Struct bevy::core_pipeline::dof::AuxiliaryDepthOfFieldTexture

pub struct AuxiliaryDepthOfFieldTexture(/* private fields */);
Expand description

The extra texture used as the second render target for the hexagonal bokeh blur.

This is the same size and format as the main view target texture. It’ll only be present if bokeh is being used.

Trait Implementations§

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impl Component for AuxiliaryDepthOfFieldTexture

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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fn register_component_hooks(_hooks: &mut ComponentHooks)

Called when registering this component, allowing mutable access to its ComponentHooks.
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impl Deref for AuxiliaryDepthOfFieldTexture

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type Target = CachedTexture

The resulting type after dereferencing.
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fn deref(&self) -> &<AuxiliaryDepthOfFieldTexture as Deref>::Target

Dereferences the value.
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impl DerefMut for AuxiliaryDepthOfFieldTexture

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fn deref_mut(&mut self) -> &mut <AuxiliaryDepthOfFieldTexture as Deref>::Target

Mutably dereferences the value.

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

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impl<C> Bundle for C
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fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )

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where F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

Gets this Bundle’s component ids. This will be None if the component has not been registered.
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