Struct bevy::color::Hsla

pub struct Hsla {
    pub hue: f32,
    pub saturation: f32,
    pub lightness: f32,
    pub alpha: f32,
}
Expand description

Color in Hue-Saturation-Lightness (HSL) color space with alpha. Further information on this color model can be found on Wikipedia.

§Conversion

Conversion between the various color spaces is achieved using Rust’s native From trait. Because certain color spaces are defined by their transformation to and from another space, these From implementations reflect that set of definitions.

let color = Srgba::rgb(0.5, 0.5, 0.5);

// Using From explicitly
let linear_color = LinearRgba::from(color);

// Using Into
let linear_color: LinearRgba = color.into();

For example, the sRGB space is defined by its relationship with Linear RGB, and HWB by its with sRGB. As such, it is the responsibility of sRGB to provide From implementations for Linear RGB, and HWB for sRGB. To then provide conversion between Linear RGB and HWB directly, HWB is responsible for implementing these conversions, delegating to sRGB as an intermediatory. This ensures that all conversions take the shortest path between any two spaces, and limit the proliferation of domain specific knowledge for each color space to their respective definitions.

GPU

Fields§

§hue: f32

The hue channel. [0.0, 360.0]

§saturation: f32

The saturation channel. [0.0, 1.0]

§lightness: f32

The lightness channel. [0.0, 1.0]

§alpha: f32

The alpha channel. [0.0, 1.0]

Implementations§

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impl Hsla

pub const fn new(hue: f32, saturation: f32, lightness: f32, alpha: f32) -> Hsla

Construct a new Hsla color from components.

§Arguments
  • hue - Hue channel. [0.0, 360.0]
  • saturation - Saturation channel. [0.0, 1.0]
  • lightness - Lightness channel. [0.0, 1.0]
  • alpha - Alpha channel. [0.0, 1.0]
Examples found in repository?
examples/games/contributors.rs (line 62)
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const DESELECTED: Hsla = Hsla::new(0.0, 0.3, 0.2, 0.92);

pub const fn hsl(hue: f32, saturation: f32, lightness: f32) -> Hsla

Construct a new Hsla color from (h, s, l) components, with the default alpha (1.0).

§Arguments
  • hue - Hue channel. [0.0, 360.0]
  • saturation - Saturation channel. [0.0, 1.0]
  • lightness - Lightness channel. [0.0, 1.0]
Examples found in repository?
examples/games/contributors.rs (line 61)
61
const SELECTED: Hsla = Hsla::hsl(0.0, 0.9, 0.7);
More examples
Hide additional examples
examples/3d/animated_material.rs (line 36)
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fn setup(
    mut commands: Commands,
    asset_server: Res<AssetServer>,
    mut meshes: ResMut<Assets<Mesh>>,
    mut materials: ResMut<Assets<StandardMaterial>>,
) {
    commands.spawn((
        Camera3dBundle {
            transform: Transform::from_xyz(3.0, 1.0, 3.0)
                .looking_at(Vec3::new(0.0, -0.5, 0.0), Vec3::Y),
            ..default()
        },
        EnvironmentMapLight {
            diffuse_map: asset_server.load("environment_maps/pisa_diffuse_rgb9e5_zstd.ktx2"),
            specular_map: asset_server.load("environment_maps/pisa_specular_rgb9e5_zstd.ktx2"),
            intensity: 2_000.0,
        },
    ));

    let cube = meshes.add(Cuboid::new(0.5, 0.5, 0.5));

    const GOLDEN_ANGLE: f32 = 137.507_77;

    let mut hsla = Hsla::hsl(0.0, 1.0, 0.5);
    for x in -1..2 {
        for z in -1..2 {
            commands.spawn(PbrBundle {
                mesh: cube.clone(),
                material: materials.add(Color::from(hsla)),
                transform: Transform::from_translation(Vec3::new(x as f32, 0.0, z as f32)),
                ..default()
            });
            hsla = hsla.rotate_hue(GOLDEN_ANGLE);
        }
    }
}

pub const fn with_saturation(self, saturation: f32) -> Hsla

Return a copy of this color with the saturation channel set to the given value.

pub const fn with_lightness(self, lightness: f32) -> Hsla

Return a copy of this color with the lightness channel set to the given value.

pub fn sequential_dispersed(index: u32) -> Hsla

Generate a deterministic but quasi-randomly distributed color from a provided index.

This can be helpful for generating debug colors.

