Struct bevy::input::gamepad::GamepadAxisChangedEvent
pub struct GamepadAxisChangedEvent {
pub gamepad: Gamepad,
pub axis_type: GamepadAxisType,
pub value: f32,
}
Expand description
Gamepad event for when the “value” on the axis changes
by an amount larger than the threshold defined in GamepadSettings
.
Fields§
§gamepad: Gamepad
The gamepad on which the axis is triggered.
axis_type: GamepadAxisType
The type of the triggered axis.
value: f32
The value of the axis.
Implementations§
§impl GamepadAxisChangedEvent
impl GamepadAxisChangedEvent
pub fn new(
gamepad: Gamepad,
axis_type: GamepadAxisType,
value: f32
) -> GamepadAxisChangedEvent
pub fn new( gamepad: Gamepad, axis_type: GamepadAxisType, value: f32 ) -> GamepadAxisChangedEvent
Creates a GamepadAxisChangedEvent
.
Trait Implementations§
§impl Clone for GamepadAxisChangedEvent
impl Clone for GamepadAxisChangedEvent
§fn clone(&self) -> GamepadAxisChangedEvent
fn clone(&self) -> GamepadAxisChangedEvent
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GamepadAxisChangedEvent
impl Debug for GamepadAxisChangedEvent
§impl<'de> Deserialize<'de> for GamepadAxisChangedEvent
impl<'de> Deserialize<'de> for GamepadAxisChangedEvent
§fn deserialize<__D>(
__deserializer: __D
) -> Result<GamepadAxisChangedEvent, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>( __deserializer: __D ) -> Result<GamepadAxisChangedEvent, <__D as Deserializer<'de>>::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
§impl From<GamepadAxisChangedEvent> for GamepadEvent
impl From<GamepadAxisChangedEvent> for GamepadEvent
§fn from(value: GamepadAxisChangedEvent) -> GamepadEvent
fn from(value: GamepadAxisChangedEvent) -> GamepadEvent
Converts to this type from the input type.
§impl FromReflect for GamepadAxisChangedEventwhere
Gamepad: FromReflect + TypePath,
GamepadAxisType: FromReflect + TypePath,
f32: FromReflect + TypePath,
impl FromReflect for GamepadAxisChangedEventwhere Gamepad: FromReflect + TypePath, GamepadAxisType: FromReflect + TypePath, f32: FromReflect + TypePath,
§fn from_reflect(
reflect: &(dyn Reflect + 'static)
) -> Option<GamepadAxisChangedEvent>
fn from_reflect( reflect: &(dyn Reflect + 'static) ) -> Option<GamepadAxisChangedEvent>
Constructs a concrete instance of
Self
from a reflected value.§impl GetTypeRegistration for GamepadAxisChangedEventwhere
Gamepad: FromReflect + TypePath,
GamepadAxisType: FromReflect + TypePath,
f32: FromReflect + TypePath,
impl GetTypeRegistration for GamepadAxisChangedEventwhere Gamepad: FromReflect + TypePath, GamepadAxisType: FromReflect + TypePath, f32: FromReflect + TypePath,
§impl PartialEq<GamepadAxisChangedEvent> for GamepadAxisChangedEvent
impl PartialEq<GamepadAxisChangedEvent> for GamepadAxisChangedEvent
§fn eq(&self, other: &GamepadAxisChangedEvent) -> bool
fn eq(&self, other: &GamepadAxisChangedEvent) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl Reflect for GamepadAxisChangedEventwhere
Gamepad: FromReflect + TypePath,
GamepadAxisType: FromReflect + TypePath,
f32: FromReflect + TypePath,
impl Reflect for GamepadAxisChangedEventwhere Gamepad: FromReflect + TypePath, GamepadAxisType: FromReflect + TypePath, f32: FromReflect + TypePath,
§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
§fn into_any(self: Box<GamepadAxisChangedEvent, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<GamepadAxisChangedEvent, Global>) -> Box<dyn Any, Global>
Returns the value as a
Box<dyn Any>
.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Returns the value as a
&mut dyn Any
.§fn into_reflect(
self: Box<GamepadAxisChangedEvent, Global>
) -> Box<dyn Reflect, Global>
fn into_reflect( self: Box<GamepadAxisChangedEvent, Global> ) -> Box<dyn Reflect, Global>
Casts this type to a boxed reflected value.
