Struct bevy::animation::prelude::AnimationPlayer
pub struct AnimationPlayer { /* private fields */ }
Expand description
Animation controls
Implementations§
§impl AnimationPlayer
impl AnimationPlayer
pub fn start(&mut self, handle: Handle<AnimationClip>) -> &mut AnimationPlayer
pub fn start(&mut self, handle: Handle<AnimationClip>) -> &mut AnimationPlayer
Start playing an animation, resetting state of the player. This will use a linear blending between the previous and the new animation to make a smooth transition.
pub fn start_with_transition(
&mut self,
handle: Handle<AnimationClip>,
transition_duration: Duration
) -> &mut AnimationPlayer
pub fn start_with_transition( &mut self, handle: Handle<AnimationClip>, transition_duration: Duration ) -> &mut AnimationPlayer
Start playing an animation, resetting state of the player. This will use a linear blending between the previous and the new animation to make a smooth transition.
pub fn play(&mut self, handle: Handle<AnimationClip>) -> &mut AnimationPlayer
pub fn play(&mut self, handle: Handle<AnimationClip>) -> &mut AnimationPlayer
Start playing an animation, resetting state of the player, unless the requested animation is already playing.
If transition_duration
is set, this will use a linear blending
between the previous and the new animation to make a smooth transition
pub fn play_with_transition(
&mut self,
handle: Handle<AnimationClip>,
transition_duration: Duration
) -> &mut AnimationPlayer
pub fn play_with_transition( &mut self, handle: Handle<AnimationClip>, transition_duration: Duration ) -> &mut AnimationPlayer
Start playing an animation, resetting state of the player, unless the requested animation is already playing. This will use a linear blending between the previous and the new animation to make a smooth transition
pub fn animation_clip(&self) -> &Handle<AnimationClip>
pub fn animation_clip(&self) -> &Handle<AnimationClip>
Handle to the animation clip being played.
pub fn is_playing_clip(&self, handle: &Handle<AnimationClip>) -> bool
pub fn is_playing_clip(&self, handle: &Handle<AnimationClip>) -> bool
Check if the given animation clip is being played.
pub fn is_finished(&self) -> bool
pub fn is_finished(&self) -> bool
Check if the playing animation has finished, according to the repetition behavior.
pub fn repeat(&mut self) -> &mut AnimationPlayer
pub fn repeat(&mut self) -> &mut AnimationPlayer
Sets repeat to RepeatAnimation::Forever
.
See also Self::set_repeat
.
pub fn set_repeat(&mut self, repeat: RepeatAnimation) -> &mut AnimationPlayer
pub fn set_repeat(&mut self, repeat: RepeatAnimation) -> &mut AnimationPlayer
Set the repetition behaviour of the animation.
pub fn repeat_mode(&self) -> RepeatAnimation
pub fn repeat_mode(&self) -> RepeatAnimation
Repetition behavior of the animation.
pub fn completions(&self) -> u32
pub fn completions(&self) -> u32
Number of times the animation has completed.
pub fn is_playback_reversed(&self) -> bool
pub fn is_playback_reversed(&self) -> bool
Check if the animation is playing in reverse.
pub fn pause(&mut self)
pub fn pause(&mut self)
Pause the animation
pub fn resume(&mut self)
pub fn resume(&mut self)
Unpause the animation
pub fn set_speed(&mut self, speed: f32) -> &mut AnimationPlayer
pub fn set_speed(&mut self, speed: f32) -> &mut AnimationPlayer
Set the speed of the animation playback
pub fn seek_time(&self) -> f32
pub fn seek_time(&self) -> f32
Seek time inside of the animation. Always within the range [0.0, clip duration].
pub fn seek_to(&mut self, seek_time: f32) -> &mut AnimationPlayer
pub fn seek_to(&mut self, seek_time: f32) -> &mut AnimationPlayer
Seek to a specific time in the animation.
pub fn replay(&mut self)
pub fn replay(&mut self)
Reset the animation to its initial state, as if no time has elapsed.
