Enum bevy::input::gamepad::GamepadButtonType
pub enum GamepadButtonType {
Show 20 variants
South,
East,
North,
West,
C,
Z,
LeftTrigger,
LeftTrigger2,
RightTrigger,
RightTrigger2,
Select,
Start,
Mode,
LeftThumb,
RightThumb,
DPadUp,
DPadDown,
DPadLeft,
DPadRight,
Other(u8),
}
Expand description
A type of a GamepadButton
.
Usage
This is used to determine which button has changed its value when receiving a
GamepadButtonChangedEvent
. It is also used in the GamepadButton
which in turn is used to create the ButtonInput<GamepadButton>
or
Axis<GamepadButton>
bevy
resources.
Variants§
South
The bottom action button of the action pad (i.e. PS: Cross, Xbox: A).
East
The right action button of the action pad (i.e. PS: Circle, Xbox: B).
North
The upper action button of the action pad (i.e. PS: Triangle, Xbox: Y).
West
The left action button of the action pad (i.e. PS: Square, Xbox: X).
C
The C button.
Z
The Z button.
LeftTrigger
The first left trigger.
LeftTrigger2
The second left trigger.
RightTrigger
The first right trigger.
RightTrigger2
The second right trigger.
Select
The select button.
Start
The start button.
Mode
The mode button.
LeftThumb
The left thumb stick button.
RightThumb
The right thumb stick button.
DPadUp
The up button of the D-Pad.
DPadDown
The down button of the D-Pad.
DPadLeft
The left button of the D-Pad.
DPadRight
The right button of the D-Pad.
Other(u8)
Miscellaneous buttons, considered non-standard (i.e. Extra buttons on a flight stick that do not have a gamepad equivalent).
Trait Implementations§
§impl Clone for GamepadButtonType
impl Clone for GamepadButtonType
§fn clone(&self) -> GamepadButtonType
fn clone(&self) -> GamepadButtonType
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Debug for GamepadButtonType
impl Debug for GamepadButtonType
§impl<'de> Deserialize<'de> for GamepadButtonType
impl<'de> Deserialize<'de> for GamepadButtonType
§fn deserialize<__D>(
__deserializer: __D
) -> Result<GamepadButtonType, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>( __deserializer: __D ) -> Result<GamepadButtonType, <__D as Deserializer<'de>>::Error>where __D: Deserializer<'de>,
§impl Enum for GamepadButtonTypewhere
u8: FromReflect + TypePath,
impl Enum for GamepadButtonTypewhere u8: FromReflect + TypePath,
§fn field(&self, __name_param: &str) -> Option<&(dyn Reflect + 'static)>
fn field(&self, __name_param: &str) -> Option<&(dyn Reflect + 'static)>
§fn field_at(&self, __index_param: usize) -> Option<&(dyn Reflect + 'static)>
fn field_at(&self, __index_param: usize) -> Option<&(dyn Reflect + 'static)>
§fn field_mut(
&mut self,
__name_param: &str
) -> Option<&mut (dyn Reflect + 'static)>
fn field_mut( &mut self, __name_param: &str ) -> Option<&mut (dyn Reflect + 'static)>
§fn field_at_mut(
&mut self,
__index_param: usize
) -> Option<&mut (dyn Reflect + 'static)>
fn field_at_mut( &mut self, __index_param: usize ) -> Option<&mut (dyn Reflect + 'static)>
§fn index_of(&self, __name_param: &str) -> Option<usize>
fn index_of(&self, __name_param: &str) -> Option<usize>
§fn name_at(&self, __index_param: usize) -> Option<&str>
fn name_at(&self, __index_param: usize) -> Option<&str>
§fn iter_fields(&self) -> VariantFieldIter<'_> ⓘ
fn iter_fields(&self) -> VariantFieldIter<'_> ⓘ
§fn variant_name(&self) -> &str
fn variant_name(&self) -> &str
§fn variant_index(&self) -> usize
fn variant_index(&self) -> usize
§fn variant_type(&self) -> VariantType
fn variant_type(&self) -> VariantType
fn clone_dynamic(&self) -> DynamicEnum
§fn is_variant(&self, variant_type: VariantType) -> bool
fn is_variant(&self, variant_type: VariantType) -> bool
§fn variant_path(&self) -> String
fn variant_path(&self) -> String
§impl FromReflect for GamepadButtonTypewhere
u8: FromReflect + TypePath,
impl FromReflect for GamepadButtonTypewhere u8: FromReflect + TypePath,
§fn from_reflect(__param0: &(dyn Reflect + 'static)) -> Option<GamepadButtonType>
fn from_reflect(__param0: &(dyn Reflect + 'static)) -> Option<GamepadButtonType>
Self
from a reflected value.§impl GetTypeRegistration for GamepadButtonTypewhere
u8: FromReflect + TypePath,
impl GetTypeRegistration for GamepadButtonTypewhere u8: FromReflect + TypePath,
§impl Hash for GamepadButtonType
impl Hash for GamepadButtonType
§impl PartialEq<GamepadButtonType> for GamepadButtonType
impl PartialEq<GamepadButtonType> for GamepadButtonType
§fn eq(&self, other: &GamepadButtonType) -> bool
fn eq(&self, other: &GamepadButtonType) -> bool
self
and other
values to be equal, and is used
by ==
.§impl Reflect for GamepadButtonTypewhere
u8: FromReflect + TypePath,
impl Reflect for GamepadButtonTypewhere u8: FromReflect + TypePath,
§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
§fn into_any(self: Box<GamepadButtonType, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<GamepadButtonType, Global>) -> Box<dyn Any, Global>
Box<dyn Any>
.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
.§fn into_reflect(
self: Box<GamepadButtonType, Global>
) -> Box<dyn Reflect, Global>
fn into_reflect( self: Box<GamepadButtonType, Global> ) -> Box<dyn Reflect, Global>
§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
§fn clone_value(&self) -> Box<dyn Reflect, Global>
fn clone_value(&self) -> Box<dyn Reflect, Global>
Reflect
trait object. Read more§fn set(
&mut self,
__value_param: Box<dyn Reflect, Global>
) -> Result<(), Box<dyn Reflect, Global>>
fn set( &mut self, __value_param: Box<dyn Reflect, Global> ) -> Result<(), Box<dyn Reflect, Global>>
§fn apply(&mut self, __value_param: &(dyn Reflect + 'static))
fn apply(&mut self, __value_param: &(dyn Reflect + 'static))
§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
§fn reflect_owned(self: Box<GamepadButtonType, Global>) -> ReflectOwned
fn reflect_owned(self: Box<GamepadButtonType, Global>) -> ReflectOwned
§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
§impl Serialize for GamepadButtonType
impl Serialize for GamepadButtonType
§fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>( &self, __serializer: __S ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where __S: Serializer,
§impl TypePath for GamepadButtonTypewhere
u8: FromReflect + TypePath,
impl TypePath for GamepadButtonTypewhere u8: FromReflect + TypePath,
§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
§impl Typed for GamepadButtonTypewhere
u8: FromReflect + TypePath,
impl Typed for GamepadButtonTypewhere u8: FromReflect + TypePath,
impl Copy for GamepadButtonType
impl Eq for GamepadButtonType
impl StructuralEq for GamepadButtonType
impl StructuralPartialEq for GamepadButtonType
Auto Trait Implementations§
impl RefUnwindSafe for GamepadButtonType
impl Send for GamepadButtonType
impl Sync for GamepadButtonType
impl Unpin for GamepadButtonType
impl UnwindSafe for GamepadButtonType
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U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
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