## Expand description

The `bevy_math`

prelude.

## Structs

- A 2-dimensional
`bool`

vector mask. - A 3-dimensional
`bool`

vector mask. - A 4-dimensional
`bool`

vector mask. - A spline interpolated continuously across the nearest four control points. The curve does not pass through any of the control points.
- A spline composed of a single cubic Bezier curve.
- A spline interpolated continuously across the nearest four control points, with the position of the curve specified at every control point and the tangents computed automatically.
- A spline interpolated continuously between the nearest two control points, with the position and velocity of the curve specified at both control points. This curve passes through all control points, with the specified velocity which includes direction and parametric speed.
- A segment of a cubic curve, used to hold precomputed coefficients for fast interpolation.
- A rectangle defined by two opposite corners.
- A 2-dimensional vector.
- A 3-dimensional vector.
- A 4-dimensional vector.
- A 2x2 column major matrix.
- A 3x3 column major matrix.
- A 4x4 column major matrix.
- A quaternion representing an orientation.
- An infinite half-line starting at
`origin`

and going in`direction`

in 2D space. - An infinite half-line starting at
`origin`

and going in`direction`

in 3D space. - A rectangle defined by two opposite corners.
- A rectangle defined by two opposite corners.
- A 2-dimensional vector.
- A 3-dimensional vector.
- A 4-dimensional vector.
- A 2-dimensional vector.
- A 3-dimensional vector.
- A 4-dimensional vector.

## Enums

- Euler rotation sequences.

## Traits

- Implement this on cubic splines that can generate a curve from their spline parameters.