Struct bevy::input::gamepad::GamepadInfo
pub struct GamepadInfo {
pub name: String,
}
Expand description
Metadata associated with a Gamepad
.
Fields§
§name: String
The name of the gamepad.
This name is generally defined by the OS.
For example on Windows the name may be “HID-compliant game controller”.
Trait Implementations§
§impl Clone for GamepadInfo
impl Clone for GamepadInfo
§fn clone(&self) -> GamepadInfo
fn clone(&self) -> GamepadInfo
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GamepadInfo
impl Debug for GamepadInfo
§impl<'de> Deserialize<'de> for GamepadInfo
impl<'de> Deserialize<'de> for GamepadInfo
§fn deserialize<__D>(
__deserializer: __D
) -> Result<GamepadInfo, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>( __deserializer: __D ) -> Result<GamepadInfo, <__D as Deserializer<'de>>::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
§impl FromReflect for GamepadInfowhere
String: FromReflect + TypePath,
impl FromReflect for GamepadInfowhere String: FromReflect + TypePath,
§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<GamepadInfo>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<GamepadInfo>
Constructs a concrete instance of
Self
from a reflected value.§impl GetTypeRegistration for GamepadInfowhere
String: FromReflect + TypePath,
impl GetTypeRegistration for GamepadInfowhere String: FromReflect + TypePath,
§impl PartialEq<GamepadInfo> for GamepadInfo
impl PartialEq<GamepadInfo> for GamepadInfo
§fn eq(&self, other: &GamepadInfo) -> bool
fn eq(&self, other: &GamepadInfo) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl Reflect for GamepadInfowhere
String: FromReflect + TypePath,
impl Reflect for GamepadInfowhere String: FromReflect + TypePath,
§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
§fn into_any(self: Box<GamepadInfo, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<GamepadInfo, Global>) -> Box<dyn Any, Global>
Returns the value as a
Box<dyn Any>
.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Returns the value as a
&mut dyn Any
.§fn into_reflect(self: Box<GamepadInfo, Global>) -> Box<dyn Reflect, Global>
fn into_reflect(self: Box<GamepadInfo, Global>) -> Box<dyn Reflect, Global>
Casts this type to a boxed reflected value.
§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Casts this type to a reflected value.
§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Casts this type to a mutable reflected value.
§fn clone_value(&self) -> Box<dyn Reflect, Global>
fn clone_value(&self) -> Box<dyn Reflect, Global>
Clones the value as a
Reflect
trait object. Read more§fn set(
&mut self,
value: Box<dyn Reflect, Global>
) -> Result<(), Box<dyn Reflect, Global>>
fn set( &mut self, value: Box<dyn Reflect, Global> ) -> Result<(), Box<dyn Reflect, Global>>
Performs a type-checked assignment of a reflected value to this value. Read more
§fn apply(&mut self, value: &(dyn Reflect + 'static))
fn apply(&mut self, value: &(dyn Reflect + 'static))
Applies a reflected value to this value. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>
Returns an enumeration of “kinds” of type. Read more
§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Returns a mutable enumeration of “kinds” of type. Read more
§fn reflect_owned(self: Box<GamepadInfo, Global>) -> ReflectOwned
fn reflect_owned(self: Box<GamepadInfo, Global>) -> ReflectOwned
Returns an owned enumeration of “kinds” of type. Read more
§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
Returns a “partial equality” comparison result. Read more
§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Debug formatter for the value. Read more
§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Returns a hash of the value (which includes the type). Read more
§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
Returns a serializable version of the value. Read more
§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
§impl Serialize for GamepadInfo
impl Serialize for GamepadInfo
§fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>( &self, __serializer: __S ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where __S: Serializer,
Serialize this value into the given Serde serializer. Read more
§impl Struct for GamepadInfowhere
String: FromReflect + TypePath,
impl Struct for GamepadInfowhere String: FromReflect + TypePath,
§fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
Returns a reference to the value of the field named
name
as a &dyn Reflect
.§fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
Returns a mutable reference to the value of the field named
name
as a
&mut dyn Reflect
.§fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
Returns a reference to the value of the field with index
index
as a
&dyn Reflect
.§fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
Returns a mutable reference to the value of the field with index
index
as a &mut dyn Reflect
.§fn iter_fields(&self) -> FieldIter<'_> ⓘ
fn iter_fields(&self) -> FieldIter<'_> ⓘ
Returns an iterator over the values of the reflectable fields for this struct.
§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
Clones the struct into a
DynamicStruct
.§impl TypePath for GamepadInfowhere
String: FromReflect + TypePath,
impl TypePath for GamepadInfowhere String: FromReflect + TypePath,
§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Returns a short, pretty-print enabled path to the type. Read more
§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
§impl Typed for GamepadInfowhere
String: FromReflect + TypePath,
impl Typed for GamepadInfowhere String: FromReflect + TypePath,
impl Eq for GamepadInfo
impl StructuralEq for GamepadInfo
impl StructuralPartialEq for GamepadInfo
Auto Trait Implementations§
impl RefUnwindSafe for GamepadInfo
impl Send for GamepadInfo
impl Sync for GamepadInfo
impl Unpin for GamepadInfo
impl UnwindSafe for GamepadInfo
Blanket Implementations§
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impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
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impl<T> DynamicTypePath for Twhere T: TypePath,
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TypePath::type_path
.§fn reflect_short_type_path(&self) -> &str
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