Struct bevy::gizmos::rounded_box::RoundedRectBuilder

pub struct RoundedRectBuilder<'a, 'w, 's, T>{ /* private fields */ }
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impl<T> RoundedRectBuilder<'_, '_, '_, T>

pub fn corner_radius( self, corner_radius: f32, ) -> RoundedRectBuilder<'_, '_, '_, T>

Change the radius of the corners to be corner_radius. The default corner radius is [min axis of size] / 10.0

Examples found in repository?
examples/gizmos/2d_gizmos.rs (line 75)
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fn draw_example_collection(
    mut gizmos: Gizmos,
    mut my_gizmos: Gizmos<MyRoundGizmos>,
    time: Res<Time>,
) {
    let sin = time.elapsed_seconds().sin() * 50.;
    gizmos.line_2d(Vec2::Y * -sin, Vec2::splat(-80.), RED);
    gizmos.ray_2d(Vec2::Y * sin, Vec2::splat(80.), LIME);

    gizmos
        .grid_2d(
            Vec2::ZERO,
            0.0,
            UVec2::new(16, 9),
            Vec2::new(80., 80.),
            // Dark gray
            LinearRgba::gray(0.05),
        )
        .outer_edges();

    // Triangle
    gizmos.linestrip_gradient_2d([
        (Vec2::Y * 300., BLUE),
        (Vec2::new(-255., -155.), RED),
        (Vec2::new(255., -155.), LIME),
        (Vec2::Y * 300., BLUE),
    ]);

    gizmos.rect_2d(Vec2::ZERO, 0., Vec2::splat(650.), BLACK);

    gizmos.cross_2d(Vec2::new(-160., 120.), 0., 12., FUCHSIA);

    my_gizmos
        .rounded_rect_2d(Vec2::ZERO, 0., Vec2::splat(630.), BLACK)
        .corner_radius((time.elapsed_seconds() / 3.).cos() * 100.);

    // Circles have 32 line-segments by default.
    // You may want to increase this for larger circles.
    my_gizmos.circle_2d(Vec2::ZERO, 300., NAVY).resolution(64);

    my_gizmos.ellipse_2d(
        Vec2::ZERO,
        time.elapsed_seconds() % TAU,
        Vec2::new(100., 200.),
        YELLOW_GREEN,
    );

    // Arcs default resolution is linearly interpolated between
    // 1 and 32, using the arc length as scalar.
    my_gizmos.arc_2d(Vec2::ZERO, sin / 10., PI / 2., 310., ORANGE_RED);

    gizmos.arrow_2d(
        Vec2::ZERO,
        Vec2::from_angle(sin / -10. + PI / 2.) * 50.,
        YELLOW,
    );

    // You can create more complex arrows using the arrow builder.
    gizmos
        .arrow_2d(Vec2::ZERO, Vec2::from_angle(sin / -10.) * 50., GREEN)
        .with_double_end()
        .with_tip_length(10.);
}

pub fn arc_resolution( self, arc_resolution: u32, ) -> RoundedRectBuilder<'_, '_, '_, T>

Change the resolution of the arcs at the corners of the rectangle. The default value is 8

Trait Implementations§

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impl<T> Drop for RoundedRectBuilder<'_, '_, '_, T>

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fn drop(&mut self)

Executes the destructor for this type. Read more

Auto Trait Implementations§

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impl<'a, 'w, 's, T> Freeze for RoundedRectBuilder<'a, 'w, 's, T>

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impl<'a, 'w, 's, T> RefUnwindSafe for RoundedRectBuilder<'a, 'w, 's, T>
where T: RefUnwindSafe,

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impl<'a, 'w, 's, T> Send for RoundedRectBuilder<'a, 'w, 's, T>

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impl<'a, 'w, 's, T> Sync for RoundedRectBuilder<'a, 'w, 's, T>

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impl<'a, 'w, 's, T> Unpin for RoundedRectBuilder<'a, 'w, 's, T>

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impl<'a, 'w, 's, T> !UnwindSafe for RoundedRectBuilder<'a, 'w, 's, T>

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