Struct bevy::core_pipeline::clear_color::ClearColor
pub struct ClearColor(pub Color);
Expand description
A Resource
that stores the color that is used to clear the screen between frames.
This color appears as the “background” color for simple apps, when there are portions of the screen with nothing rendered.
Tuple Fields§
§0: Color
Methods from Deref<Target = Color>§
pub const ALICE_BLUE: Color = _
pub const ANTIQUE_WHITE: Color = _
pub const AQUAMARINE: Color = _
pub const AZURE: Color = _
pub const BEIGE: Color = _
pub const BISQUE: Color = _
pub const BLACK: Color = _
pub const BLUE: Color = _
pub const CRIMSON: Color = _
pub const CYAN: Color = _
pub const DARK_GRAY: Color = _
pub const DARK_GREEN: Color = _
pub const FUCHSIA: Color = _
pub const GOLD: Color = _
pub const GRAY: Color = _
pub const GREEN: Color = _
pub const INDIGO: Color = _
pub const LIME_GREEN: Color = _
pub const MAROON: Color = _
pub const MIDNIGHT_BLUE: Color = _
pub const NAVY: Color = _
pub const NONE: Color = _
pub const OLIVE: Color = _
pub const ORANGE: Color = _
pub const ORANGE_RED: Color = _
pub const PINK: Color = _
pub const PURPLE: Color = _
pub const RED: Color = _
pub const SALMON: Color = _
pub const SEA_GREEN: Color = _
pub const SILVER: Color = _
pub const TEAL: Color = _
pub const TOMATO: Color = _
pub const TURQUOISE: Color = _
pub const VIOLET: Color = _
pub const WHITE: Color = _
pub const YELLOW: Color = _
pub const YELLOW_GREEN: Color = _
pub fn r(&self) -> f32
pub fn r(&self) -> f32
Converts a Color to variant Color::Rgba
and return red in sRGB colorspace
pub fn g(&self) -> f32
pub fn g(&self) -> f32
Converts a Color to variant Color::Rgba
and return green in sRGB colorspace
pub fn b(&self) -> f32
pub fn b(&self) -> f32
Converts a Color to variant Color::Rgba
and return blue in sRGB colorspace
pub fn set_r(&mut self, r: f32) -> &mut Color
pub fn set_r(&mut self, r: f32) -> &mut Color
Converts a Color to variant Color::Rgba
and set red
pub fn set_g(&mut self, g: f32) -> &mut Color
pub fn set_g(&mut self, g: f32) -> &mut Color
Converts a Color to variant Color::Rgba
and set green
pub fn set_b(&mut self, b: f32) -> &mut Color
pub fn set_b(&mut self, b: f32) -> &mut Color
Converts a Color to variant Color::Rgba
and set blue
pub fn h(&self) -> f32
pub fn h(&self) -> f32
Converts a Color to variant Color::Hsla
and return hue
pub fn s(&self) -> f32
pub fn s(&self) -> f32
Converts a Color to variant Color::Hsla
and return saturation
pub fn l(&self) -> f32
pub fn l(&self) -> f32
Converts a Color to variant Color::Hsla
and return lightness
pub fn set_h(&mut self, h: f32) -> &mut Color
pub fn set_h(&mut self, h: f32) -> &mut Color
Converts a Color to variant Color::Hsla
and set hue
pub fn set_s(&mut self, s: f32) -> &mut Color
pub fn set_s(&mut self, s: f32) -> &mut Color
Converts a Color to variant Color::Hsla
and set saturation
pub fn set_l(&mut self, l: f32) -> &mut Color
pub fn set_l(&mut self, l: f32) -> &mut Color
Converts a Color to variant Color::Hsla
and set lightness
pub fn is_fully_transparent(&self) -> bool
pub fn is_fully_transparent(&self) -> bool
Determine if the color is fully transparent, i.e. if the alpha is 0.
Examples
// Fully transparent colors
assert!(Color::NONE.is_fully_transparent());
assert!(Color::rgba(1.0, 0.5, 0.5, 0.0).is_fully_transparent());
// (Partially) opaque colors
assert!(!Color::BLACK.is_fully_transparent());
assert!(!Color::rgba(1.0, 0.5, 0.5, 0.2).is_fully_transparent());
pub fn as_rgba_linear(&self) -> Color
pub fn as_rgba_linear(&self) -> Color
Converts a Color
to variant Color::RgbaLinear
pub fn as_rgba_u8(&self) -> [u8; 4]
pub fn as_rgba_u8(&self) -> [u8; 4]
Converts a Color
to a [u8; 4]
from sRGB colorspace
pub fn rgba_to_vec4(&self) -> Vec4
pub fn rgba_to_vec4(&self) -> Vec4
Convert Color
to RGBA and return as Vec4
.
pub fn rgb_to_vec3(&self) -> Vec3
pub fn rgb_to_vec3(&self) -> Vec3
Convert Color
to RGBA and return as Vec3
.
pub fn rgba_linear_to_vec4(&self) -> Vec4
pub fn rgba_linear_to_vec4(&self) -> Vec4
Convert Color
to linear RGBA and return as Vec4
.
