Struct bevy::hierarchy::ChildBuilder
pub struct ChildBuilder<'w, 's, 'a> { /* private fields */ }
Expand description
Struct for building children entities and adding them to a parent entity.
Example
This example creates three entities, a parent and two children.
commands.spawn(MyBundle {}).with_children(|child_builder| {
child_builder.spawn(MyChildBundle {});
child_builder.spawn(MyChildBundle {});
});
Implementations§
§impl<'w, 's, 'a> ChildBuilder<'w, 's, 'a>
impl<'w, 's, 'a> ChildBuilder<'w, 's, 'a>
pub fn spawn(&mut self, bundle: impl Bundle) -> EntityCommands<'w, 's, '_>
pub fn spawn(&mut self, bundle: impl Bundle) -> EntityCommands<'w, 's, '_>
pub fn spawn_empty(&mut self) -> EntityCommands<'w, 's, '_>
pub fn spawn_empty(&mut self) -> EntityCommands<'w, 's, '_>
pub fn parent_entity(&self) -> Entity
pub fn parent_entity(&self) -> Entity
Returns the parent entity of this ChildBuilder
.
pub fn add_command<C>(&mut self, command: C) -> &mut ChildBuilder<'w, 's, 'a>where
C: Command + 'static,
pub fn add_command<C>(&mut self, command: C) -> &mut ChildBuilder<'w, 's, 'a>where C: Command + 'static,
Adds a command to be executed, like Commands::add
.
Auto Trait Implementations§
impl<'w, 's, 'a> RefUnwindSafe for ChildBuilder<'w, 's, 'a>
impl<'w, 's, 'a> Send for ChildBuilder<'w, 's, 'a>
impl<'w, 's, 'a> Sync for ChildBuilder<'w, 's, 'a>
impl<'w, 's, 'a> Unpin for ChildBuilder<'w, 's, 'a>
impl<'w, 's, 'a> !UnwindSafe for ChildBuilder<'w, 's, 'a>
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
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impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
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impl<T> BorrowMut<T> for Twhere T: ?Sized,
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