pub struct CombinatorSystem<Func, A, B> { /* private fields */ }
Expand description

A System defined by combining two other systems. The behavior of this combinator is specified by implementing the Combine trait. For a full usage example, see the docs for Combine.

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impl<Func, A, B> CombinatorSystem<Func, A, B>

pub const fn new( a: A, b: B, name: Cow<'static, str> ) -> CombinatorSystem<Func, A, B>

Creates a new system that combines two inner systems.

The returned system will only be usable if Func implements Combine<A, B>.

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impl<Func, A, B> Clone for CombinatorSystem<Func, A, B>where A: Clone, B: Clone,

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fn clone(&self) -> CombinatorSystem<Func, A, B>

Clone the combined system. The cloned instance must be .initialize()d before it can run.

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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<A, B, Func> ReadOnlySystem for CombinatorSystem<Func, A, B>where Func: Combine<A, B> + 'static, A: ReadOnlySystem, B: ReadOnlySystem,

SAFETY: Both systems are read-only, so any system created by combining them will only read from the world.

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fn run_readonly(&mut self, input: Self::In, world: &World) -> Self::Out

Runs this system with the given input in the world. Read more
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impl<A, B, Func> System for CombinatorSystem<Func, A, B>where Func: Combine<A, B> + 'static, A: System, B: System,

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type In = <Func as Combine<A, B>>::In

The system’s input. See In for FunctionSystems.
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type Out = <Func as Combine<A, B>>::Out

The system’s output.
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fn name(&self) -> Cow<'static, str>

Returns the system’s name.
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fn type_id(&self) -> TypeId

Returns the TypeId of the underlying system type.
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fn component_access(&self) -> &Access<ComponentId>

Returns the system’s component Access.
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fn archetype_component_access(&self) -> &Access<ArchetypeComponentId>

Returns the system’s archetype component Access.
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fn is_send(&self) -> bool

Returns true if the system is Send.
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fn is_exclusive(&self) -> bool

Returns true if the system must be run exclusively.
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unsafe fn run_unsafe( &mut self, input: <CombinatorSystem<Func, A, B> as System>::In, world: UnsafeWorldCell<'_> ) -> <CombinatorSystem<Func, A, B> as System>::Out

Runs the system with the given input in the world. Unlike System::run, this function can be called in parallel with other systems and may break Rust’s aliasing rules if used incorrectly, making it unsafe to call. Read more
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fn run<'w>( &mut self, input: <CombinatorSystem<Func, A, B> as System>::In, world: &'w mut World ) -> <CombinatorSystem<Func, A, B> as System>::Out

Runs the system with the given input in the world. Read more
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fn apply_deferred(&mut self, world: &mut World)

Applies any Deferred system parameters (or other system buffers) of this system to the world. Read more
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fn initialize(&mut self, world: &mut World)

Initialize the system.
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fn update_archetype_component_access(&mut self, world: UnsafeWorldCell<'_>)

Update the system’s archetype component Access. Read more
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fn check_change_tick(&mut self, change_tick: Tick)

Checks any Ticks stored on this system and wraps their value if they get too old. Read more
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fn get_last_run(&self) -> Tick

Gets the tick indicating the last time this system ran.
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fn set_last_run(&mut self, last_run: Tick)

Overwrites the tick indicating the last time this system ran. Read more
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fn default_system_sets(&self) -> Vec<Interned<dyn SystemSet>, Global>

Returns the system’s default system sets.

Auto Trait Implementations§

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impl<Func, A, B> RefUnwindSafe for CombinatorSystem<Func, A, B>where A: RefUnwindSafe, B: RefUnwindSafe,

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impl<Func, A, B> Send for CombinatorSystem<Func, A, B>where A: Send, B: Send,

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impl<Func, A, B> Sync for CombinatorSystem<Func, A, B>where A: Sync, B: Sync,

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impl<Func, A, B> Unpin for CombinatorSystem<Func, A, B>where A: Unpin, B: Unpin,

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impl<Func, A, B> UnwindSafe for CombinatorSystem<Func, A, B>where A: UnwindSafe, B: UnwindSafe,

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<Marker, In, F> Condition<Marker, In> for Fwhere F: Condition<Marker, In>,

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fn and_then<M, C>( self, and_then: C ) -> CombinatorSystem<AndThenMarker, Self::System, <C as IntoSystem<In, bool, M>>::System>where C: Condition<M, In>,

Returns a new run condition that only returns true if both this one and the passed and_then return true. Read more
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fn or_else<M, C>( self, or_else: C ) -> CombinatorSystem<OrElseMarker, Self::System, <C as IntoSystem<In, bool, M>>::System>where C: Condition<M, In>,

Returns a new run condition that returns true if either this one or the passed or_else return true. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for Twhere T: Any,

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fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for Twhere T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T, Global>) -> Arc<dyn Any + Sync + Send, Global>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<F, T> IntoSample<T> for Fwhere T: FromSample<F>,

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fn into_sample(self) -> T

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impl<T> IntoSystem<<T as System>::In, <T as System>::Out, ()> for Twhere T: System,

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type System = T

The type of System that this instance converts into.
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fn into_system(this: T) -> T

Turns this value into its corresponding System.
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fn pipe<B, Final, MarkerB>( self, system: B ) -> CombinatorSystem<Pipe, Self::System, <B as IntoSystem<Out, Final, MarkerB>>::System>where B: IntoSystem<Out, Final, MarkerB>,

Pass the output of this system A into a second system B, creating a new compound system. Read more
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fn map<T, F>(self, f: F) -> AdapterSystem<F, Self::System>where F: Send + Sync + 'static + FnMut(Out) -> T,

Pass the output of this system into the passed function f, creating a new system that outputs the value returned from the function. Read more
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impl<Marker, F> IntoSystemConfigs<Marker> for Fwhere F: IntoSystem<(), (), Marker>,

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fn into_configs(self) -> NodeConfigs<Box<dyn System<In = (), Out = ()>, Global>>

Convert into a SystemConfigs.
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fn in_set( self, set: impl SystemSet ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>, Global>>

Add these systems to the provided set.
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fn before<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>, Global>>

Run before all systems in set. Read more
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fn after<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>, Global>>

Run after all systems in set. Read more
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fn distributive_run_if<M>( self, condition: impl Condition<M, ()> + Clone ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>, Global>>

Add a run condition to each contained system. Read more
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fn run_if<M>( self, condition: impl Condition<M, ()> ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>, Global>>

Run the systems only if the Condition is true. Read more
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fn ambiguous_with<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>, Global>>

Suppress warnings and errors that would result from these systems having ambiguities (conflicting access but indeterminate order) with systems in set.
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fn ambiguous_with_all( self ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>, Global>>

Suppress warnings and errors that would result from these systems having ambiguities (conflicting access but indeterminate order) with any other system.
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fn chain(self) -> NodeConfigs<Box<dyn System<In = (), Out = ()>, Global>>

Treat this collection as a sequence of systems. Read more
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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> Same<T> for T

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type Output = T

Should always be Self
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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> ToSample<U> for Twhere U: FromSample<T>,

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fn to_sample_(self) -> U

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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> TypeData for Twhere T: 'static + Send + Sync + Clone,

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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<V, T> VZip<V> for Twhere V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<S, T> Duplex<S> for Twhere T: FromSample<S> + ToSample<S>,

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impl<T> Settings for Twhere T: 'static + Send + Sync,

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impl<T> WasmNotSend for Twhere T: Send,

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impl<T> WasmNotSync for Twhere T: Sync,