pub enum NodeConfigs<T> {
    NodeConfig(NodeConfig<T>),
    Configs {
        configs: Vec<NodeConfigs<T>, Global>,
        collective_conditions: Vec<Box<dyn ReadOnlySystem<Out = bool, In = ()>, Global>, Global>,
        chained: bool,
    },
}
Expand description

A collections of generic NodeConfigs.

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NodeConfig(NodeConfig<T>)

Configuration for a single node.

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Configs

Fields

§configs: Vec<NodeConfigs<T>, Global>

Configuration for each element of the tuple.

§collective_conditions: Vec<Box<dyn ReadOnlySystem<Out = bool, In = ()>, Global>, Global>

Run conditions applied to everything in the tuple.

§chained: bool

If true, adds before -> after ordering constraints between the successive elements.

Configuration for a tuple of nested Configs instances.

Implementations§

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impl<T> NodeConfigs<T>

pub fn in_set_inner(&mut self, set: Interned<dyn SystemSet>)

Adds a new boxed system set to the systems.

pub fn run_if_dyn( &mut self, condition: Box<dyn ReadOnlySystem<Out = bool, In = ()>, Global> )

Adds a new boxed run condition to the systems.

This is useful if you have a run condition whose concrete type is unknown. Prefer run_if for run conditions whose type is known at compile time.

Trait Implementations§

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impl IntoSystemConfigs<()> for NodeConfigs<Box<dyn System<Out = (), In = ()>, Global>>

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fn into_configs(self) -> NodeConfigs<Box<dyn System<Out = (), In = ()>, Global>>

Convert into a SystemConfigs.
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fn in_set( self, set: impl SystemSet ) -> NodeConfigs<Box<dyn System<Out = (), In = ()>, Global>>

Add these systems to the provided set.
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fn before<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Box<dyn System<Out = (), In = ()>, Global>>

Run before all systems in set. Read more
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fn after<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Box<dyn System<Out = (), In = ()>, Global>>

Run after all systems in set. Read more
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fn distributive_run_if<M>( self, condition: impl Condition<M, ()> + Clone ) -> NodeConfigs<Box<dyn System<Out = (), In = ()>, Global>>

Add a run condition to each contained system. Read more
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fn ambiguous_with<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Box<dyn System<Out = (), In = ()>, Global>>

Suppress warnings and errors that would result from these systems having ambiguities (conflicting access but indeterminate order) with systems in set.
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fn ambiguous_with_all( self ) -> NodeConfigs<Box<dyn System<Out = (), In = ()>, Global>>

Suppress warnings and errors that would result from these systems having ambiguities (conflicting access but indeterminate order) with any other system.
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fn run_if<M>( self, condition: impl Condition<M, ()> ) -> NodeConfigs<Box<dyn System<Out = (), In = ()>, Global>>

Run the systems only if the Condition is true. Read more
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fn chain(self) -> NodeConfigs<Box<dyn System<Out = (), In = ()>, Global>>

Treat this collection as a sequence of systems. Read more
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impl IntoSystemSetConfigs for NodeConfigs<Interned<dyn SystemSet>>

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fn in_set(self, set: impl SystemSet) -> NodeConfigs<Interned<dyn SystemSet>>

Add these system sets to the provided set.
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fn before<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Interned<dyn SystemSet>>

Run before all systems in set.
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fn after<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Interned<dyn SystemSet>>

Run after all systems in set.
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fn run_if<M>( self, condition: impl Condition<M, ()> ) -> NodeConfigs<Interned<dyn SystemSet>>

Run the systems in this set(s) only if the Condition is true. Read more
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fn ambiguous_with<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Interned<dyn SystemSet>>

Suppress warnings and errors that would result from systems in these sets having ambiguities (conflicting access but indeterminate order) with systems in set.
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fn ambiguous_with_all(self) -> NodeConfigs<Interned<dyn SystemSet>>

Suppress warnings and errors that would result from systems in these sets having ambiguities (conflicting access but indeterminate order) with any other system.
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fn chain(self) -> NodeConfigs<Interned<dyn SystemSet>>

Treat this collection as a sequence of system sets. Read more

Auto Trait Implementations§

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impl<T> !RefUnwindSafe for NodeConfigs<T>

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impl<T> Send for NodeConfigs<T>where T: Send,

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impl<T> Sync for NodeConfigs<T>where T: Sync,

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impl<T> Unpin for NodeConfigs<T>where T: Unpin,

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impl<T> !UnwindSafe for NodeConfigs<T>

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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fn borrow(&self) -> &T

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fn downcast(&self) -> &T

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impl<T> Downcast for Twhere T: Any,

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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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