Struct bevy::ecs::prelude::AppTypeRegistry

pub struct AppTypeRegistry(pub TypeRegistryArc);
Expand description

A Resource storing TypeRegistry for type registrations relevant to a whole app.

Tuple Fields§

§0: TypeRegistryArc

Methods from Deref<Target = TypeRegistryArc>§

pub fn read(&self) -> RwLockReadGuard<'_, TypeRegistry>

Takes a read lock on the underlying TypeRegistry.

Examples found in repository?
examples/reflection/generic_reflection.rs (line 23)
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fn setup(type_registry: Res<AppTypeRegistry>) {
    let type_registry = type_registry.read();

    let registration = type_registry.get(TypeId::of::<MyType<u32>>()).unwrap();
    info!(
        "Registration for {} exists",
        registration.type_info().type_path(),
    );

    // MyType<String> was not manually registered, so it does not exist
    assert!(type_registry.get(TypeId::of::<MyType<String>>()).is_none());
}
More examples
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examples/reflection/trait_reflection.rs (line 43)
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fn setup(type_registry: Res<AppTypeRegistry>) {
    // First, lets box our type as a Box<dyn Reflect>
    let reflect_value: Box<dyn Reflect> = Box::new(MyType {
        value: "Hello".to_string(),
    });

    // This means we no longer have direct access to MyType or its methods. We can only call Reflect
    // methods on reflect_value. What if we want to call `do_thing` on our type? We could
    // downcast using reflect_value.downcast_ref::<MyType>(), but what if we don't know the type
    // at compile time?

    // Normally in rust we would be out of luck at this point. Lets use our new reflection powers to
    // do something cool!
    let type_registry = type_registry.read();

    // The #[reflect] attribute we put on our DoThing trait generated a new `ReflectDoThing` struct,
    // which implements TypeData. This was added to MyType's TypeRegistration.
    let reflect_do_thing = type_registry
        .get_type_data::<ReflectDoThing>(reflect_value.type_id())
        .unwrap();

    // We can use this generated type to convert our `&dyn Reflect` reference to a `&dyn DoThing`
    // reference
    let my_trait: &dyn DoThing = reflect_do_thing.get(&*reflect_value).unwrap();

    // Which means we can now call do_thing(). Magic!
    info!("{}", my_trait.do_thing());

    // This works because the #[reflect(MyTrait)] we put on MyType informed the Reflect derive to
    // insert a new instance of ReflectDoThing into MyType's registration. The instance knows
    // how to cast &dyn Reflect to &dyn MyType, because it knows that &dyn Reflect should first
    // be downcasted to &MyType, which can then be safely casted to &dyn MyType
}
examples/scene/scene.rs (line 128)
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fn save_scene_system(world: &mut World) {
    // Scenes can be created from any ECS World.
    // You can either create a new one for the scene or use the current World.
    // For demonstration purposes, we'll create a new one.
    let mut scene_world = World::new();

    // The `TypeRegistry` resource contains information about all registered types (including components).
    // This is used to construct scenes, so we'll want to ensure that our previous type registrations
    // exist in this new scene world as well.
    // To do this, we can simply clone the `AppTypeRegistry` resource.
    let type_registry = world.resource::<AppTypeRegistry>().clone();
    scene_world.insert_resource(type_registry);

    let mut component_b = ComponentB::from_world(world);
    component_b.value = "hello".to_string();
    scene_world.spawn((
        component_b,
        ComponentA { x: 1.0, y: 2.0 },
        Transform::IDENTITY,
        Name::new("joe"),
    ));
    scene_world.spawn(ComponentA { x: 3.0, y: 4.0 });
    scene_world.insert_resource(ResourceA { score: 1 });

    // With our sample world ready to go, we can now create our scene using DynamicScene or DynamicSceneBuilder.
    // For simplicity, we will create our scene using DynamicScene:
    let scene = DynamicScene::from_world(&scene_world);

    // Scenes can be serialized like this:
    let type_registry = world.resource::<AppTypeRegistry>();
    let type_registry = type_registry.read();
    let serialized_scene = scene.serialize(&type_registry).unwrap();

    // Showing the scene in the console
    info!("{}", serialized_scene);

