ray2d from a given origin and direction

Panics

Panics if the given direction is zero (or very close to zero), or non-finite.

pub fn get_point(&self, distance: f32) -> Vec2

Get a point at a given distance along the ray

pub fn intersect_plane(&self, plane_origin: Vec2, plane: Plane2d) -> Option<f32>

Get the distance to a plane if the ray intersects it

Trait Implementations§

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impl Clone for Ray2d

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fn clone(&self) -> Ray2d

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Ray2d

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for Ray2d

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fn deserialize<__D>( __deserializer: __D ) -> Result<Ray2d, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for Ray2d

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fn eq(&self, other: &Ray2d) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for Ray2d

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fn serialize<__S>( &self, __serializer: __S ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Copy for Ray2d

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impl StructuralPartialEq for Ray2d

Auto Trait Implementations§

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impl RefUnwindSafe for Ray2d

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impl Send for Ray2d

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impl Sync for Ray2d

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impl Unpin for Ray2d

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impl UnwindSafe for Ray2d

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> From<T> for T

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Returns the argument unchanged.

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fn from_sample_(s: S) -> S

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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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Dereferences the given pointer. Read more
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Uses borrowed data to replace owned data, usually by cloning. Read more
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