Struct bevy::math::prelude::InfinitePlane3d

pub struct InfinitePlane3d {
    pub normal: Dir3,
}
Expand description

An unbounded plane in 3D space. It forms a separating surface through the origin, stretching infinitely far

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§normal: Dir3

The normal of the plane. The plane will be placed perpendicular to this direction

Implementations§

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impl InfinitePlane3d

pub fn new<T>(normal: T) -> InfinitePlane3d
where T: TryInto<Dir3>, <T as TryInto<Dir3>>::Error: Debug,

Create a new InfinitePlane3d from a normal

§Panics

Panics if the given normal is zero (or very close to zero), or non-finite.

Examples found in repository?
examples/3d/3d_viewport_to_world.rs (line 33)
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fn draw_cursor(
    camera_query: Query<(&Camera, &GlobalTransform)>,
    ground_query: Query<&GlobalTransform, With<Ground>>,
    windows: Query<&Window>,
    mut gizmos: Gizmos,
) {
    let (camera, camera_transform) = camera_query.single();
    let ground = ground_query.single();

    let Some(cursor_position) = windows.single().cursor_position() else {
        return;
    };

    // Calculate a ray pointing from the camera into the world based on the cursor's position.
    let Some(ray) = camera.viewport_to_world(camera_transform, cursor_position) else {
        return;
    };

    // Calculate if and where the ray is hitting the ground plane.
    let Some(distance) =
        ray.intersect_plane(ground.translation(), InfinitePlane3d::new(ground.up()))
    else {
        return;
    };
    let point = ray.get_point(distance);

    // Draw a circle just above the ground plane at that position.
    gizmos.circle(point + ground.up() * 0.01, ground.up(), 0.2, Color::WHITE);
}
More examples
Hide additional examples
examples/3d/irradiance_volumes.rs (line 492)
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fn handle_mouse_clicks(
    buttons: Res<ButtonInput<MouseButton>>,
    windows: Query<&Window, With<PrimaryWindow>>,
    cameras: Query<(&Camera, &GlobalTransform)>,
    mut main_objects: Query<&mut Transform, With<MainObject>>,
) {
    if !buttons.pressed(MouseButton::Left) {
        return;
    }
    let Some(mouse_position) = windows
        .iter()
        .next()
        .and_then(|window| window.cursor_position())
    else {
        return;
    };
    let Some((camera, camera_transform)) = cameras.iter().next() else {
        return;
    };

    // Figure out where the user clicked on the plane.
    let Some(ray) = camera.viewport_to_world(camera_transform, mouse_position) else {
        return;
    };
    let Some(ray_distance) = ray.intersect_plane(Vec3::ZERO, InfinitePlane3d::new(Vec3::Y)) else {
        return;
    };
    let plane_intersection = ray.origin + ray.direction.normalize() * ray_distance;

    // Move all the main objeccts.
    for mut transform in main_objects.iter_mut() {
        transform.translation = vec3(
            plane_intersection.x,
            transform.translation.y,
            plane_intersection.z,
        );
    }
}

pub fn from_points(a: Vec3, b: Vec3, c: Vec3) -> (InfinitePlane3d, Vec3)

Create a new InfinitePlane3d based on three points and compute the geometric center of those points.

The direction of the plane normal is determined by the winding order of the triangular shape formed by the points.

§Panics

Panics if a valid normal can not be computed, for example when the points are collinear and lie on the same line.

Trait Implementations§

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impl Bounded3d for InfinitePlane3d

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fn aabb_3d(&self, translation: Vec3, rotation: Quat) -> Aabb3d

Get an axis-aligned bounding box for the shape with the given translation and rotation
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fn bounding_sphere(&self, translation: Vec3, _rotation: Quat) -> BoundingSphere

Get a bounding sphere for the shape with the given translation and rotation
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impl Clone for InfinitePlane3d

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fn clone(&self) -> InfinitePlane3d

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for InfinitePlane3d

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for InfinitePlane3d

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fn default() -> InfinitePlane3d

Returns the default InfinitePlane3d with a normal pointing in the +Y direction.

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impl<'de> Deserialize<'de> for InfinitePlane3d

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fn deserialize<__D>( __deserializer: __D, ) -> Result<InfinitePlane3d, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl FromReflect for InfinitePlane3d
where InfinitePlane3d: Any + Send + Sync, Dir3: FromReflect + TypePath + RegisterForReflection,

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fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<InfinitePlane3d>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn Reflect>, ) -> Result<Self, Box<dyn Reflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for InfinitePlane3d
where InfinitePlane3d: Any + Send + Sync, Dir3: FromReflect + TypePath + RegisterForReflection,

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl PartialEq for InfinitePlane3d

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fn eq(&self, other: &InfinitePlane3d) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Reflect for InfinitePlane3d
where InfinitePlane3d: Any + Send + Sync, Dir3: FromReflect + TypePath + RegisterForReflection,

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn into_any(self: Box<InfinitePlane3d>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>.
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any.
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fn into_reflect(self: Box<InfinitePlane3d>) -> Box<dyn Reflect>

Casts this type to a boxed reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable reflected value.
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fn clone_value(&self) -> Box<dyn Reflect>

Clones the value as a Reflect trait object. Read more
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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fn try_apply( &mut self, value: &(dyn Reflect + 'static), ) -> Result<(), ApplyError>

Tries to apply a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<InfinitePlane3d>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn apply(&mut self, value: &(dyn Reflect + 'static))

Applies a reflected value to this value. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Serialize for InfinitePlane3d

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Struct for InfinitePlane3d
where InfinitePlane3d: Any + Send + Sync, Dir3: FromReflect + TypePath + RegisterForReflection,

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fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field named name as a &dyn Reflect.
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fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field named name as a &mut dyn Reflect.
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fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field with index index as a &dyn Reflect.
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fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field with index index as a &mut dyn Reflect.
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fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
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fn clone_dynamic(&self) -> DynamicStruct

Clones the struct into a DynamicStruct.
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impl TypePath for InfinitePlane3d

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for InfinitePlane3d
where InfinitePlane3d: Any + Send + Sync, Dir3: FromReflect + TypePath + RegisterForReflection,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl Copy for InfinitePlane3d

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impl Primitive3d for InfinitePlane3d

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impl StructuralPartialEq for InfinitePlane3d

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Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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