Struct bevy::math::prelude::Circle

pub struct Circle {
    pub radius: f32,
}
Expand description

A circle primitive

Fields§

§radius: f32

The radius of the circle

Implementations§

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impl Circle

pub const fn new(radius: f32) -> Circle

Create a new Circle from a radius

Examples found in repository?
examples/tools/gamepad_viewer.rs (line 69)
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    fn from_world(world: &mut World) -> Self {
        Self {
            circle: world.add_asset(Circle::new(BUTTON_RADIUS)).into(),
            triangle: world
                .add_asset(RegularPolygon::new(BUTTON_RADIUS, 3))
                .into(),
            start_pause: world.add_asset(Rectangle::from_size(START_SIZE)).into(),
            trigger: world.add_asset(Rectangle::from_size(TRIGGER_SIZE)).into(),
        }
    }
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examples/camera/2d_top_down_camera.rs (line 50)
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fn setup_scene(
    mut commands: Commands,
    mut meshes: ResMut<Assets<Mesh>>,
    mut materials: ResMut<Assets<ColorMaterial>>,
) {
    // World where we move the player
    commands.spawn(MaterialMesh2dBundle {
        mesh: Mesh2dHandle(meshes.add(Rectangle::new(1000., 700.))),
        material: materials.add(Color::srgb(0.2, 0.2, 0.3)),
        ..default()
    });

    // Player
    commands.spawn((
        Player,
        MaterialMesh2dBundle {
            mesh: meshes.add(Circle::new(25.)).into(),
            material: materials.add(Color::srgb(6.25, 9.4, 9.1)), // RGB values exceed 1 to achieve a bright color for the bloom effect
            transform: Transform {
                translation: vec3(0., 0., 2.),
                ..default()
            },
            ..default()
        },
    ));
}
examples/3d/3d_scene.rs (line 20)
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fn setup(
    mut commands: Commands,
    mut meshes: ResMut<Assets<Mesh>>,
    mut materials: ResMut<Assets<StandardMaterial>>,
) {
    // circular base
    commands.spawn(PbrBundle {
        mesh: meshes.add(Circle::new(4.0)),
        material: materials.add(Color::WHITE),
        transform: Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
        ..default()
    });
    // cube
    commands.spawn(PbrBundle {
        mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
        material: materials.add(Color::srgb_u8(124, 144, 255)),
        transform: Transform::from_xyz(0.0, 0.5, 0.0),
        ..default()
    });
    // light
    commands.spawn(PointLightBundle {
        point_light: PointLight {
            shadows_enabled: true,
            ..default()
        },
        transform: Transform::from_xyz(4.0, 8.0, 4.0),
        ..default()
    });
    // camera
    commands.spawn(Camera3dBundle {
        transform: Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
        ..default()
    });
}
examples/animation/animation_graph.rs (line 247)
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fn setup_scene(
    mut commands: Commands,
    asset_server: Res<AssetServer>,
    mut meshes: ResMut<Assets<Mesh>>,
    mut materials: ResMut<Assets<StandardMaterial>>,
) {
    commands.spawn(Camera3dBundle {
        transform: Transform::from_xyz(-10.0, 5.0, 13.0).looking_at(Vec3::new(0., 1., 0.), Vec3::Y),
        ..default()
    });

    commands.spawn(PointLightBundle {
        point_light: PointLight {
            intensity: 10_000_000.0,
            shadows_enabled: true,
            ..default()
        },
        transform: Transform::from_xyz(-4.0, 8.0, 13.0),
        ..default()
    });

    commands.spawn(SceneBundle {
        scene: asset_server.load(GltfAssetLabel::Scene(0).from_asset("models/animated/Fox.glb")),
        transform: Transform::from_scale(Vec3::splat(0.07)),
        ..default()
    });

