Struct bevy::ecs::component::Components
pub struct Components { /* private fields */ }
Implementations§
§impl Components
impl Components
pub fn init_component<T>(&mut self, storages: &mut Storages) -> ComponentIdwhere
T: Component,
pub fn init_component<T>(&mut self, storages: &mut Storages) -> ComponentIdwhere T: Component,
Initializes a component of type T
with this instance.
If a component of this type has already been initialized, this will return
the ID of the pre-existing component.
See also
pub fn init_component_with_descriptor(
&mut self,
storages: &mut Storages,
descriptor: ComponentDescriptor
) -> ComponentId
pub fn init_component_with_descriptor( &mut self, storages: &mut Storages, descriptor: ComponentDescriptor ) -> ComponentId
pub fn is_empty(&self) -> bool
pub fn is_empty(&self) -> bool
Returns true
if there are no components registered with this instance. Otherwise, this returns false
.
pub fn get_info(&self, id: ComponentId) -> Option<&ComponentInfo>
pub fn get_info(&self, id: ComponentId) -> Option<&ComponentInfo>
Gets the metadata associated with the given component.
This will return an incorrect result if id
did not come from the same world as self
. It may return None
or a garbage value.
pub fn get_name(&self, id: ComponentId) -> Option<&str>
pub fn get_name(&self, id: ComponentId) -> Option<&str>
Returns the name associated with the given component.
This will return an incorrect result if id
did not come from the same world as self
. It may return None
or a garbage value.
pub unsafe fn get_info_unchecked(&self, id: ComponentId) -> &ComponentInfo
pub unsafe fn get_info_unchecked(&self, id: ComponentId) -> &ComponentInfo
pub fn get_id(&self, type_id: TypeId) -> Option<ComponentId>
pub fn get_id(&self, type_id: TypeId) -> Option<ComponentId>
Type-erased equivalent of Components::component_id()
.
pub fn component_id<T>(&self) -> Option<ComponentId>where
T: Component,
pub fn component_id<T>(&self) -> Option<ComponentId>where T: Component,
Returns the ComponentId
of the given Component
type T
.
The returned ComponentId
is specific to the Components
instance
it was retrieved from and should not be used with another Components
instance.
Returns None
if the Component
type has not
yet been initialized using Components::init_component()
.
use bevy_ecs::prelude::*;
let mut world = World::new();
#[derive(Component)]
struct ComponentA;
let component_a_id = world.init_component::<ComponentA>();
assert_eq!(component_a_id, world.components().component_id::<ComponentA>().unwrap())
See also
pub fn get_resource_id(&self, type_id: TypeId) -> Option<ComponentId>
pub fn get_resource_id(&self, type_id: TypeId) -> Option<ComponentId>
Type-erased equivalent of Components::resource_id()
.
pub fn resource_id<T>(&self) -> Option<ComponentId>where
T: Resource,
pub fn resource_id<T>(&self) -> Option<ComponentId>where T: Resource,
Returns the ComponentId
of the given Resource
type T
.
The returned ComponentId
is specific to the Components
instance
it was retrieved from and should not be used with another Components
instance.
Returns None
if the Resource
type has not
yet been initialized using Components::init_resource()
.
use bevy_ecs::prelude::*;
let mut world = World::new();
#[derive(Resource, Default)]
struct ResourceA;
let resource_a_id = world.init_resource::<ResourceA>();
assert_eq!(resource_a_id, world.components().resource_id::<ResourceA>().unwrap())
See also
pub fn init_resource<T>(&mut self) -> ComponentIdwhere
T: Resource,
pub fn init_resource<T>(&mut self) -> ComponentIdwhere T: Resource,
pub fn init_non_send<T>(&mut self) -> ComponentIdwhere
T: Any,
pub fn init_non_send<T>(&mut self) -> ComponentIdwhere T: Any,
Initializes a non-send resource of type T
with this instance.
If a resource of this type has already been initialized, this will return
the ID of the pre-existing resource.
pub fn iter(&self) -> impl Iterator<Item = &ComponentInfo>
pub fn iter(&self) -> impl Iterator<Item = &ComponentInfo>
Gets an iterator over all components registered with this instance.
Trait Implementations§
§impl Debug for Components
impl Debug for Components
§impl Default for Components
impl Default for Components
§fn default() -> Components
fn default() -> Components
§impl<'a> SystemParam for &'a Components
impl<'a> SystemParam for &'a Components
§type Item<'w, 's> = &'w Components
type Item<'w, 's> = &'w Components
Self
, instantiated with new lifetimes. Read more§fn init_state(
_world: &mut World,
_system_meta: &mut SystemMeta
) -> <&'a Components as SystemParam>::State
fn init_state( _world: &mut World, _system_meta: &mut SystemMeta ) -> <&'a Components as SystemParam>::State
World
access used by this SystemParam
and creates a new instance of this param’s State
.§unsafe fn get_param<'w, 's>(
_state: &'s mut <&'a Components as SystemParam>::State,
_system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
_change_tick: Tick
) -> <&'a Components as SystemParam>::Item<'w, 's>
unsafe fn get_param<'w, 's>( _state: &'s mut <&'a Components as SystemParam>::State, _system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, _change_tick: Tick ) -> <&'a Components as SystemParam>::Item<'w, 's>
SystemParamFunction
. Read more§fn new_archetype(
_state: &mut Self::State,
_archetype: &Archetype,
_system_meta: &mut SystemMeta
)
fn new_archetype( _state: &mut Self::State, _archetype: &Archetype, _system_meta: &mut SystemMeta )
Archetype
, registers the components accessed by this SystemParam
(if applicable).§fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)
fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)
SystemParam
’s state.
This is used to apply Commands
during apply_deferred
.impl<'a> ReadOnlySystemParam for &'a Components
Auto Trait Implementations§
impl RefUnwindSafe for Components
impl Send for Components
impl Sync for Components
impl Unpin for Components
impl UnwindSafe for Components
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fn from_sample_(s: S) -> S
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
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using data from the given World
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