Struct bevy::gizmos::rounded_box::RoundedCuboidBuilder

pub struct RoundedCuboidBuilder<'a, 'w, 's, T>{ /* private fields */ }
Expand description

A builder returned by Gizmos::rounded_cuboid

Implementations§

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impl<T> RoundedCuboidBuilder<'_, '_, '_, T>

pub fn edge_radius( self, edge_radius: f32, ) -> RoundedCuboidBuilder<'_, '_, '_, T>

Change the radius of the edges to be edge_radius. The default edge radius is [min axis of size] / 10.0

Examples found in repository?
examples/gizmos/3d_gizmos.rs (line 115)
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fn draw_example_collection(
    mut gizmos: Gizmos,
    mut my_gizmos: Gizmos<MyRoundGizmos>,
    time: Res<Time>,
) {
    gizmos.grid(
        Vec3::ZERO,
        Quat::from_rotation_x(PI / 2.),
        UVec2::splat(20),
        Vec2::new(2., 2.),
        // Light gray
        LinearRgba::gray(0.65),
    );

    gizmos.cuboid(
        Transform::from_translation(Vec3::Y * 0.5).with_scale(Vec3::splat(1.25)),
        BLACK,
    );
    gizmos.rect(
        Vec3::new(time.elapsed_seconds().cos() * 2.5, 1., 0.),
        Quat::from_rotation_y(PI / 2.),
        Vec2::splat(2.),
        LIME,
    );

    my_gizmos.sphere(Vec3::new(1., 0.5, 0.), Quat::IDENTITY, 0.5, RED);

    my_gizmos
        .rounded_cuboid(
            Vec3::new(-2.0, 0.75, -0.75),
            Quat::IDENTITY,
            Vec3::splat(0.9),
            TURQUOISE,
        )
        .edge_radius(0.1)
        .arc_resolution(4);

    for y in [0., 0.5, 1.] {
        gizmos.ray(
            Vec3::new(1., y, 0.),
            Vec3::new(-3., (time.elapsed_seconds() * 3.).sin(), 0.),
            BLUE,
        );
    }

    my_gizmos
        .arc_3d(
            180.0_f32.to_radians(),
            0.2,
            Vec3::ONE,
            Quat::from_rotation_arc(Vec3::Y, Vec3::ONE.normalize()),
            ORANGE,
        )
        .resolution(10);

    // Circles have 32 line-segments by default.
    my_gizmos.circle(Vec3::ZERO, Dir3::Y, 3., BLACK);
    // You may want to increase this for larger circles or spheres.
    my_gizmos
        .circle(Vec3::ZERO, Dir3::Y, 3.1, NAVY)
        .resolution(64);
    my_gizmos
        .sphere(Vec3::ZERO, Quat::IDENTITY, 3.2, BLACK)
        .resolution(64);

    gizmos.arrow(Vec3::ZERO, Vec3::ONE * 1.5, YELLOW);

    // You can create more complex arrows using the arrow builder.
    gizmos
        .arrow(Vec3::new(2., 0., 2.), Vec3::new(2., 2., 2.), ORANGE_RED)
        .with_double_end()
        .with_tip_length(0.5);
}

pub fn arc_resolution( self, arc_resolution: usize, ) -> RoundedCuboidBuilder<'_, '_, '_, T>

Change the resolution of the arcs at the edges of the cuboid. The default value is 8

Examples found in repository?
examples/gizmos/3d_gizmos.rs (line 116)
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fn draw_example_collection(
    mut gizmos: Gizmos,
    mut my_gizmos: Gizmos<MyRoundGizmos>,
    time: Res<Time>,
) {
    gizmos.grid(
        Vec3::ZERO,
        Quat::from_rotation_x(PI / 2.),
        UVec2::splat(20),
        Vec2::new(2., 2.),
        // Light gray
        LinearRgba::gray(0.65),
    );

    gizmos.cuboid(
        Transform::from_translation(Vec3::Y * 0.5).with_scale(Vec3::splat(1.25)),
        BLACK,
    );
    gizmos.rect(
        Vec3::new(time.elapsed_seconds().cos() * 2.5, 1., 0.),
        Quat::from_rotation_y(PI / 2.),
        Vec2::splat(2.),
        LIME,
    );

    my_gizmos.sphere(Vec3::new(1., 0.5, 0.), Quat::IDENTITY, 0.5, RED);

    my_gizmos
        .rounded_cuboid(
            Vec3::new(-2.0, 0.75, -0.75),
            Quat::IDENTITY,
            Vec3::splat(0.9),
            TURQUOISE,
        )
        .edge_radius(0.1)
        .arc_resolution(4);

    for y in [0., 0.5, 1.] {
        gizmos.ray(
            Vec3::new(1., y, 0.),
            Vec3::new(-3., (time.elapsed_seconds() * 3.).sin(), 0.),
            BLUE,
        );
    }

    my_gizmos
        .arc_3d(
            180.0_f32.to_radians(),
            0.2,
            Vec3::ONE,
            Quat::from_rotation_arc(Vec3::Y, Vec3::ONE.normalize()),
            ORANGE,
        )
        .resolution(10);

    // Circles have 32 line-segments by default.
    my_gizmos.circle(Vec3::ZERO, Dir3::Y, 3., BLACK);
    // You may want to increase this for larger circles or spheres.
    my_gizmos
        .circle(Vec3::ZERO, Dir3::Y, 3.1, NAVY)
        .resolution(64);
    my_gizmos
        .sphere(Vec3::ZERO, Quat::IDENTITY, 3.2, BLACK)
        .resolution(64);

    gizmos.arrow(Vec3::ZERO, Vec3::ONE * 1.5, YELLOW);

    // You can create more complex arrows using the arrow builder.
    gizmos
        .arrow(Vec3::new(2., 0., 2.), Vec3::new(2., 2., 2.), ORANGE_RED)
        .with_double_end()
        .with_tip_length(0.5);
}

Trait Implementations§

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impl<T> Drop for RoundedCuboidBuilder<'_, '_, '_, T>

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fn drop(&mut self)

Executes the destructor for this type. Read more

Auto Trait Implementations§

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impl<'a, 'w, 's, T> Freeze for RoundedCuboidBuilder<'a, 'w, 's, T>

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impl<'a, 'w, 's, T> RefUnwindSafe for RoundedCuboidBuilder<'a, 'w, 's, T>
where T: RefUnwindSafe,

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impl<'a, 'w, 's, T> Send for RoundedCuboidBuilder<'a, 'w, 's, T>

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impl<'a, 'w, 's, T> Sync for RoundedCuboidBuilder<'a, 'w, 's, T>

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impl<'a, 'w, 's, T> Unpin for RoundedCuboidBuilder<'a, 'w, 's, T>

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impl<'a, 'w, 's, T> !UnwindSafe for RoundedCuboidBuilder<'a, 'w, 's, T>

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