    // Ground

    commands.spawn(PbrBundle {
        mesh: meshes.add(Circle::new(7.0)),
        material: materials.add(Color::srgb(0.3, 0.5, 0.3)),
        transform: Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
        ..default()
    });
}
examples/2d/wireframe_2d.rs (line 86)
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fn setup(
    mut commands: Commands,
    mut meshes: ResMut<Assets<Mesh>>,
    mut materials: ResMut<Assets<ColorMaterial>>,
) {
    // Triangle: Never renders a wireframe
    commands.spawn((
        MaterialMesh2dBundle {
            mesh: meshes
                .add(Triangle2d::new(
                    Vec2::new(0.0, 50.0),
                    Vec2::new(-50.0, -50.0),
                    Vec2::new(50.0, -50.0),
                ))
                .into(),
            material: materials.add(Color::BLACK),
            transform: Transform::from_xyz(-150.0, 0.0, 0.0),
            ..default()
        },
        NoWireframe2d,
    ));
    // Rectangle: Follows global wireframe setting
    commands.spawn(MaterialMesh2dBundle {
        mesh: meshes.add(Rectangle::new(100.0, 100.0)).into(),
        material: materials.add(Color::BLACK),
        transform: Transform::from_xyz(0.0, 0.0, 0.0),
        ..default()
    });
    // Circle: Always renders a wireframe
    commands.spawn((
        MaterialMesh2dBundle {
            mesh: meshes.add(Circle::new(50.0)).into(),
            material: materials.add(Color::BLACK),
            transform: Transform::from_xyz(150.0, 0.0, 0.0),
            ..default()
        },
        Wireframe2d,
        // This lets you configure the wireframe color of this entity.
        // If not set, this will use the color in `WireframeConfig`
        Wireframe2dColor { color: GREEN },
    ));

    // Camera
    commands.spawn(Camera2dBundle::default());

    // Text used to show controls
    commands.spawn(
        TextBundle::from_section("", TextStyle::default()).with_style(Style {
            position_type: PositionType::Absolute,
            top: Val::Px(12.0),
            left: Val::Px(12.0),
            ..default()
        }),
    );
}
examples/2d/bloom_2d.rs (line 51)
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fn setup(
    mut commands: Commands,
    mut meshes: ResMut<Assets<Mesh>>,
    mut materials: ResMut<Assets<ColorMaterial>>,
    asset_server: Res<AssetServer>,
) {
    commands.spawn((
        Camera2dBundle {
            camera: Camera {
                hdr: true, // 1. HDR is required for bloom
                ..default()
            },
            tonemapping: Tonemapping::TonyMcMapface, // 2. Using a tonemapper that desaturates to white is recommended
            ..default()
        },
        BloomSettings::default(), // 3. Enable bloom for the camera
    ));

    // Sprite
    commands.spawn(SpriteBundle {
        texture: asset_server.load("branding/bevy_bird_dark.png"),
        sprite: Sprite {
            color: Color::srgb(5.0, 5.0, 5.0), // 4. Put something bright in a dark environment to see the effect
            custom_size: Some(Vec2::splat(160.0)),
            ..default()
        },
        ..default()
    });

    // Circle mesh
    commands.spawn(MaterialMesh2dBundle {
        mesh: meshes.add(Circle::new(100.)).into(),
        // 4. Put something bright in a dark environment to see the effect
        material: materials.add(Color::srgb(7.5, 0.0, 7.5)),
        transform: Transform::from_translation(Vec3::new(-200., 0., 0.)),
        ..default()
    });

    // Hexagon mesh
    commands.spawn(MaterialMesh2dBundle {
        mesh: meshes.add(RegularPolygon::new(100., 6)).into(),
        // 4. Put something bright in a dark environment to see the effect
        material: materials.add(Color::srgb(6.25, 9.4, 9.1)),
        transform: Transform::from_translation(Vec3::new(200., 0., 0.)),
        ..default()
    });

    // UI
    commands.spawn(
        TextBundle::from_section("", TextStyle::default()).with_style(Style {
            position_type: PositionType::Absolute,
            bottom: Val::Px(12.0),
            left: Val::Px(12.0),
            ..default()
        }),
    );
}

pub fn diameter(&self) -> f32

Get the diameter of the circle

pub fn closest_point(&self, point: Vec2) -> Vec2

Finds the point on the circle that is closest to the given point.

If the point is outside the circle, the returned point will be on the perimeter of the circle. Otherwise, it will be inside the circle and returned as is.

