Struct bevy::input::gamepad::GamepadSettings
pub struct GamepadSettings {
pub default_button_settings: ButtonSettings,
pub default_axis_settings: AxisSettings,
pub default_button_axis_settings: ButtonAxisSettings,
pub button_settings: HashMap<GamepadButton, ButtonSettings, BuildHasherDefault<AHasher>, Global>,
pub axis_settings: HashMap<GamepadAxis, AxisSettings, BuildHasherDefault<AHasher>, Global>,
pub button_axis_settings: HashMap<GamepadButton, ButtonAxisSettings, BuildHasherDefault<AHasher>, Global>,
}
Expand description
Settings for all Gamepad
s.
Usage
It is used to create a bevy
resource that stores the settings of every GamepadButton
and
GamepadAxis
. If no user defined ButtonSettings
, AxisSettings
, or ButtonAxisSettings
are defined, the default settings of each are used as a fallback accordingly.
Note
The GamepadSettings
are used inside of bevy_gilrs
to determine when raw gamepad events from gilrs
,
should register as a GamepadEvent
. Events that don’t meet the change thresholds defined in GamepadSettings
will not register. To modify these settings, mutate the corresponding resource.
Fields§
The default button settings.
default_axis_settings: AxisSettings
The default axis settings.
The default button axis settings.
The user defined button settings.
axis_settings: HashMap<GamepadAxis, AxisSettings, BuildHasherDefault<AHasher>, Global>
The user defined axis settings.
The user defined button axis settings.
Implementations§
§impl GamepadSettings
impl GamepadSettings
Returns the ButtonSettings
of the button
.
If no user defined ButtonSettings
are specified the default ButtonSettings
get returned.
Examples
let button = GamepadButton::new(Gamepad::new(1), GamepadButtonType::South);
let button_settings = settings.get_button_settings(button);
pub fn get_axis_settings(&self, axis: GamepadAxis) -> &AxisSettings
pub fn get_axis_settings(&self, axis: GamepadAxis) -> &AxisSettings
Returns the AxisSettings
of the axis
.
If no user defined AxisSettings
are specified the default AxisSettings
get returned.
Examples
let axis = GamepadAxis::new(Gamepad::new(1), GamepadAxisType::LeftStickX);
let axis_settings = settings.get_axis_settings(axis);
Returns the ButtonAxisSettings
of the button
.
If no user defined ButtonAxisSettings
are specified the default ButtonAxisSettings
get returned.
Examples
let button = GamepadButton::new(Gamepad::new(1), GamepadButtonType::South);
let button_axis_settings = settings.get_button_axis_settings(button);
Trait Implementations§
§impl Debug for GamepadSettings
impl Debug for GamepadSettings
§impl Default for GamepadSettings
impl Default for GamepadSettings
§fn default() -> GamepadSettings
fn default() -> GamepadSettings
§impl FromReflect for GamepadSettingswhere
ButtonSettings: FromReflect + TypePath,
AxisSettings: FromReflect + TypePath,
ButtonAxisSettings: FromReflect + TypePath,
HashMap<GamepadButton, ButtonSettings, BuildHasherDefault<AHasher>, Global>: FromReflect + TypePath,
HashMap<GamepadAxis, AxisSettings, BuildHasherDefault<AHasher>, Global>: FromReflect + TypePath,
HashMap<GamepadButton, ButtonAxisSettings, BuildHasherDefault<AHasher>, Global>: FromReflect + TypePath,
impl FromReflect for GamepadSettingswhere ButtonSettings: FromReflect + TypePath, AxisSettings: FromReflect + TypePath, ButtonAxisSettings: FromReflect + TypePath, HashMap<GamepadButton, ButtonSettings, BuildHasherDefault<AHasher>, Global>: FromReflect + TypePath, HashMap<GamepadAxis, AxisSettings, BuildHasherDefault<AHasher>, Global>: FromReflect + TypePath, HashMap<GamepadButton, ButtonAxisSettings, BuildHasherDefault<AHasher>, Global>: FromReflect + TypePath,
