Enum bevy::input::gamepad::GamepadConnection
pub enum GamepadConnection {
Connected(GamepadInfo),
Disconnected,
}
Expand description
The connection status of a gamepad.
Variants§
Trait Implementations§
§impl Clone for GamepadConnection
impl Clone for GamepadConnection
§fn clone(&self) -> GamepadConnection
fn clone(&self) -> GamepadConnection
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GamepadConnection
impl Debug for GamepadConnection
§impl<'de> Deserialize<'de> for GamepadConnection
impl<'de> Deserialize<'de> for GamepadConnection
§fn deserialize<__D>(
__deserializer: __D
) -> Result<GamepadConnection, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>( __deserializer: __D ) -> Result<GamepadConnection, <__D as Deserializer<'de>>::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
§impl Enum for GamepadConnectionwhere
GamepadInfo: FromReflect + TypePath,
impl Enum for GamepadConnectionwhere GamepadInfo: FromReflect + TypePath,
§fn field(&self, __name_param: &str) -> Option<&(dyn Reflect + 'static)>
fn field(&self, __name_param: &str) -> Option<&(dyn Reflect + 'static)>
Returns a reference to the value of the field (in the current variant) with the given name. Read more
§fn field_at(&self, __index_param: usize) -> Option<&(dyn Reflect + 'static)>
fn field_at(&self, __index_param: usize) -> Option<&(dyn Reflect + 'static)>
Returns a reference to the value of the field (in the current variant) at the given index.
§fn field_mut(
&mut self,
__name_param: &str
) -> Option<&mut (dyn Reflect + 'static)>
fn field_mut( &mut self, __name_param: &str ) -> Option<&mut (dyn Reflect + 'static)>
Returns a mutable reference to the value of the field (in the current variant) with the given name. Read more
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&mut self,
__index_param: usize
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fn field_at_mut( &mut self, __index_param: usize ) -> Option<&mut (dyn Reflect + 'static)>
Returns a mutable reference to the value of the field (in the current variant) at the given index.
§fn index_of(&self, __name_param: &str) -> Option<usize>
fn index_of(&self, __name_param: &str) -> Option<usize>
Returns the index of the field (in the current variant) with the given name. Read more
§fn name_at(&self, __index_param: usize) -> Option<&str>
fn name_at(&self, __index_param: usize) -> Option<&str>
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fn iter_fields(&self) -> VariantFieldIter<'_> ⓘ
Returns an iterator over the values of the current variant’s fields.
§fn variant_name(&self) -> &str
fn variant_name(&self) -> &str
The name of the current variant.
§fn variant_index(&self) -> usize
fn variant_index(&self) -> usize
The index of the current variant.
§fn variant_type(&self) -> VariantType
fn variant_type(&self) -> VariantType
The type of the current variant.
fn clone_dynamic(&self) -> DynamicEnum
§fn is_variant(&self, variant_type: VariantType) -> bool
fn is_variant(&self, variant_type: VariantType) -> bool
Returns true if the current variant’s type matches the given one.
§fn variant_path(&self) -> String
fn variant_path(&self) -> String
Returns the full path to the current variant.
§impl FromReflect for GamepadConnectionwhere
GamepadInfo: FromReflect + TypePath,
impl FromReflect for GamepadConnectionwhere GamepadInfo: FromReflect + TypePath,
§fn from_reflect(__param0: &(dyn Reflect + 'static)) -> Option<GamepadConnection>
fn from_reflect(__param0: &(dyn Reflect + 'static)) -> Option<GamepadConnection>
Constructs a concrete instance of
Self
from a reflected value.§impl GetTypeRegistration for GamepadConnectionwhere
GamepadInfo: FromReflect + TypePath,
impl GetTypeRegistration for GamepadConnectionwhere GamepadInfo: FromReflect + TypePath,
§impl PartialEq<GamepadConnection> for GamepadConnection
impl PartialEq<GamepadConnection> for GamepadConnection
§fn eq(&self, other: &GamepadConnection) -> bool
fn eq(&self, other: &GamepadConnection) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl Reflect for GamepadConnectionwhere
GamepadInfo: FromReflect + TypePath,
impl Reflect for GamepadConnectionwhere GamepadInfo: FromReflect + TypePath,
§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
§fn into_any(self: Box<GamepadConnection, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<GamepadConnection, Global>) -> Box<dyn Any, Global>
Returns the value as a
Box<dyn Any>
.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Returns the value as a
&mut dyn Any
.§fn into_reflect(
self: Box<GamepadConnection, Global>
) -> Box<dyn Reflect, Global>
fn into_reflect( self: Box<GamepadConnection, Global> ) -> Box<dyn Reflect, Global>
Casts this type to a boxed reflected value.
§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Casts this type to a reflected value.
§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Casts this type to a mutable reflected value.
§fn clone_value(&self) -> Box<dyn Reflect, Global>
fn clone_value(&self) -> Box<dyn Reflect, Global>
Clones the value as a
Reflect
trait object. Read more§fn set(
&mut self,
__value_param: Box<dyn Reflect, Global>
) -> Result<(), Box<dyn Reflect, Global>>
fn set( &mut self, __value_param: Box<dyn Reflect, Global> ) -> Result<(), Box<dyn Reflect, Global>>
Performs a type-checked assignment of a reflected value to this value. Read more
§fn apply(&mut self, __value_param: &(dyn Reflect + 'static))
fn apply(&mut self, __value_param: &(dyn Reflect + 'static))
Applies a reflected value to this value. Read more
§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Returns an enumeration of “kinds” of type. Read more
§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Returns a mutable enumeration of “kinds” of type. Read more
§fn reflect_owned(self: Box<GamepadConnection, Global>) -> ReflectOwned
fn reflect_owned(self: Box<GamepadConnection, Global>) -> ReflectOwned
Returns an owned enumeration of “kinds” of type. Read more
§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Returns a hash of the value (which includes the type). Read more
§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
Returns a “partial equality” comparison result. Read more
§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Debug formatter for the value. Read more
§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
Returns a serializable version of the value. Read more
§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
§impl Serialize for GamepadConnection
impl Serialize for GamepadConnection
§fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>( &self, __serializer: __S ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where __S: Serializer,
Serialize this value into the given Serde serializer. Read more
§impl TypePath for GamepadConnectionwhere
GamepadInfo: FromReflect + TypePath,
impl TypePath for GamepadConnectionwhere GamepadInfo: FromReflect + TypePath,
§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Returns a short, pretty-print enabled path to the type. Read more
§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
§impl Typed for GamepadConnectionwhere
GamepadInfo: FromReflect + TypePath,
impl Typed for GamepadConnectionwhere GamepadInfo: FromReflect + TypePath,
impl StructuralPartialEq for GamepadConnection
Auto Trait Implementations§
impl RefUnwindSafe for GamepadConnection
impl Send for GamepadConnection
impl Sync for GamepadConnection
impl Unpin for GamepadConnection
impl UnwindSafe for GamepadConnection
Blanket Implementations§
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impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
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. When used in AsBindGroup
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Convert
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