Trait Implementations§
§impl Component for AnimationPlayerwhere
AnimationPlayer: Send + Sync + 'static,
impl Component for AnimationPlayerwhere AnimationPlayer: Send + Sync + 'static,
§type Storage = TableStorage
type Storage = TableStorage
TableStorage
or SparseStorage
.§impl Default for AnimationPlayer
impl Default for AnimationPlayer
§fn default() -> AnimationPlayer
fn default() -> AnimationPlayer
§impl FromReflect for AnimationPlayerwhere
bool: FromReflect + TypePath,
PlayingAnimation: FromReflect + TypePath,
Vec<AnimationTransition, Global>: Any + Send + Sync + Default,
impl FromReflect for AnimationPlayerwhere bool: FromReflect + TypePath, PlayingAnimation: FromReflect + TypePath, Vec<AnimationTransition, Global>: Any + Send + Sync + Default,
§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<AnimationPlayer>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<AnimationPlayer>
Self
from a reflected value.§impl GetTypeRegistration for AnimationPlayerwhere
bool: FromReflect + TypePath,
PlayingAnimation: FromReflect + TypePath,
Vec<AnimationTransition, Global>: Any + Send + Sync,
impl GetTypeRegistration for AnimationPlayerwhere bool: FromReflect + TypePath, PlayingAnimation: FromReflect + TypePath, Vec<AnimationTransition, Global>: Any + Send + Sync,
§impl Reflect for AnimationPlayerwhere
bool: FromReflect + TypePath,
PlayingAnimation: FromReflect + TypePath,
Vec<AnimationTransition, Global>: Any + Send + Sync,
impl Reflect for AnimationPlayerwhere bool: FromReflect + TypePath, PlayingAnimation: FromReflect + TypePath, Vec<AnimationTransition, Global>: Any + Send + Sync,
§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
§fn into_any(self: Box<AnimationPlayer, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<AnimationPlayer, Global>) -> Box<dyn Any, Global>
Box<dyn Any>
.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
.§fn into_reflect(self: Box<AnimationPlayer, Global>) -> Box<dyn Reflect, Global>
fn into_reflect(self: Box<AnimationPlayer, Global>) -> Box<dyn Reflect, Global>
§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
§fn clone_value(&self) -> Box<dyn Reflect, Global>
fn clone_value(&self) -> Box<dyn Reflect, Global>
Reflect
trait object. Read more§fn set(
&mut self,
value: Box<dyn Reflect, Global>
) -> Result<(), Box<dyn Reflect, Global>>
fn set( &mut self, value: Box<dyn Reflect, Global> ) -> Result<(), Box<dyn Reflect, Global>>
§fn apply(&mut self, value: &(dyn Reflect + 'static))
fn apply(&mut self, value: &(dyn Reflect + 'static))
§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
§fn reflect_owned(self: Box<AnimationPlayer, Global>) -> ReflectOwned
fn reflect_owned(self: Box<AnimationPlayer, Global>) -> ReflectOwned
§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
§impl Struct for AnimationPlayerwhere
bool: FromReflect + TypePath,
PlayingAnimation: FromReflect + TypePath,
Vec<AnimationTransition, Global>: Any + Send + Sync,
impl Struct for AnimationPlayerwhere bool: FromReflect + TypePath, PlayingAnimation: FromReflect + TypePath, Vec<AnimationTransition, Global>: Any + Send + Sync,
§fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
name
as a &dyn Reflect
.§fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
name
as a
&mut dyn Reflect
.§fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
index
as a
&dyn Reflect
.§fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
index
as a &mut dyn Reflect
.§fn iter_fields(&self) -> FieldIter<'_> ⓘ