Trait Implementations§

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impl Bounded2d for Circle

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fn aabb_2d(&self, translation: Vec2, _rotation: impl Into<Rot2>) -> Aabb2d

Get an axis-aligned bounding box for the shape with the given translation and rotation. The rotation is in radians, counterclockwise, with 0 meaning no rotation.
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fn bounding_circle( &self, translation: Vec2, _rotation: impl Into<Rot2>, ) -> BoundingCircle

Get a bounding circle for the shape The rotation is in radians, counterclockwise, with 0 meaning no rotation.
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impl BoundedExtrusion for Circle

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fn extrusion_aabb_3d( &self, half_depth: f32, translation: Vec3, rotation: Quat, ) -> Aabb3d

Get an axis-aligned bounding box for an extrusion with this shape as a base and the given half_depth, transformed by the given translation and rotation.
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fn extrusion_bounding_sphere( &self, half_depth: f32, translation: Vec3, rotation: Quat, ) -> BoundingSphere

Get a bounding sphere for an extrusion of the base_shape with the given half_depth with the given translation and rotation
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impl Clone for Circle

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fn clone(&self) -> Circle

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Circle

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Circle

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fn default() -> Circle

Returns the default Circle with a radius of 0.5.

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impl<'de> Deserialize<'de> for Circle

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fn deserialize<__D>( __deserializer: __D, ) -> Result<Circle, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<Circle> for Mesh

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fn from(circle: Circle) -> Mesh

Converts to this type from the input type.
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impl FromReflect for Circle
where Circle: Any + Send + Sync, f32: FromReflect + TypePath + RegisterForReflection,

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fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<Circle>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn Reflect>, ) -> Result<Self, Box<dyn Reflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for Circle
where Circle: Any + Send + Sync, f32: FromReflect + TypePath + RegisterForReflection,

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl<'w, 's, Config, Clear> GizmoPrimitive2d<Circle> for Gizmos<'w, 's, Config, Clear>
where Config: GizmoConfigGroup, Clear: 'static + Send + Sync,

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type Output<'a> = Ellipse2dBuilder<'a, 'w, 's, Config, Clear> where Gizmos<'w, 's, Config, Clear>: 'a

The output of primitive_2d. This is a builder to set non-default values.
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fn primitive_2d( &mut self, primitive: &Circle, position: Vec2, _angle: f32, color: impl Into<Color>, ) -> <Gizmos<'w, 's, Config, Clear> as GizmoPrimitive2d<Circle>>::Output<'_>

Renders a 2D primitive with its associated details.
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impl Measured2d for Circle

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fn area(&self) -> f32

Get the area of the circle

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fn perimeter(&self) -> f32

Get the perimeter or circumference of the circle

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impl Meshable for Circle

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type Output = CircleMeshBuilder

The output of Self::mesh. This will be a MeshBuilder used for creating a Mesh.
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fn mesh(&self) -> <Circle as Meshable>::Output

Creates a Mesh for a shape.
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impl PartialEq for Circle

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fn eq(&self, other: &Circle) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Reflect for Circle
where Circle: Any + Send + Sync, f32: FromReflect + TypePath + RegisterForReflection,

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn into_any(self: Box<Circle>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>.
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any.
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fn into_reflect(self: Box<Circle>) -> Box<dyn Reflect>

Casts this type to a boxed reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable reflected value.
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fn clone_value(&self) -> Box<dyn Reflect>

Clones the value as a Reflect trait object. Read more
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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fn try_apply( &mut self, value: &(dyn Reflect + 'static), ) -> Result<(), ApplyError>

Tries to apply a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<Circle>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn apply(&mut self, value: &(dyn Reflect + 'static))

Applies a reflected value to this value. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Serialize for Circle

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl ShapeSample for Circle

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type Output = Vec2

The type of vector returned by the sample methods, Vec2 for 2D shapes and Vec3 for 3D shapes.
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fn sample_interior<R>(&self, rng: &mut R) -> Vec2
where R: Rng + ?Sized,

