Struct bevy::ecs::system::ExclusiveFunctionSystem
pub struct ExclusiveFunctionSystem<Marker, F>where
F: ExclusiveSystemParamFunction<Marker>,{ /* private fields */ }
Expand description
A function system that runs with exclusive World
access.
You get this by calling IntoSystem::into_system
on a function that only accepts
ExclusiveSystemParam
s.
ExclusiveFunctionSystem
must be .initialized
before they can be run.
Trait Implementations§
§impl<Marker, F> System for ExclusiveFunctionSystem<Marker, F>where
Marker: 'static,
F: ExclusiveSystemParamFunction<Marker>,
impl<Marker, F> System for ExclusiveFunctionSystem<Marker, F>where Marker: 'static, F: ExclusiveSystemParamFunction<Marker>,
§type In = <F as ExclusiveSystemParamFunction<Marker>>::In
type In = <F as ExclusiveSystemParamFunction<Marker>>::In
The system’s input. See
In
for
FunctionSystem
s.§type Out = <F as ExclusiveSystemParamFunction<Marker>>::Out
type Out = <F as ExclusiveSystemParamFunction<Marker>>::Out
The system’s output.
§fn component_access(&self) -> &Access<ComponentId>
fn component_access(&self) -> &Access<ComponentId>
Returns the system’s component
Access
.§fn archetype_component_access(&self) -> &Access<ArchetypeComponentId>
fn archetype_component_access(&self) -> &Access<ArchetypeComponentId>
Returns the system’s archetype component
Access
.§unsafe fn run_unsafe(
&mut self,
_input: <ExclusiveFunctionSystem<Marker, F> as System>::In,
_world: UnsafeWorldCell<'_>
) -> <ExclusiveFunctionSystem<Marker, F> as System>::Out
unsafe fn run_unsafe( &mut self, _input: <ExclusiveFunctionSystem<Marker, F> as System>::In, _world: UnsafeWorldCell<'_> ) -> <ExclusiveFunctionSystem<Marker, F> as System>::Out
Runs the system with the given input in the world. Unlike
System::run
, this function
can be called in parallel with other systems and may break Rust’s aliasing rules
if used incorrectly, making it unsafe to call. Read more§fn run(
&mut self,
input: <ExclusiveFunctionSystem<Marker, F> as System>::In,
world: &mut World
) -> <ExclusiveFunctionSystem<Marker, F> as System>::Out
fn run( &mut self, input: <ExclusiveFunctionSystem<Marker, F> as System>::In, world: &mut World ) -> <ExclusiveFunctionSystem<Marker, F> as System>::Out
Runs the system with the given input in the world. Read more
§fn is_exclusive(&self) -> bool
fn is_exclusive(&self) -> bool
Returns true if the system must be run exclusively.
§fn get_last_run(&self) -> Tick
fn get_last_run(&self) -> Tick
Gets the tick indicating the last time this system ran.
§fn set_last_run(&mut self, last_run: Tick)
fn set_last_run(&mut self, last_run: Tick)
Overwrites the tick indicating the last time this system ran. Read more
§fn apply_deferred(&mut self, _world: &mut World)
fn apply_deferred(&mut self, _world: &mut World)
§fn initialize(&mut self, world: &mut World)
fn initialize(&mut self, world: &mut World)
Initialize the system.
§fn update_archetype_component_access(&mut self, _world: UnsafeWorldCell<'_>)
fn update_archetype_component_access(&mut self, _world: UnsafeWorldCell<'_>)
§fn check_change_tick(&mut self, change_tick: Tick)
fn check_change_tick(&mut self, change_tick: Tick)
§fn default_system_sets(&self) -> Vec<Interned<dyn SystemSet>, Global>
fn default_system_sets(&self) -> Vec<Interned<dyn SystemSet>, Global>
Returns the system’s default system sets.