§Examples
// Unique color for an entity
// let entity_index = entity.index();
let color = Hsla::sequential_dispersed(entity_index);

// Palette with 5 distinct hues
let palette = (0..5).map(Hsla::sequential_dispersed).collect::<Vec<_>>();

Trait Implementations§

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impl Alpha for Hsla

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fn with_alpha(&self, alpha: f32) -> Hsla

Return a new version of this color with the given alpha value.
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fn alpha(&self) -> f32

Return a the alpha component of this color.
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fn set_alpha(&mut self, alpha: f32)

Sets the alpha component of this color.
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fn is_fully_transparent(&self) -> bool

Is the alpha component of this color less than or equal to 0.0?
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fn is_fully_opaque(&self) -> bool

Is the alpha component of this color greater than or equal to 1.0?
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impl Clone for Hsla

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fn clone(&self) -> Hsla

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl ColorToComponents for Hsla

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fn to_f32_array(self) -> [f32; 4]

Convert to an f32 array
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fn to_f32_array_no_alpha(self) -> [f32; 3]

Convert to an f32 array without the alpha value
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fn to_vec4(self) -> Vec4

Convert to a Vec4
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fn to_vec3(self) -> Vec3

Convert to a Vec3
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fn from_f32_array(color: [f32; 4]) -> Hsla

Convert from an f32 array
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fn from_f32_array_no_alpha(color: [f32; 3]) -> Hsla

Convert from an f32 array without the alpha value
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fn from_vec4(color: Vec4) -> Hsla

Convert from a Vec4
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fn from_vec3(color: Vec3) -> Hsla

Convert from a Vec3
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impl Debug for Hsla

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Hsla

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fn default() -> Hsla

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Hsla

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fn deserialize<__D>( __deserializer: __D, ) -> Result<Hsla, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<Color> for Hsla

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fn from(value: Color) -> Hsla

Converts to this type from the input type.
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impl From<Hsla> for Color

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fn from(value: Hsla) -> Color

Converts to this type from the input type.
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impl From<Hsla> for Hsva

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fn from(_: Hsla) -> Hsva

Converts to this type from the input type.
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impl From<Hsla> for Hwba

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fn from(value: Hsla) -> Hwba

Converts to this type from the input type.
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impl From<Hsla> for Laba

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fn from(value: Hsla) -> Laba

Converts to this type from the input type.
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impl From<Hsla> for Lcha

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fn from(value: Hsla) -> Lcha

Converts to this type from the input type.
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impl From<Hsla> for LinearRgba

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fn from(value: Hsla) -> LinearRgba

Converts to this type from the input type.
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impl From<Hsla> for Oklaba

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fn from(value: Hsla) -> Oklaba

Converts to this type from the input type.
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impl From<Hsla> for Oklcha

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fn from(value: Hsla) -> Oklcha

Converts to this type from the input type.
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impl From<Hsla> for Srgba

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fn from(value: Hsla) -> Srgba

Converts to this type from the input type.
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impl From<Hsla> for Xyza

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fn from(value: Hsla) -> Xyza

Converts to this type from the input type.
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impl From<Hsva> for Hsla

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fn from(_: Hsva) -> Hsla

Converts to this type from the input type.
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impl From<Hwba> for Hsla

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fn from(value: Hwba) -> Hsla

Converts to this type from the input type.
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impl From<Laba> for Hsla

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fn from(value: Laba) -> Hsla

Converts to this type from the input type.
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impl From<Lcha> for Hsla

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fn from(value: Lcha) -> Hsla

Converts to this type from the input type.
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impl From<LinearRgba> for Hsla

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fn from(value: LinearRgba) -> Hsla

Converts to this type from the input type.
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impl From<Oklaba> for Hsla

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fn from(value: Oklaba) -> Hsla

Converts to this type from the input type.
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impl From<Oklcha> for Hsla

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fn from(value: Oklcha) -> Hsla

Converts to this type from the input type.
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impl From<Srgba> for Hsla

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fn from(value: Srgba) -> Hsla

Converts to this type from the input type.
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impl From<Xyza> for Hsla

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fn from(value: Xyza) -> Hsla

Converts to this type from the input type.
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impl FromReflect for Hsla
where Hsla: Any + Send + Sync, f32: FromReflect + TypePath + RegisterForReflection,

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fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<Hsla>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn Reflect>, ) -> Result<Self, Box<dyn Reflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for Hsla
where Hsla: Any + Send + Sync, f32: FromReflect + TypePath + RegisterForReflection,

