Struct bevy::ecs::schedule::ScheduleGraph

pub struct ScheduleGraph { /* private fields */ }
Expand description

Metadata for a Schedule.

The order isn’t optimized; calling ScheduleGraph::build_schedule will return a SystemSchedule where the order is optimized for execution.

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impl ScheduleGraph

pub fn new() -> ScheduleGraph

Creates an empty ScheduleGraph with default settings.

pub fn get_system_at( &self, id: NodeId, ) -> Option<&(dyn System<Out = (), In = ()> + 'static)>

Returns the system at the given NodeId, if it exists.

pub fn system_at( &self, id: NodeId, ) -> &(dyn System<Out = (), In = ()> + 'static)

Returns the system at the given NodeId.

Panics if it doesn’t exist.

pub fn get_set_at(&self, id: NodeId) -> Option<&(dyn SystemSet + 'static)>

Returns the set at the given NodeId, if it exists.

pub fn set_at(&self, id: NodeId) -> &(dyn SystemSet + 'static)

Returns the set at the given NodeId.

Panics if it doesn’t exist.

pub fn systems( &self, ) -> impl Iterator<Item = (NodeId, &(dyn System<Out = (), In = ()> + 'static), &[Box<dyn ReadOnlySystem<Out = bool, In = ()>>])>

Returns an iterator over all systems in this schedule, along with the conditions for each system.

pub fn system_sets( &self, ) -> impl Iterator<Item = (NodeId, &(dyn SystemSet + 'static), &[Box<dyn ReadOnlySystem<Out = bool, In = ()>>])>

Returns an iterator over all system sets in this schedule, along with the conditions for each system set.

pub fn hierarchy(&self) -> &Dag

Returns the Dag of the hierarchy.

The hierarchy is a directed acyclic graph of the systems and sets, where an edge denotes that a system or set is the child of another set.

pub fn dependency(&self) -> &Dag

Returns the Dag of the dependencies in the schedule.

Nodes in this graph are systems and sets, and edges denote that a system or set has to run before another system or set.

pub fn conflicting_systems(&self) -> &[(NodeId, NodeId, Vec<ComponentId>)]

Returns the list of systems that conflict with each other, i.e. have ambiguities in their access.

If the Vec<ComponentId> is empty, the systems conflict on World access. Must be called after ScheduleGraph::build_schedule to be non-empty.

pub fn initialize(&mut self, world: &mut World)

Initializes any newly-added systems and conditions by calling System::initialize

pub fn build_schedule( &mut self, components: &Components, schedule_label: Interned<dyn ScheduleLabel>, ignored_ambiguities: &BTreeSet<ComponentId>, ) -> Result<SystemSchedule, ScheduleBuildError>

Build a SystemSchedule optimized for scheduler access from the ScheduleGraph.

This method also

  • checks for dependency or hierarchy cycles
  • checks for system access conflicts and reports ambiguities
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impl ScheduleGraph

pub fn conflicts_to_string<'a>( &'a self, ambiguities: &'a [(NodeId, NodeId, Vec<ComponentId>)], components: &'a Components, ) -> impl Iterator<Item = (String, String, Vec<&'a str>)> + 'a

convert conflicts to human readable format

Trait Implementations§

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impl Default for ScheduleGraph

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fn default() -> ScheduleGraph

Returns the “default value” for a type. Read more

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