Auto Trait Implementations§
impl<Marker, F> !RefUnwindSafe for ExclusiveFunctionSystem<Marker, F>
impl<Marker, F> Send for ExclusiveFunctionSystem<Marker, F>
impl<Marker, F> Sync for ExclusiveFunctionSystem<Marker, F>
impl<Marker, F> Unpin for ExclusiveFunctionSystem<Marker, F>where F: Unpin, <<F as ExclusiveSystemParamFunction<Marker>>::Param as ExclusiveSystemParam>::State: Unpin,
impl<Marker, F> !UnwindSafe for ExclusiveFunctionSystem<Marker, F>
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
§impl<F, T> IntoSample<T> for Fwhere
T: FromSample<F>,
impl<F, T> IntoSample<T> for Fwhere T: FromSample<F>,
fn into_sample(self) -> T
§impl<T> IntoSystem<<T as System>::In, <T as System>::Out, ()> for Twhere
T: System,
impl<T> IntoSystem<<T as System>::In, <T as System>::Out, ()> for Twhere T: System,
§fn into_system(this: T) -> T
fn into_system(this: T) -> T
Turns this value into its corresponding
System
.§fn pipe<B, Final, MarkerB>(
self,
system: B
) -> CombinatorSystem<Pipe, Self::System, <B as IntoSystem<Out, Final, MarkerB>>::System>where
B: IntoSystem<Out, Final, MarkerB>,
fn pipe<B, Final, MarkerB>( self, system: B ) -> CombinatorSystem<Pipe, Self::System, <B as IntoSystem<Out, Final, MarkerB>>::System>where B: IntoSystem<Out, Final, MarkerB>,
§impl<Marker, F> IntoSystemConfigs<Marker> for Fwhere
F: IntoSystem<(), (), Marker>,
impl<Marker, F> IntoSystemConfigs<Marker> for Fwhere F: IntoSystem<(), (), Marker>,
§fn into_configs(self) -> NodeConfigs<Box<dyn System<In = (), Out = ()>, Global>>
fn into_configs(self) -> NodeConfigs<Box<dyn System<In = (), Out = ()>, Global>>
Convert into a
SystemConfigs
.§fn in_set(
self,
set: impl SystemSet
) -> NodeConfigs<Box<dyn System<In = (), Out = ()>, Global>>
fn in_set( self, set: impl SystemSet ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>, Global>>
Add these systems to the provided
set
.§fn before<M>(
self,
set: impl IntoSystemSet<M>
) -> NodeConfigs<Box<dyn System<In = (), Out = ()>, Global>>
fn before<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>, Global>>
Run before all systems in
set
. Read more§fn after<M>(
self,
set: impl IntoSystemSet<M>
) -> NodeConfigs<Box<dyn System<In = (), Out = ()>, Global>>
fn after<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>, Global>>
Run after all systems in
set
. Read more§fn distributive_run_if<M>(
self,
condition: impl Condition<M, ()> + Clone
) -> NodeConfigs<Box<dyn System<In = (), Out = ()>, Global>>
fn distributive_run_if<M>( self, condition: impl Condition<M, ()> + Clone ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>, Global>>
Add a run condition to each contained system. Read more
§fn run_if<M>(
self,
condition: impl Condition<M, ()>
) -> NodeConfigs<Box<dyn System<In = (), Out = ()>, Global>>
fn run_if<M>( self, condition: impl Condition<M, ()> ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>, Global>>
§fn ambiguous_with<M>(
self,
set: impl IntoSystemSet<M>
) -> NodeConfigs<Box<dyn System<In = (), Out = ()>, Global>>
fn ambiguous_with<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>, Global>>
Suppress warnings and errors that would result from these systems having ambiguities
(conflicting access but indeterminate order) with systems in
set
.§fn ambiguous_with_all(
self
) -> NodeConfigs<Box<dyn System<In = (), Out = ()>, Global>>
fn ambiguous_with_all( self ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>, Global>>
Suppress warnings and errors that would result from these systems having ambiguities
(conflicting access but indeterminate order) with any other system.