pub struct Opaque3dDeferred {
    pub entity: Entity,
    pub asset_id: AssetId<Mesh>,
    pub pipeline_id: CachedRenderPipelineId,
    pub draw_function: DrawFunctionId,
    pub batch_range: Range<u32>,
    pub dynamic_offset: Option<NonMaxU32>,
}
Expand description

Opaque phase of the 3D Deferred pass.

Sorted by pipeline, then by mesh to improve batching.

Used to render all 3D meshes with materials that have no transparency.

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§entity: Entity§asset_id: AssetId<Mesh>§pipeline_id: CachedRenderPipelineId§draw_function: DrawFunctionId§batch_range: Range<u32>§dynamic_offset: Option<NonMaxU32>

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impl CachedRenderPipelinePhaseItem for Opaque3dDeferred

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fn cached_pipeline(&self) -> CachedRenderPipelineId

The id of the render pipeline, cached in the PipelineCache, that will be used to draw this phase item.
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impl PhaseItem for Opaque3dDeferred

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type SortKey = (usize, AssetId<Mesh>)

The type used for ordering the items. The smallest values are drawn first. This order can be calculated using the ViewRangefinder3d, based on the view-space Z value of the corresponding view matrix.
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fn entity(&self) -> Entity

The corresponding entity that will be drawn. Read more
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fn sort_key(&self) -> <Opaque3dDeferred as PhaseItem>::SortKey

Determines the order in which the items are drawn.
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fn draw_function(&self) -> DrawFunctionId

Specifies the Draw function used to render the item.
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fn sort(items: &mut [Opaque3dDeferred])

Sorts a slice of phase items into render order. Generally if the same type is batched this should use a stable sort like slice::sort_by_key. In almost all other cases, this should not be altered from the default, which uses a unstable sort, as this provides the best balance of CPU and GPU performance. Read more
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fn batch_range(&self) -> &Range<u32>

The range of instances that the batch covers. After doing a batched draw, batch range length phase items will be skipped. This design is to avoid having to restructure the render phase unnecessarily.
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fn batch_range_mut(&mut self) -> &mut Range<u32>

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fn dynamic_offset(&self) -> Option<NonMaxU32>

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fn dynamic_offset_mut(&mut self) -> &mut Option<NonMaxU32>

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const AUTOMATIC_BATCHING: bool = true

Whether or not this PhaseItem should be subjected to automatic batching. (Default: true)

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