pub struct Touches { /* private fields */ }
Expand description
A collection of Touch
es.
Usage
It is used to create a bevy
resource that stores the data of the touches on a touchscreen
and can be accessed inside of a system.
Updating
The resource is updated inside of the touch_screen_input_system
.
Implementations§
§impl Touches
impl Touches
pub fn iter(&self) -> impl Iterator<Item = &Touch>
pub fn iter(&self) -> impl Iterator<Item = &Touch>
An iterator visiting every pressed Touch
input in arbitrary order.
pub fn get_pressed(&self, id: u64) -> Option<&Touch>
pub fn get_pressed(&self, id: u64) -> Option<&Touch>
Returns the Touch
input corresponding to the id
if it is being pressed.
pub fn any_just_pressed(&self) -> bool
pub fn any_just_pressed(&self) -> bool
Checks if any touch input was just pressed.
pub fn just_pressed(&self, id: u64) -> bool
pub fn just_pressed(&self, id: u64) -> bool
Returns true
if the input corresponding to the id
has just been pressed.
pub fn iter_just_pressed(&self) -> impl Iterator<Item = &Touch>
pub fn iter_just_pressed(&self) -> impl Iterator<Item = &Touch>
An iterator visiting every just pressed Touch
input in arbitrary order.
pub fn get_released(&self, id: u64) -> Option<&Touch>
pub fn get_released(&self, id: u64) -> Option<&Touch>
Returns the Touch
input corresponding to the id
if it has just been released.
pub fn any_just_released(&self) -> bool
pub fn any_just_released(&self) -> bool
Checks if any touch input was just released.
pub fn just_released(&self, id: u64) -> bool
pub fn just_released(&self, id: u64) -> bool
Returns true
if the input corresponding to the id
has just been released.
pub fn iter_just_released(&self) -> impl Iterator<Item = &Touch>
pub fn iter_just_released(&self) -> impl Iterator<Item = &Touch>
An iterator visiting every just released Touch
input in arbitrary order.
pub fn any_just_canceled(&self) -> bool
pub fn any_just_canceled(&self) -> bool
Checks if any touch input was just canceled.
pub fn just_canceled(&self, id: u64) -> bool
pub fn just_canceled(&self, id: u64) -> bool
Returns true
if the input corresponding to the id
has just been canceled.
pub fn iter_just_canceled(&self) -> impl Iterator<Item = &Touch>
pub fn iter_just_canceled(&self) -> impl Iterator<Item = &Touch>
An iterator visiting every just canceled Touch
input in arbitrary order.
pub fn first_pressed_position(&self) -> Option<Vec2>
pub fn first_pressed_position(&self) -> Option<Vec2>
Retrieves the position of the first currently pressed touch, if any
Trait Implementations§
impl Resource for Toucheswhere Touches: Send + Sync + 'static,
Auto Trait Implementations§
impl RefUnwindSafe for Touches
impl Send for Touches
impl Sync for Touches
impl Unpin for Touches
impl UnwindSafe for Touches
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