§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<GamepadSettings>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<GamepadSettings>
Self
from a reflected value.§impl GetTypeRegistration for GamepadSettingswhere
ButtonSettings: FromReflect + TypePath,
AxisSettings: FromReflect + TypePath,
ButtonAxisSettings: FromReflect + TypePath,
HashMap<GamepadButton, ButtonSettings, BuildHasherDefault<AHasher>, Global>: FromReflect + TypePath,
HashMap<GamepadAxis, AxisSettings, BuildHasherDefault<AHasher>, Global>: FromReflect + TypePath,
HashMap<GamepadButton, ButtonAxisSettings, BuildHasherDefault<AHasher>, Global>: FromReflect + TypePath,
impl GetTypeRegistration for GamepadSettingswhere ButtonSettings: FromReflect + TypePath, AxisSettings: FromReflect + TypePath, ButtonAxisSettings: FromReflect + TypePath, HashMap<GamepadButton, ButtonSettings, BuildHasherDefault<AHasher>, Global>: FromReflect + TypePath, HashMap<GamepadAxis, AxisSettings, BuildHasherDefault<AHasher>, Global>: FromReflect + TypePath, HashMap<GamepadButton, ButtonAxisSettings, BuildHasherDefault<AHasher>, Global>: FromReflect + TypePath,
§impl Reflect for GamepadSettingswhere
ButtonSettings: FromReflect + TypePath,
AxisSettings: FromReflect + TypePath,
ButtonAxisSettings: FromReflect + TypePath,
HashMap<GamepadButton, ButtonSettings, BuildHasherDefault<AHasher>, Global>: FromReflect + TypePath,
HashMap<GamepadAxis, AxisSettings, BuildHasherDefault<AHasher>, Global>: FromReflect + TypePath,
HashMap<GamepadButton, ButtonAxisSettings, BuildHasherDefault<AHasher>, Global>: FromReflect + TypePath,
impl Reflect for GamepadSettingswhere ButtonSettings: FromReflect + TypePath, AxisSettings: FromReflect + TypePath, ButtonAxisSettings: FromReflect + TypePath, HashMap<GamepadButton, ButtonSettings, BuildHasherDefault<AHasher>, Global>: FromReflect + TypePath, HashMap<GamepadAxis, AxisSettings, BuildHasherDefault<AHasher>, Global>: FromReflect + TypePath, HashMap<GamepadButton, ButtonAxisSettings, BuildHasherDefault<AHasher>, Global>: FromReflect + TypePath,
§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
§fn into_any(self: Box<GamepadSettings, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<GamepadSettings, Global>) -> Box<dyn Any, Global>
Box<dyn Any>
.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
.§fn into_reflect(self: Box<GamepadSettings, Global>) -> Box<dyn Reflect, Global>
fn into_reflect(self: Box<GamepadSettings, Global>) -> Box<dyn Reflect, Global>
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fn as_reflect(&self) -> &(dyn Reflect + 'static)
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fn clone_value(&self) -> Box<dyn Reflect, Global>
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&mut self,
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fn apply(&mut self, value: &(dyn Reflect + 'static))
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fn reflect_ref(&self) -> ReflectRef<'_>
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fn reflect_mut(&mut self) -> ReflectMut<'_>
§fn reflect_owned(self: Box<GamepadSettings, Global>) -> ReflectOwned
fn reflect_owned(self: Box<GamepadSettings, Global>) -> ReflectOwned
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fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
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fn serializable(&self) -> Option<Serializable<'_>>
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fn is_dynamic(&self) -> bool
§impl Struct for GamepadSettingswhere
ButtonSettings: FromReflect + TypePath,
AxisSettings: FromReflect + TypePath,