fn iter_fields(&self) -> FieldIter<'_> ⓘ
§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
DynamicStruct
.§impl TypePath for AnimationPlayerwhere
bool: FromReflect + TypePath,
PlayingAnimation: FromReflect + TypePath,
Vec<AnimationTransition, Global>: Any + Send + Sync,
impl TypePath for AnimationPlayerwhere bool: FromReflect + TypePath, PlayingAnimation: FromReflect + TypePath, Vec<AnimationTransition, Global>: Any + Send + Sync,
§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Auto Trait Implementations§
impl !RefUnwindSafe for AnimationPlayer
impl Send for AnimationPlayer
impl Sync for AnimationPlayer
impl Unpin for AnimationPlayer
impl !UnwindSafe for AnimationPlayer
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> Cwhere F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a, Aligned>,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<C> DynamicBundle for Cwhere
C: Component,
impl<C> DynamicBundle for Cwhere C: Component,
fn get_components( self, func: &mut impl FnMut(StorageType, OwningPtr<'_, Aligned>) )
§impl<T> DynamicTypePath for Twhere
T: TypePath,
impl<T> DynamicTypePath for Twhere T: TypePath,
§fn reflect_type_path(&self) -> &str
fn reflect_type_path(&self) -> &str
TypePath::type_path
.§fn reflect_short_type_path(&self) -> &str
fn reflect_short_type_path(&self) -> &str
§fn reflect_type_ident(&self) -> Option<&str>
fn reflect_type_ident(&self) -> Option<&str>
TypePath::type_ident
.§fn reflect_crate_name(&self) -> Option<&str>
fn reflect_crate_name(&self) -> Option<&str>
TypePath::crate_name
.§fn reflect_module_path(&self) -> Option<&str>
fn reflect_module_path(&self) -> Option<&str>
§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self
using data from the given World
.§impl<T> GetPath for Twhere
T: Reflect + ?Sized,
impl<T> GetPath for Twhere T: Reflect + ?Sized,
§fn reflect_path<'p>(
&self,
path: impl ReflectPath<'p>
) -> Result<&(dyn Reflect + 'static), ReflectPathError<'p>>
fn reflect_path<'p>( &self, path: impl ReflectPath<'p> ) -> Result<&(dyn Reflect + 'static), ReflectPathError<'p>>
path
. Read more§fn reflect_path_mut<'p>(
&mut self,
path: impl ReflectPath<'p>
) -> Result<&mut (dyn Reflect + 'static), ReflectPathError<'p>>
fn reflect_path_mut<'p>( &mut self, path: impl ReflectPath<'p> ) -> Result<&mut (dyn Reflect + 'static), ReflectPathError<'p>>
path
. Read more§fn path<'p, T>(
&self,
path: impl ReflectPath<'p>
) -> Result<&T, ReflectPathError<'p>>where
T: Reflect,
fn path<'p, T>( &self, path: impl ReflectPath<'p> ) -> Result<&T, ReflectPathError<'p>>where T: Reflect,
path
. Read more§fn path_mut<'p, T>(
&mut self,
path: impl ReflectPath<'p>
) -> Result<&mut T, ReflectPathError<'p>>where
T: Reflect,
fn path_mut<'p, T>( &mut self, path: impl ReflectPath<'p> ) -> Result<&mut T, ReflectPathError<'p>>where T: Reflect,
path
. Read more§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
§impl<F, T> IntoSample<T> for Fwhere
T: FromSample<F>,
impl<F, T> IntoSample<T> for Fwhere T: FromSample<F>,
fn into_sample(self) -> T
§impl<T> NoneValue for Twhere
T: Default,
impl<T> NoneValue for Twhere T: Default,
type NoneType = T
§fn null_value() -> T
fn null_value() -> T
§impl<T> Pointable for T
impl<T> Pointable for T
source§impl<R, P> ReadPrimitive<R> for Pwhere
R: Read + ReadEndian<P>,
P: Default,
impl<R, P> ReadPrimitive<R> for Pwhere R: Read + ReadEndian<P>, P: Default,
source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
ReadEndian::read_from_little_endian()
.