§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Casts this type to a reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Casts this type to a mutable reflected value.
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fn clone_value(&self) -> Box<dyn Reflect, Global>
Clones the value as a
Reflect
trait object. Read more§fn set(
&mut self,
value: Box<dyn Reflect, Global>
) -> Result<(), Box<dyn Reflect, Global>>
fn set( &mut self, value: Box<dyn Reflect, Global> ) -> Result<(), Box<dyn Reflect, Global>>
Performs a type-checked assignment of a reflected value to this value. Read more
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fn apply(&mut self, value: &(dyn Reflect + 'static))
Applies a reflected value to this value. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>
Returns an enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>
Returns a mutable enumeration of “kinds” of type. Read more
§fn reflect_owned(self: Box<GamepadAxisChangedEvent, Global>) -> ReflectOwned
fn reflect_owned(self: Box<GamepadAxisChangedEvent, Global>) -> ReflectOwned
Returns an owned enumeration of “kinds” of type. Read more
§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
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fn reflect_hash(&self) -> Option<u64>
Returns a hash of the value (which includes the type). Read more
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fn serializable(&self) -> Option<Serializable<'_>>
Returns a serializable version of the value. Read more
§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
§impl Serialize for GamepadAxisChangedEvent
impl Serialize for GamepadAxisChangedEvent
§fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>( &self, __serializer: __S ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where __S: Serializer,
Serialize this value into the given Serde serializer. Read more
§impl Struct for GamepadAxisChangedEventwhere
Gamepad: FromReflect + TypePath,
GamepadAxisType: FromReflect + TypePath,
f32: FromReflect + TypePath,
impl Struct for GamepadAxisChangedEventwhere Gamepad: FromReflect + TypePath, GamepadAxisType: FromReflect + TypePath, f32: FromReflect + TypePath,
§fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
Returns a reference to the value of the field named
name
as a &dyn Reflect
.§fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
Returns a mutable reference to the value of the field named
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&mut dyn Reflect
.§fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
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Returns a reference to the value of the field with index
index
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&dyn Reflect
.§fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
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fn iter_fields(&self) -> FieldIter<'_> ⓘ
Returns an iterator over the values of the reflectable fields for this struct.
§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
Clones the struct into a
DynamicStruct
.§impl TypePath for GamepadAxisChangedEventwhere
Gamepad: FromReflect + TypePath,
GamepadAxisType: FromReflect + TypePath,
f32: FromReflect + TypePath,
impl TypePath for GamepadAxisChangedEventwhere Gamepad: FromReflect + TypePath, GamepadAxisType: FromReflect + TypePath, f32: FromReflect + TypePath,
§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>
§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
§impl Typed for GamepadAxisChangedEventwhere
Gamepad: FromReflect + TypePath,
GamepadAxisType: FromReflect + TypePath,
f32: FromReflect + TypePath,
impl Typed for GamepadAxisChangedEventwhere Gamepad: FromReflect + TypePath, GamepadAxisType: FromReflect + TypePath, f32: FromReflect + TypePath,
impl Event for GamepadAxisChangedEventwhere GamepadAxisChangedEvent: Send + Sync + 'static,
impl StructuralPartialEq for GamepadAxisChangedEvent
Auto Trait Implementations§
impl RefUnwindSafe for GamepadAxisChangedEvent
impl Send for GamepadAxisChangedEvent
impl Sync for GamepadAxisChangedEvent
impl Unpin for GamepadAxisChangedEvent
impl UnwindSafe for GamepadAxisChangedEvent
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