ButtonAxisSettings: FromReflect + TypePath,
HashMap<GamepadButton, ButtonSettings, BuildHasherDefault<AHasher>, Global>: FromReflect + TypePath,
HashMap<GamepadAxis, AxisSettings, BuildHasherDefault<AHasher>, Global>: FromReflect + TypePath,
HashMap<GamepadButton, ButtonAxisSettings, BuildHasherDefault<AHasher>, Global>: FromReflect + TypePath,
impl Struct for GamepadSettingswhere ButtonSettings: FromReflect + TypePath, AxisSettings: FromReflect + TypePath, ButtonAxisSettings: FromReflect + TypePath, HashMap<GamepadButton, ButtonSettings, BuildHasherDefault<AHasher>, Global>: FromReflect + TypePath, HashMap<GamepadAxis, AxisSettings, BuildHasherDefault<AHasher>, Global>: FromReflect + TypePath, HashMap<GamepadButton, ButtonAxisSettings, BuildHasherDefault<AHasher>, Global>: FromReflect + TypePath,
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fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
name
as a &dyn Reflect
.§fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
name
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fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
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fn iter_fields(&self) -> FieldIter<'_> ⓘ
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fn clone_dynamic(&self) -> DynamicStruct
DynamicStruct
.§impl TypePath for GamepadSettingswhere
ButtonSettings: FromReflect + TypePath,
AxisSettings: FromReflect + TypePath,
ButtonAxisSettings: FromReflect + TypePath,
HashMap<GamepadButton, ButtonSettings, BuildHasherDefault<AHasher>, Global>: FromReflect + TypePath,
HashMap<GamepadAxis, AxisSettings, BuildHasherDefault<AHasher>, Global>: FromReflect + TypePath,
HashMap<GamepadButton, ButtonAxisSettings, BuildHasherDefault<AHasher>, Global>: FromReflect + TypePath,
impl TypePath for GamepadSettingswhere ButtonSettings: FromReflect + TypePath, AxisSettings: FromReflect + TypePath, ButtonAxisSettings: FromReflect + TypePath, HashMap<GamepadButton, ButtonSettings, BuildHasherDefault<AHasher>, Global>: FromReflect + TypePath, HashMap<GamepadAxis, AxisSettings, BuildHasherDefault<AHasher>, Global>: FromReflect + TypePath, HashMap<GamepadButton, ButtonAxisSettings, BuildHasherDefault<AHasher>, Global>: FromReflect + TypePath,
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fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
§impl Typed for GamepadSettingswhere
ButtonSettings: FromReflect + TypePath,
AxisSettings: FromReflect + TypePath,
ButtonAxisSettings: FromReflect + TypePath,
HashMap<GamepadButton, ButtonSettings, BuildHasherDefault<AHasher>, Global>: FromReflect + TypePath,
HashMap<GamepadAxis, AxisSettings, BuildHasherDefault<AHasher>, Global>: FromReflect + TypePath,
HashMap<GamepadButton, ButtonAxisSettings, BuildHasherDefault<AHasher>, Global>: FromReflect + TypePath,
impl Typed for GamepadSettingswhere ButtonSettings: FromReflect + TypePath, AxisSettings: FromReflect + TypePath, ButtonAxisSettings: FromReflect + TypePath, HashMap<GamepadButton, ButtonSettings, BuildHasherDefault<AHasher>, Global>: FromReflect + TypePath, HashMap<GamepadAxis, AxisSettings, BuildHasherDefault<AHasher>, Global>: FromReflect + TypePath, HashMap<GamepadButton, ButtonAxisSettings, BuildHasherDefault<AHasher>, Global>: FromReflect + TypePath,
impl Resource for GamepadSettingswhere GamepadSettings: Send + Sync + 'static,
Auto Trait Implementations§
impl RefUnwindSafe for GamepadSettings
impl Send for GamepadSettings
impl Sync for GamepadSettings
impl Unpin for GamepadSettings
impl UnwindSafe for GamepadSettings
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