pub struct AssetMeta<L, P>where
L: AssetLoader,
P: Process,{
pub meta_format_version: String,
pub processed_info: Option<ProcessedInfo>,
pub asset: AssetAction<<L as AssetLoader>::Settings, <P as Process>::Settings>,
}
Expand description
Asset metadata that informs how an Asset
should be handled by the asset system.
L
is the AssetLoader
(if one is configured) for the AssetAction
. This can be ()
if it is not required.
P
is the Process
processor, if one is configured for the AssetAction
. This can be ()
if it is not required.
Fields§
§meta_format_version: String
The version of the meta format being used. This will change whenever a breaking change is made to the meta format.
processed_info: Option<ProcessedInfo>
Information produced by the AssetProcessor
after processing this asset.
This will only exist alongside processed versions of assets. You should not manually set it in your asset source files.
asset: AssetAction<<L as AssetLoader>::Settings, <P as Process>::Settings>
How to handle this asset in the asset system. See AssetAction
.
Implementations§
§impl<L, P> AssetMeta<L, P>where
L: AssetLoader,
P: Process,
impl<L, P> AssetMeta<L, P>where L: AssetLoader, P: Process,
pub fn new( asset: AssetAction<<L as AssetLoader>::Settings, <P as Process>::Settings> ) -> AssetMeta<L, P>
pub fn deserialize(
bytes: &[u8]
) -> Result<AssetMeta<L, P>, DeserializeMetaError>
pub fn deserialize( bytes: &[u8] ) -> Result<AssetMeta<L, P>, DeserializeMetaError>
Deserializes the given serialized byte representation of the asset meta.
Trait Implementations§
§impl<L, P> AssetMetaDyn for AssetMeta<L, P>where
L: AssetLoader,
P: Process,
impl<L, P> AssetMetaDyn for AssetMeta<L, P>where L: AssetLoader, P: Process,
§fn loader_settings(&self) -> Option<&(dyn Settings + 'static)>
fn loader_settings(&self) -> Option<&(dyn Settings + 'static)>
Returns a reference to the
AssetLoader
settings, if they exist.§fn loader_settings_mut(&mut self) -> Option<&mut (dyn Settings + 'static)>
fn loader_settings_mut(&mut self) -> Option<&mut (dyn Settings + 'static)>
Returns a mutable reference to the
AssetLoader
settings, if they exist.§fn processed_info(&self) -> &Option<ProcessedInfo>
fn processed_info(&self) -> &Option<ProcessedInfo>
Returns a reference to the
ProcessedInfo
if it exists.§fn processed_info_mut(&mut self) -> &mut Option<ProcessedInfo>
fn processed_info_mut(&mut self) -> &mut Option<ProcessedInfo>
Returns a mutable reference to the
ProcessedInfo
if it exists.§impl<'de, L, P> Deserialize<'de> for AssetMeta<L, P>where
L: AssetLoader,
P: Process,
impl<'de, L, P> Deserialize<'de> for AssetMeta<L, P>where L: AssetLoader, P: Process,
§fn deserialize<__D>(
__deserializer: __D
) -> Result<AssetMeta<L, P>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>( __deserializer: __D ) -> Result<AssetMeta<L, P>, <__D as Deserializer<'de>>::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
§impl<L, P> Serialize for AssetMeta<L, P>where
L: AssetLoader,
P: Process,
impl<L, P> Serialize for AssetMeta<L, P>where L: AssetLoader, P: Process,
§fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>( &self, __serializer: __S ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where __S: Serializer,
Serialize this value into the given Serde serializer. Read more
Auto Trait Implementations§
impl<L, P> RefUnwindSafe for AssetMeta<L, P>where <L as AssetLoader>::Settings: RefUnwindSafe, <P as Process>::Settings: RefUnwindSafe,
impl<L, P> Send for AssetMeta<L, P>
impl<L, P> Sync for AssetMeta<L, P>
impl<L, P> Unpin for AssetMeta<L, P>where <L as AssetLoader>::Settings: Unpin, <P as Process>::Settings: Unpin,
impl<L, P> UnwindSafe for AssetMeta<L, P>where <L as AssetLoader>::Settings: UnwindSafe, <P as Process>::Settings: UnwindSafe,
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.