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl Gray for Hsla

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const BLACK: Hsla = _

A pure black color.
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const WHITE: Hsla = _

A pure white color.
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fn gray(lightness: f32) -> Self

Returns a grey color with the provided lightness from (0.0 - 1.0). 0 is black, 1 is white.
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impl Hue for Hsla

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fn with_hue(&self, hue: f32) -> Hsla

Return a new version of this color with the hue channel set to the given value.
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fn hue(&self) -> f32

Return the hue of this color [0.0, 360.0].
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fn set_hue(&mut self, hue: f32)

Sets the hue of this color.
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fn rotate_hue(&self, degrees: f32) -> Self

Return a new version of this color with the hue channel rotated by the given degrees.
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impl Luminance for Hsla

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fn with_luminance(&self, lightness: f32) -> Hsla

Return a new version of this color with the given luminance. The resulting color will be clamped to the valid range for the color space; for some color spaces, clamping may cause the hue or chroma to change.
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fn luminance(&self) -> f32

Return the luminance of this color (0.0 - 1.0).
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fn darker(&self, amount: f32) -> Hsla

Return a darker version of this color. The amount should be between 0.0 and 1.0. The amount represents an absolute decrease in luminance, and is distributive: color.darker(a).darker(b) == color.darker(a + b). Colors are clamped to black if the amount would cause them to go below black. Read more
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fn lighter(&self, amount: f32) -> Hsla

Return a lighter version of this color. The amount should be between 0.0 and 1.0. The amount represents an absolute increase in luminance, and is distributive: color.lighter(a).lighter(b) == color.lighter(a + b). Colors are clamped to white if the amount would cause them to go above white. Read more
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impl Mix for Hsla

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fn mix(&self, other: &Hsla, factor: f32) -> Hsla

Linearly interpolate between this and another color, by factor. Factor should be between 0.0 and 1.0.
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fn mix_assign(&mut self, other: Self, factor: f32)

Linearly interpolate between this and another color, by factor, storing the result in this color. Factor should be between 0.0 and 1.0.
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impl PartialEq for Hsla

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fn eq(&self, other: &Hsla) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Reflect for Hsla
where Hsla: Any + Send + Sync, f32: FromReflect + TypePath + RegisterForReflection,

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn into_any(self: Box<Hsla>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>.
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any.
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fn into_reflect(self: Box<Hsla>) -> Box<dyn Reflect>

Casts this type to a boxed reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable reflected value.
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fn clone_value(&self) -> Box<dyn Reflect>

Clones the value as a Reflect trait object. Read more
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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fn try_apply( &mut self, value: &(dyn Reflect + 'static), ) -> Result<(), ApplyError>

Tries to apply a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<Hsla>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn apply(&mut self, value: &(dyn Reflect + 'static))

Applies a reflected value to this value. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Serialize for Hsla

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Struct for Hsla
where Hsla: Any + Send + Sync, f32: FromReflect + TypePath + RegisterForReflection,

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fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field named name as a &dyn Reflect.
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fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field named name as a &mut dyn Reflect.
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fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field with index index as a &dyn Reflect.
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fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field with index index as a &mut dyn Reflect.
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fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
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fn clone_dynamic(&self) -> DynamicStruct

Clones the struct into a DynamicStruct.
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impl TypePath for Hsla
where Hsla: Any + Send + Sync,

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for Hsla
where Hsla: Any + Send + Sync, f32: FromReflect + TypePath + RegisterForReflection,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl Copy for Hsla

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impl StructuralPartialEq for Hsla

Auto Trait Implementations§

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impl Freeze for Hsla

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impl RefUnwindSafe for Hsla

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impl Send for Hsla

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impl Sync for Hsla

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impl Unpin for Hsla

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impl UnwindSafe for Hsla

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> FromWorld for T
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Creates Self using data from the given World.
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Returns a reference to the value of the field named name, downcast to T.
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Returns a mutable reference to the value of the field named name, downcast to T.
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where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> TypeData for T
where T: 'static + Send + Sync + Clone,

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fn clone_type_data(&self) -> Box<dyn TypeData>

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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> ConditionalSend for T
where T: Send,

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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,

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impl<T> Settings for T
where T: 'static + Send + Sync,

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T
where T: WasmNotSend + WasmNotSync,

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impl<T> WasmNotSync for T
where T: Sync,