Struct bevy::audio::AudioSink

pub struct AudioSink { /* private fields */ }
Expand description

Used to control audio during playback.

Bevy inserts this component onto your entities when it begins playing an audio source. Use AudioBundle to trigger that to happen.

You can use this component to modify the playback settings while the audio is playing.

If this component is removed from an entity, and an AudioSource is attached to that entity, that AudioSource will start playing. If that source is unchanged, that translates to the audio restarting.

Trait Implementations§

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impl AudioSinkPlayback for AudioSink

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fn volume(&self) -> f32

Gets the volume of the sound. Read more
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fn set_volume(&self, volume: f32)

Changes the volume of the sound. Read more
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fn speed(&self) -> f32

Gets the speed of the sound. Read more
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fn set_speed(&self, speed: f32)

Changes the speed of the sound. Read more
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fn play(&self)

Resumes playback of a paused sink. Read more
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fn pause(&self)

Pauses playback of this sink. Read more
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fn is_paused(&self) -> bool

Is this sink paused? Read more
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fn stop(&self)

Stops the sink. Read more
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fn empty(&self) -> bool

Returns true if this sink has no more sounds to play.
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fn toggle(&self)

Toggles the playback of this sink. Read more
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impl Component for AudioSink
where AudioSink: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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fn register_component_hooks(_hooks: &mut ComponentHooks)

Called when registering this component, allowing mutable access to its ComponentHooks.

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

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fn borrow_mut(&mut self) -> &mut T

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impl<C> Bundle for C
where C: Component,

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fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )

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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
where F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

Gets this Bundle’s component ids. This will be None if the component has not been registered.
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Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))

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Returns the argument unchanged.

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fn from_sample_(s: S) -> S

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