pub fn rgb_linear_to_vec3(&self) -> Vec3
pub fn rgb_linear_to_vec3(&self) -> Vec3
Convert Color
to linear RGBA and return as Vec3
.
pub fn hsla_to_vec4(&self) -> Vec4
pub fn hsla_to_vec4(&self) -> Vec4
Convert Color
to HSLA and return as Vec4
.
pub fn hsl_to_vec3(&self) -> Vec3
pub fn hsl_to_vec3(&self) -> Vec3
Convert Color
to HSLA and return as Vec3
.
pub fn lcha_to_vec4(&self) -> Vec4
pub fn lcha_to_vec4(&self) -> Vec4
Convert Color
to LCHA and return as Vec4
.
pub fn lch_to_vec3(&self) -> Vec3
pub fn lch_to_vec3(&self) -> Vec3
Convert Color
to LCHA and return as Vec3
.
Trait Implementations§
§impl Clone for ClearColor
impl Clone for ClearColor
§fn clone(&self) -> ClearColor
fn clone(&self) -> ClearColor
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Debug for ClearColor
impl Debug for ClearColor
§impl Default for ClearColor
impl Default for ClearColor
Match the dark gray bevy website code block color by default.
§fn default() -> ClearColor
fn default() -> ClearColor
§impl Deref for ClearColor
impl Deref for ClearColor
§impl DerefMut for ClearColor
impl DerefMut for ClearColor
§fn deref_mut(&mut self) -> &mut <ClearColor as Deref>::Target
fn deref_mut(&mut self) -> &mut <ClearColor as Deref>::Target
§impl ExtractResource for ClearColorwhere
ClearColor: Clone,
impl ExtractResource for ClearColorwhere ClearColor: Clone,
type Source = ClearColor
§fn extract_resource(
source: &<ClearColor as ExtractResource>::Source
) -> ClearColor
fn extract_resource( source: &<ClearColor as ExtractResource>::Source ) -> ClearColor
§impl FromReflect for ClearColorwhere
Color: FromReflect + TypePath,
impl FromReflect for ClearColorwhere Color: FromReflect + TypePath,
§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<ClearColor>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<ClearColor>
Self
from a reflected value.§impl GetTypeRegistration for ClearColorwhere
Color: FromReflect + TypePath,
impl GetTypeRegistration for ClearColorwhere Color: FromReflect + TypePath,
§impl Reflect for ClearColorwhere
Color: FromReflect + TypePath,
impl Reflect for ClearColorwhere Color: FromReflect + TypePath,
§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
§fn into_any(self: Box<ClearColor, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<ClearColor, Global>) -> Box<dyn Any, Global>
Box<dyn Any>
.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
.§fn into_reflect(self: Box<ClearColor, Global>) -> Box<dyn Reflect, Global>
fn into_reflect(self: Box<ClearColor, Global>) -> Box<dyn Reflect, Global>
§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
§fn clone_value(&self) -> Box<dyn Reflect, Global>
fn clone_value(&self) -> Box<dyn Reflect, Global>
Reflect
trait object. Read more§fn set(
&mut self,
value: Box<dyn Reflect, Global>
) -> Result<(), Box<dyn Reflect, Global>>
fn set( &mut self, value: Box<dyn Reflect, Global> ) -> Result<(), Box<dyn Reflect, Global>>
§fn apply(&mut self, value: &(dyn Reflect + 'static))
fn apply(&mut self, value: &(dyn Reflect + 'static))
§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
§fn reflect_owned(self: Box<ClearColor, Global>) -> ReflectOwned
fn reflect_owned(self: Box<ClearColor, Global>) -> ReflectOwned
§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
§impl TupleStruct for ClearColorwhere
Color: FromReflect + TypePath,
impl TupleStruct for ClearColorwhere Color: FromReflect + TypePath,
§fn field(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
fn field(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
index
as a
&dyn Reflect
.§fn field_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
fn field_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
index
as a &mut dyn Reflect
.§fn iter_fields(&self) -> TupleStructFieldIter<'_> ⓘ
fn iter_fields(&self) -> TupleStructFieldIter<'_> ⓘ
§fn clone_dynamic(&self) -> DynamicTupleStruct
fn clone_dynamic(&self) -> DynamicTupleStruct
DynamicTupleStruct
.§impl TypePath for ClearColorwhere
Color: FromReflect + TypePath,
impl TypePath for ClearColorwhere Color: FromReflect + TypePath,
§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
§impl Typed for ClearColorwhere
Color: FromReflect + TypePath,
impl Typed for ClearColorwhere Color: FromReflect + TypePath,
impl Resource for ClearColorwhere ClearColor: Send + Sync + 'static,
Auto Trait Implementations§
impl RefUnwindSafe for ClearColor
impl Send for ClearColor
impl Sync for ClearColor
impl Unpin for ClearColor
impl UnwindSafe for ClearColor
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§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for Twhere T: Any,
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. Box<dyn Any>
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where ConcreteType
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impl<T> DynamicTypePath for Twhere T: TypePath,
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