Uniformly sample a point from inside the area/volume of this shape, centered on 0. Read more
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fn sample_boundary<R>(&self, rng: &mut R) -> Vec2
where R: Rng + ?Sized,

Uniformly sample a point from the surface of this shape, centered on 0. Read more
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fn interior_dist(self) -> impl Distribution<Self::Output>
where Self: Sized,

Extract a Distribution whose samples are points of this shape’s interior, taken uniformly. Read more
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fn boundary_dist(self) -> impl Distribution<Self::Output>
where Self: Sized,

Extract a Distribution whose samples are points of this shape’s boundary, taken uniformly. Read more
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impl Struct for Circle
where Circle: Any + Send + Sync, f32: FromReflect + TypePath + RegisterForReflection,

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fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field named name as a &dyn Reflect.
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fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field named name as a &mut dyn Reflect.
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fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field with index index as a &dyn Reflect.
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fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field with index index as a &mut dyn Reflect.
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fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
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fn clone_dynamic(&self) -> DynamicStruct

Clones the struct into a DynamicStruct.
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impl TypePath for Circle
where Circle: Any + Send + Sync,

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for Circle
where Circle: Any + Send + Sync, f32: FromReflect + TypePath + RegisterForReflection,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl Copy for Circle

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impl Primitive2d for Circle

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impl StructuralPartialEq for Circle

Auto Trait Implementations§

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impl Freeze for Circle

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impl RefUnwindSafe for Circle

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impl Send for Circle

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impl Sync for Circle

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impl Unpin for Circle

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impl UnwindSafe for Circle

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> DynamicTypePath for T
where T: TypePath,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> FromWorld for T
where T: Default,

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fn from_world(_world: &mut World) -> T

Creates Self using data from the given World.
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impl<S> GetField for S
where S: Struct,

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fn get_field<T>(&self, name: &str) -> Option<&T>
where T: Reflect,

Returns a reference to the value of the field named name, downcast to T.
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fn get_field_mut<T>(&mut self, name: &str) -> Option<&mut T>
where T: Reflect,

Returns a mutable reference to the value of the field named name, downcast to T.
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impl<T> GetPath for T
where T: Reflect + ?Sized,

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fn reflect_path<'p>( &self, path: impl ReflectPath<'p>, ) -> Result<&(dyn Reflect + 'static), ReflectPathError<'p>>

Returns a reference to the value specified by path. Read more
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fn reflect_path_mut<'p>( &mut self, path: impl ReflectPath<'p>, ) -> Result<&mut (dyn Reflect + 'static), ReflectPathError<'p>>

Returns a mutable reference to the value specified by path. Read more
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fn path<'p, T>( &self, path: impl ReflectPath<'p>, ) -> Result<&T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed reference to the value specified by path. Read more
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fn path_mut<'p, T>( &mut self, path: impl ReflectPath<'p>, ) -> Result<&mut T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed mutable reference to the value specified by path. Read more
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<F, T> IntoSample<T> for F
where T: FromSample<F>,

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fn into_sample(self) -> T

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impl<T> NoneValue for T
where T: Default,

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type NoneType = T

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fn null_value() -> T

The none-equivalent value.
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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<R, P> ReadPrimitive<R> for P
where R: Read + ReadEndian<P>, P: Default,

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fn read_from_little_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_little_endian().
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fn read_from_big_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_big_endian().
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fn read_from_native_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> Serialize for T
where T: Serialize + ?Sized,

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fn erased_serialize(&self, serializer: &mut dyn Serializer) -> Result<(), Error>

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fn do_erased_serialize( &self, serializer: &mut dyn Serializer, ) -> Result<(), ErrorImpl>

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> ToSample<U> for T
where U: FromSample<T>,

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fn to_sample_(self) -> U

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> TypeData for T
where T: 'static + Send + Sync + Clone,

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fn clone_type_data(&self) -> Box<dyn TypeData>

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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> ConditionalSend for T
where T: Send,

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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,

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impl<T> Settings for T
where T: 'static + Send + Sync,

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T
where T: WasmNotSend + WasmNotSync,

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impl<T> WasmNotSync for T
where T: Sync,