Enum bevy::asset::UntypedHandle

pub enum UntypedHandle {
    Strong(Arc<StrongHandle>),
    Weak(UntypedAssetId),
}
Expand description

An untyped variant of Handle, which internally stores the Asset type information at runtime as a TypeId instead of encoding it in the compile-time type. This allows handles across Asset types to be stored together and compared.

See Handle for more information.

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impl UntypedHandle

pub fn id(&self) -> UntypedAssetId

Returns the UntypedAssetId for the referenced asset.

Examples found in repository?
examples/2d/texture_atlas.rs (line 213)
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fn create_texture_atlas(
    folder: &LoadedFolder,
    padding: Option<UVec2>,
    sampling: Option<ImageSampler>,
    textures: &mut ResMut<Assets<Image>>,
) -> (TextureAtlasLayout, Handle<Image>) {
    // Build a texture atlas using the individual sprites
    let mut texture_atlas_builder =
        TextureAtlasBuilder::default().padding(padding.unwrap_or_default());
    for handle in folder.handles.iter() {
        let id = handle.id().typed_unchecked::<Image>();
        let Some(texture) = textures.get(id) else {
            warn!(
                "{:?} did not resolve to an `Image` asset.",
                handle.path().unwrap()
            );
            continue;
        };

        texture_atlas_builder.add_texture(Some(id), texture);
    }

    let (texture_atlas_layout, texture) = texture_atlas_builder.finish().unwrap();
    let texture = textures.add(texture);

    // Update the sampling settings of the texture atlas
    let image = textures.get_mut(&texture).unwrap();
    image.sampler = sampling.unwrap_or_default();

    (texture_atlas_layout, texture)
}

pub fn path(&self) -> Option<&AssetPath<'static>>

Returns the path if this is (1) a strong handle and (2) the asset has a path

Examples found in repository?
examples/2d/texture_atlas.rs (line 217)
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fn create_texture_atlas(
    folder: &LoadedFolder,
    padding: Option<UVec2>,
    sampling: Option<ImageSampler>,
    textures: &mut ResMut<Assets<Image>>,
) -> (TextureAtlasLayout, Handle<Image>) {
    // Build a texture atlas using the individual sprites
    let mut texture_atlas_builder =
        TextureAtlasBuilder::default().padding(padding.unwrap_or_default());
    for handle in folder.handles.iter() {
        let id = handle.id().typed_unchecked::<Image>();
        let Some(texture) = textures.get(id) else {
            warn!(
                "{:?} did not resolve to an `Image` asset.",
                handle.path().unwrap()
            );
            continue;
        };

        texture_atlas_builder.add_texture(Some(id), texture);
    }

    let (texture_atlas_layout, texture) = texture_atlas_builder.finish().unwrap();
    let texture = textures.add(texture);

    // Update the sampling settings of the texture atlas
    let image = textures.get_mut(&texture).unwrap();
    image.sampler = sampling.unwrap_or_default();

    (texture_atlas_layout, texture)
}

pub fn clone_weak(&self) -> UntypedHandle

Creates an UntypedHandle::Weak clone of this UntypedHandle, which will not keep the referenced Asset alive.

pub fn type_id(&self) -> TypeId

Returns the TypeId of the referenced Asset.

pub fn typed_unchecked<A>(self) -> Handle<A>
where A: Asset,

Converts to a typed Handle. This will not check if the target Handle type matches.

pub fn typed_debug_checked<A>(self) -> Handle<A>
where A: Asset,

Converts to a typed Handle. This will check the type when compiled with debug asserts, but it will not check if the target Handle type matches in release builds. Use this as an optimization when you want some degree of validation at dev-time, but you are also very certain that the type actually matches.

pub fn typed<A>(self) -> Handle<A>
where A: Asset,

Converts to a typed Handle. This will panic if the internal TypeId does not match the given asset type A

pub fn try_typed<A>(self) -> Result<Handle<A>, UntypedAssetConversionError>
where A: Asset,

Converts to a typed Handle. This will panic if the internal TypeId does not match the given asset type A

pub fn meta_transform( &self ) -> Option<&Box<dyn Fn(&mut (dyn AssetMetaDyn + 'static)) + Send + Sync>>

The “meta transform” for the strong handle. This will only be Some if the handle is strong and there is a meta transform associated with it.

Trait Implementations§

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impl Clone for UntypedHandle

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fn clone(&self) -> UntypedHandle

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for UntypedHandle

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl From<&UntypedHandle> for UntypedAssetId

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fn from(value: &UntypedHandle) -> UntypedAssetId

Converts to this type from the input type.
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impl<A> From<Handle<A>> for UntypedHandle
where A: Asset,

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fn from(value: Handle<A>) -> UntypedHandle

Converts to this type from the input type.
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impl Hash for UntypedHandle

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fn hash<H>(&self, state: &mut H)
where H: Hasher,

Feeds this value into the given Hasher. Read more
1.3.0 · source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl<A> PartialEq<Handle<A>> for UntypedHandle
where A: Asset,

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fn eq(&self, other: &Handle<A>) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<A> PartialEq<UntypedHandle> for Handle<A>
where A: Asset,

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fn eq(&self, other: &UntypedHandle) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq for UntypedHandle

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fn eq(&self, other: &UntypedHandle) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<A> PartialOrd<Handle<A>> for UntypedHandle
where A: Asset,

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fn partial_cmp(&self, other: &Handle<A>) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
1.0.0 · source§

fn lt(&self, other: &Rhs) -> bool

This method tests less than (for self and other) and is used by the < operator. Read more
1.0.0 · source§

fn le(&self, other: &Rhs) -> bool

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
1.0.0 · source§

fn gt(&self, other: &Rhs) -> bool

This method tests greater than (for self and other) and is used by the > operator. Read more
1.0.0 · source§

fn ge(&self, other: &Rhs) -> bool

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl<A> PartialOrd<UntypedHandle> for Handle<A>
where A: Asset,

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fn partial_cmp(&self, other: &UntypedHandle) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
1.0.0 · source§

fn lt(&self, other: &Rhs) -> bool

This method tests less than (for self and other) and is used by the < operator. Read more
1.0.0 · source§

fn le(&self, other: &Rhs) -> bool

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
1.0.0 · source§

fn gt(&self, other: &Rhs) -> bool

This method tests greater than (for self and other) and is used by the > operator. Read more
1.0.0 · source§

fn ge(&self, other: &Rhs) -> bool

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl PartialOrd for UntypedHandle

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fn partial_cmp(&self, other: &UntypedHandle) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
1.0.0 · source§

fn lt(&self, other: &Rhs) -> bool

This method tests less than (for self and other) and is used by the < operator. Read more
1.0.0 · source§

fn le(&self, other: &Rhs) -> bool

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
1.0.0 · source§

fn gt(&self, other: &Rhs) -> bool

This method tests greater than (for self and other) and is used by the > operator. Read more
1.0.0 · source§

fn ge(&self, other: &Rhs) -> bool

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl<A> TryFrom<UntypedHandle> for Handle<A>
where A: Asset,

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type Error = UntypedAssetConversionError

The type returned in the event of a conversion error.
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fn try_from( value: UntypedHandle ) -> Result<Handle<A>, <Handle<A> as TryFrom<UntypedHandle>>::Error>

Performs the conversion.
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impl VisitAssetDependencies for UntypedHandle

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fn visit_dependencies(&self, visit: &mut impl FnMut(UntypedAssetId))

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impl Eq for UntypedHandle

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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Feeds this value into the given Hasher.
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Checks if this value is equivalent to the given key. Read more
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