    // Writing the scene to a new file. Using a task to avoid calling the filesystem APIs in a system
    // as they are blocking
    // This can't work in WASM as there is no filesystem access
    #[cfg(not(target_arch = "wasm32"))]
    IoTaskPool::get()
        .spawn(async move {
            // Write the scene RON data to file
            File::create(format!("assets/{NEW_SCENE_FILE_PATH}"))
                .and_then(|mut file| file.write(serialized_scene.as_bytes()))
                .expect("Error while writing scene to file");
        })
        .detach();
}
examples/reflection/reflection.rs (line 84)
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fn setup(type_registry: Res<AppTypeRegistry>) {
    let mut value = Foo {
        a: 1,
        _ignored: NonReflectedValue { _a: 10 },
        nested: Bar { b: 8 },
    };

    // You can set field values like this. The type must match exactly or this will fail.
    *value.get_field_mut("a").unwrap() = 2usize;
    assert_eq!(value.a, 2);
    assert_eq!(*value.get_field::<usize>("a").unwrap(), 2);

    // You can also get the &dyn Reflect value of a field like this
    let field = value.field("a").unwrap();

    // you can downcast Reflect values like this:
    assert_eq!(*field.downcast_ref::<usize>().unwrap(), 2);

    // DynamicStruct also implements the `Struct` and `Reflect` traits.
    let mut patch = DynamicStruct::default();
    patch.insert("a", 4usize);

    // You can "apply" Reflect implementations on top of other Reflect implementations.
    // This will only set fields with the same name, and it will fail if the types don't match.
    // You can use this to "patch" your types with new values.
    value.apply(&patch);
    assert_eq!(value.a, 4);

    let type_registry = type_registry.read();
    // By default, all derived `Reflect` types can be Serialized using serde. No need to derive
    // Serialize!
    let serializer = ReflectSerializer::new(&value, &type_registry);
    let ron_string =
        ron::ser::to_string_pretty(&serializer, ron::ser::PrettyConfig::default()).unwrap();
    info!("{}\n", ron_string);

    // Dynamic properties can be deserialized
    let reflect_deserializer = ReflectDeserializer::new(&type_registry);
    let mut deserializer = ron::de::Deserializer::from_str(&ron_string).unwrap();
    let reflect_value = reflect_deserializer.deserialize(&mut deserializer).unwrap();

    // Deserializing returns a Box<dyn Reflect> value. Generally, deserializing a value will return
    // the "dynamic" variant of a type. For example, deserializing a struct will return the
    // DynamicStruct type. "Value types" will be deserialized as themselves.
    let _deserialized_struct = reflect_value.downcast_ref::<DynamicStruct>();

    // Reflect has its own `partial_eq` implementation, named `reflect_partial_eq`. This behaves
    // like normal `partial_eq`, but it treats "dynamic" and "non-dynamic" types the same. The
    // `Foo` struct and deserialized `DynamicStruct` are considered equal for this reason:
    assert!(reflect_value.reflect_partial_eq(&value).unwrap());

    // By "patching" `Foo` with the deserialized DynamicStruct, we can "Deserialize" Foo.
    // This means we can serialize and deserialize with a single `Reflect` derive!
    value.apply(&*reflect_value);
}

pub fn write(&self) -> RwLockWriteGuard<'_, TypeRegistry>

Takes a write lock on the underlying TypeRegistry.

Trait Implementations§

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impl Clone for AppTypeRegistry

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fn clone(&self) -> AppTypeRegistry

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for AppTypeRegistry

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fn default() -> AppTypeRegistry

Returns the “default value” for a type. Read more
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impl Deref for AppTypeRegistry

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type Target = TypeRegistryArc

The resulting type after dereferencing.
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fn deref(&self) -> &<AppTypeRegistry as Deref>::Target

Dereferences the value.
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impl DerefMut for AppTypeRegistry

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fn deref_mut(&mut self) -> &mut <AppTypeRegistry as Deref>::Target

Mutably dereferences the value.
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impl Resource for AppTypeRegistry
where AppTypeRegistry: Send + Sync + 'static,

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where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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Creates Self using data from the given World.
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