Enum bevy::ecs::schedule::NodeConfigs
pub enum NodeConfigs<T> {
NodeConfig(NodeConfig<T>),
Configs {
configs: Vec<NodeConfigs<T>, Global>,
collective_conditions: Vec<Box<dyn ReadOnlySystem<Out = bool, In = ()>, Global>, Global>,
chained: bool,
},
}
Expand description
A collections of generic NodeConfig
s.
Variants§
NodeConfig(NodeConfig<T>)
Configuration for a single node.
Configs
Fields
§
configs: Vec<NodeConfigs<T>, Global>
Configuration for each element of the tuple.
Configuration for a tuple of nested Configs
instances.
Implementations§
§impl<T> NodeConfigs<T>
impl<T> NodeConfigs<T>
pub fn in_set_inner(&mut self, set: Interned<dyn SystemSet>)
pub fn in_set_inner(&mut self, set: Interned<dyn SystemSet>)
Adds a new boxed system set to the systems.
pub fn run_if_dyn(
&mut self,
condition: Box<dyn ReadOnlySystem<Out = bool, In = ()>, Global>
)
pub fn run_if_dyn( &mut self, condition: Box<dyn ReadOnlySystem<Out = bool, In = ()>, Global> )
Adds a new boxed run condition to the systems.
This is useful if you have a run condition whose concrete type is unknown.
Prefer run_if
for run conditions whose type is known at compile time.
Trait Implementations§
§impl IntoSystemConfigs<()> for NodeConfigs<Box<dyn System<Out = (), In = ()>, Global>>
impl IntoSystemConfigs<()> for NodeConfigs<Box<dyn System<Out = (), In = ()>, Global>>
§fn into_configs(self) -> NodeConfigs<Box<dyn System<Out = (), In = ()>, Global>>
fn into_configs(self) -> NodeConfigs<Box<dyn System<Out = (), In = ()>, Global>>
Convert into a
SystemConfigs
.§fn in_set(
self,
set: impl SystemSet
) -> NodeConfigs<Box<dyn System<Out = (), In = ()>, Global>>
fn in_set( self, set: impl SystemSet ) -> NodeConfigs<Box<dyn System<Out = (), In = ()>, Global>>
Add these systems to the provided
set
.§fn before<M>(
self,
set: impl IntoSystemSet<M>
) -> NodeConfigs<Box<dyn System<Out = (), In = ()>, Global>>
fn before<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Box<dyn System<Out = (), In = ()>, Global>>
Run before all systems in
set
. Read more§fn after<M>(
self,
set: impl IntoSystemSet<M>
) -> NodeConfigs<Box<dyn System<Out = (), In = ()>, Global>>
fn after<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Box<dyn System<Out = (), In = ()>, Global>>
Run after all systems in
set
. Read more§fn distributive_run_if<M>(
self,
condition: impl Condition<M, ()> + Clone
) -> NodeConfigs<Box<dyn System<Out = (), In = ()>, Global>>
fn distributive_run_if<M>( self, condition: impl Condition<M, ()> + Clone ) -> NodeConfigs<Box<dyn System<Out = (), In = ()>, Global>>
Add a run condition to each contained system. Read more
§fn ambiguous_with<M>(
self,
set: impl IntoSystemSet<M>
) -> NodeConfigs<Box<dyn System<Out = (), In = ()>, Global>>
fn ambiguous_with<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Box<dyn System<Out = (), In = ()>, Global>>
Suppress warnings and errors that would result from these systems having ambiguities
(conflicting access but indeterminate order) with systems in
set
.§fn ambiguous_with_all(
self
) -> NodeConfigs<Box<dyn System<Out = (), In = ()>, Global>>
fn ambiguous_with_all( self ) -> NodeConfigs<Box<dyn System<Out = (), In = ()>, Global>>
Suppress warnings and errors that would result from these systems having ambiguities
(conflicting access but indeterminate order) with any other system.
§impl IntoSystemSetConfigs for NodeConfigs<Interned<dyn SystemSet>>
impl IntoSystemSetConfigs for NodeConfigs<Interned<dyn SystemSet>>
§fn in_set(self, set: impl SystemSet) -> NodeConfigs<Interned<dyn SystemSet>>
fn in_set(self, set: impl SystemSet) -> NodeConfigs<Interned<dyn SystemSet>>
Add these system sets to the provided
set
.§fn before<M>(
self,
set: impl IntoSystemSet<M>
) -> NodeConfigs<Interned<dyn SystemSet>>
fn before<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Interned<dyn SystemSet>>
Run before all systems in
set
.§fn after<M>(
self,
set: impl IntoSystemSet<M>
) -> NodeConfigs<Interned<dyn SystemSet>>
fn after<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Interned<dyn SystemSet>>
Run after all systems in
set
.§fn ambiguous_with<M>(
self,
set: impl IntoSystemSet<M>
) -> NodeConfigs<Interned<dyn SystemSet>>
fn ambiguous_with<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Interned<dyn SystemSet>>
Suppress warnings and errors that would result from systems in these sets having ambiguities
(conflicting access but indeterminate order) with systems in
set
.§fn ambiguous_with_all(self) -> NodeConfigs<Interned<dyn SystemSet>>
fn ambiguous_with_all(self) -> NodeConfigs<Interned<dyn SystemSet>>
Suppress warnings and errors that would result from systems in these sets having ambiguities
(conflicting access but indeterminate order) with any other system.
Auto Trait Implementations§
impl<T> !RefUnwindSafe for NodeConfigs<T>
impl<T> Send for NodeConfigs<T>where T: Send,
impl<T> Sync for NodeConfigs<T>where T: Sync,
impl<T> Unpin for NodeConfigs<T>where T: Unpin,
impl<T> !UnwindSafe for NodeConfigs<T>
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.