Struct bevy::core_pipeline::prelude::Camera2dBundle
pub struct Camera2dBundle {
pub camera: Camera,
pub camera_render_graph: CameraRenderGraph,
pub projection: OrthographicProjection,
pub visible_entities: VisibleEntities,
pub frustum: Frustum,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub camera_2d: Camera2d,
pub tonemapping: Tonemapping,
pub deband_dither: DebandDither,
}
Fields§
§camera: Camera
§camera_render_graph: CameraRenderGraph
§projection: OrthographicProjection
§visible_entities: VisibleEntities
§frustum: Frustum
§transform: Transform
§global_transform: GlobalTransform
§camera_2d: Camera2d
§tonemapping: Tonemapping
§deband_dither: DebandDither
Implementations§
§impl Camera2dBundle
impl Camera2dBundle
pub fn new_with_far(far: f32) -> Camera2dBundle
pub fn new_with_far(far: f32) -> Camera2dBundle
Create an orthographic projection camera with a custom Z
position.
The camera is placed at Z=far-0.1
, looking toward the world origin (0,0,0)
.
Its orthographic projection extends from 0.0
to -far
in camera view space,
corresponding to Z=far-0.1
(closest to camera) to Z=-0.1
(furthest away from
camera) in world space.
Trait Implementations§
§impl Default for Camera2dBundle
impl Default for Camera2dBundle
§fn default() -> Camera2dBundle
fn default() -> Camera2dBundle
Returns the “default value” for a type. Read more
impl Bundle for Camera2dBundle
impl DynamicBundle for Camera2dBundle
Auto Trait Implementations§
impl !RefUnwindSafe for Camera2dBundle
impl Send for Camera2dBundle
impl Sync for Camera2dBundle
impl Unpin for Camera2dBundle
impl !UnwindSafe for Camera2dBundle
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